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Daggerfall Mod:Daggerfall Unity/Bible/Stealth

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Daggerfall Unity: StealthEdit

It is possible to remain hidden from enemies in Daggerfall Unity. Enemies use sight and hearing.

They will see in a 180 degree arc in front of them to a distance of about 100 meters. Walls and other tangible obstacles will block their line of sight.

Enemies can also hear the player in any direction at a much shorter radius than sight, roughly 25 meters. Hearing is impeded by 50% if there's a wall between enemy and player. Dynamic objects such as doors will not block hearing. If the player stands still, the enemy's hearing check will always fail.

Stealth SkillEdit

Every in-game minute (5 seconds in real-time), any enemy capable of detecting the player will roll a 100-sided die against the player's Stealth skill. If the player's Stealth skill is higher than the roll, the player will remain undetected.

Illusion SpellsEdit

The player can cast Invisibility, Chameleon, and Shadow spells to help in hiding from enemies.

  • Some enemies will see through invisibility, rendering it to no effect. If the enemy cannot see invisibility, the character will remain undetected by that enemy.
  • Every in-game minute, any enemy capable of detecting the player while Chameleon is active rolls a 100-sided die, and if the die rolls higher than 8, the player is not detected.
  • Every in-game minute, any enemy capable of detecting the player while Shadow is active rolls a 100-sided die, and if the die rolls higher than 4, the player is not detected.