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Help Varlyn with a contract.
Episode: A Traitor in our Midst
Opponent Name: Jail Guards
Opponent Class: WillpowerEndurance Spellsword
Lanes: Field/Jail
Starting Health: 30
Special Conditions: Jail: Creatures can't be summoned here, except by card abilities.
Normal: Jail Guards start with an Imprisoned Criminal in the jail lane.
Master: Jail Guards start with an Imprisoned Crime Boss and a Septim Guardsman in the jail lane.
Story Characters: Varlyn
Previous Quest: Episode 4 Intro
Next Quest: Abandoned Mine or Corpselight Farm
Unlocks Quest: If the other two are completed, Falkreath Sanctuary
Reward: 3 Quicksilver Crossbow
 
A giants' camp on top of a hill.

A Traitor in our Midst: Falkreath JailEdit

Falkreath Jail is a location in Falkreath and is one of the three initially available locations in A Traitor in our Midst.

The Jail Guards start with an Imprisoned Criminal (in normal mode) or Imprisoned Crime Boss and a Septim Guardsman (in master mode) in play in the jail lane. You have to both kill the prisoner and defeat the guards in order to win the match.

Unlocking Falkreath Sanctuary requires completing all three of the initial locations in this episode.

DialogueEdit

Pre-match
Varlyn: "I suppose you can help me on this task. The target is a criminal being held in this jail. Our job is to ensure he never sees trial - though the guards may not like that much."
Game Hint
"You must kill the prisoner to win."

During the Match (after killing the prisoner)

Varlyn: "Good work, brother! Now we need merely escape."
After the Match
Varlyn: "You're looking for the traitor, aren't you? I found a mysterious note in a dead drop. From the delicate script, I believe the traitor is a woman."

Jail Guards' DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
2   Suppress Action 0 2  Rare Silence a creature.
3   Cheydinhal Sapper Creature (Imperial) 1 1 3 1  Common Drain
2   Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
3   Detain Action 2 2  Rare Shackle a creature.
3   Kvatch Soldier Creature (Imperial) 2 2 3 1  Common Guard
3   Skingrad Patroller Creature (Imperial) 2 3 2 1  Common
3   Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
3   Morthal Executioner Creature (Nord) 3 2 4 2  Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
2   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
3   Watch Commander Creature (Imperial) 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.
3   Legion Praefect Creature (Imperial) 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
Master
Quantity   Name Type (Subtype)         Ability
3   Suppress Action 0 2  Rare Silence a creature.
3   Execute Action 1 1  Common Destroy a creature with 2 power or less.
3   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
3   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
3   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
3   Imprison Action 2 2  Rare Shackle a creature. If you have four or more   creatures, destroy it instead.
3   Haunting Spirit Creature (Spirit) 3 3 3 2  Rare Last Gasp: Give a random friendly creature +3/+3.
3   Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
3    Edict of Azura Action 4 3  Epic Destroy an enemy creature or support.
3   Imperial Reinforcements Action 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
3   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
1   Flesh Atronach Creature (Daedra, Atronach) 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
1   Immolating Blast Action 6 3  Epic Destroy all creatures except for one random creature on both sides of each lane.
1   Legion Praefect Creature (Imperial) 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
1   Auroran Sentry Creature (Daedra) 8 5 7 4  Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
1   Dawn's Wrath Action 8 4  Legendary Destroy all creatures in a lane.
1   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1   Mantikora Creature (Mantikora) 10 6 6 3  Epic Guard
Summon: Destroy an enemy creature in this lane.



Prev: Episode 4 Intro Up: The Fall of the Dark Brotherhood Next: Abandoned Mine or Corpselight Farm or (if those are complete) Falkreath Sanctuary