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Daggerfall Mod:Daggerfall Unity/Bible/Speed

< Daggerfall Mod:Daggerfall Unity‎ | Bible

Daggerfall Unity: SpeedEdit

Speed is one of the attributes in the game. It modifies your movement speed and attack speed.

Movement SpeedEdit

While running, your movement speed is determined by your Speed attribute and Running skill. This is given by the following formula:

return baseRunSpeed * (1.35f + (player.Skills.GetLiveSkillValue(DFCareer.Skills.Running) / 200f))

Thus, while running, your movement speed is multiplied by (1.35 + (Running) / 200). At the very least you will run 1.35 times as quickly as walking; with 100 Running, the result will be 3.35 times.

Other movement rates follow, which are not affected by Running:

  • dfWalkBase = 150f;
  • dfCrouchBase = 50f;
  • dfRideBase = 375f;
  • dfCartBase = 250f;
  • Sneaking: Movement speed is divided by 2, with 1 point then subtracted (in classic units)

Attack SpeedEdit

A character with high Speed can attack more quickly than one with slow Speed. See the following formula:

speed = 3 * (115 - player.Stats.LiveSpeed)

Thus, a character with 10 Speed will swing seven times slower than a character with 100 Speed.

Bow ReloadingEdit

TODO