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Legends:Mire Mechanica

< Legends: Story / Return to Clockwork City
 
Fight the treasure hunters to get Swims back
Episode: The Ruined City
Opponent Name: Treasure Hunters
Opponent Class: StrengthIntelligence Battlemage
Starting Health: 30
Special Conditions: Either opponent starts with Captive Swims-at-Night, or Ruthless Freebooter and Ratway Prospector in play.
Previous Quest: Brass Fortress Market Square
Unlocks Quest: The Last Stand
Reward: Playsets of: Murkwater Guide
   

The Ruined City: Mire MechanicaEdit

The Mire Mechanica is a location in The Ruined City, unlocked by completing the Brass Fortress Market Square. After talking to the city's people, you'll have to engage in battle with the treasure hunters. After selecting the battle, you'll face the choice of Disarm and Attack, the former of which means "You start with Swims, but face more opponents"; and Attack, which means that "Your opponent starts with Swims captured". Once you complete it for the first time, you'll receive a playset of Murkwater Guide.

If you choose to Attack, you'll be warned "Don't hurt Swims. They're using him as an Argonian shield."

However, if you choose to Disarm, you'll be told that "Swims is back, but you've been ambushed."

If you chose the former, the Treasure Hunters will begin with Captive Swims-at-Night in play. If you chose the other, you'll begin with Swims-at-Night in play and your opponent will begin with a Ruthless Freebooter and Ratway Prospector in the field and shadow lanes respectively.

DialogueEdit

Pre-match:
Aldora: "Well, well. If it isn't the fool we got the ring from. Come for your friend?"
Laaneth: "Swims!"
Aldora: "There's a hefty bounty on this Argonian's head. But tell you what: Throw down your weapons, and promise to leave us to plunder in peace, and you can have him."
Starting the match with Attack:
Laaneth: "Trust you? Not likely. We'll get him back the hard way."
Starting the match with Disarm:
Aldora: "Wise choice. Although, it's just occurred to me: Why don't we just kill you now and take our captive back?"
Post-match:
Laaneth: "They're running. Now if only we knew what they've done with the cultists' memory star."
Swims-at-Night: "You mean this memory star? I stashed it away when they thought I was unconscious."
Laaneth: "You're a wonder. Let's take a look at it."

Game SettingsEdit

Disarm:NormalEdit

Ai starts with a Ratway Prospector in right lane.
Ai starts with a Ruthless Freebooter in left lane.
Player starts with a Swims-at-Night in right lane.

Disarm:MasterEdit

Ai starts with a Aldora the Daring, a Ruthless Freebooter in left lane.
Ai starts with a Ratway Prospector in right lane.
Player starts with a Swims-at-Night in right lane.

Attack:NormalEdit

Ai starts with a Captive Swims-at-Night in left lane.

Attack:MasterEdit

Ai starts with a Captive Swims-at-Night, a Aldora the Daring in left lane.


Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Curse Action 0 2  Rare Give a creature -1/-1.
1   Improvised Weapon Item 0 2  Rare Breakthrough
+1/+1
1   Murkwater Goblin Creature (Goblin) 0 0 1 1  Common Murkwater Goblin has +2/+0 on your turn.
1   Nord Firebrand Creature (Nord) 0 1 1 1  Common Charge
1   Arrow in the Knee Action 1 1  Common Shackle a creature and deal 1 damage to it.
1   Palace Prowler Creature (Khajiit) 1 1 1 1  Common Drain
Pilfer: Gain 1 magicka this turn.
1   Ratway Prospector Creature (Wood Elf) 1 1 2 2  Rare Treasure HuntSupport, Item, Action: +5/+5
After Ratway Prospector attacks, give her Cover.
1   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
1   Voracious Spriggan Creature (Spriggan) 1 2 1 1  Common Drain
1   Elixir of Light Feet Support 2 2  Rare Uses: 3
Activate: Give a creature Cover.
1   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
1   Plunder Action 2 3  Epic Put two random items into your hand.
2   Relic Hunter Creature (Redguard) 2 3 2 1  Common Treasure HuntItem: Give the item +1/+1.
2   Ruthless Freebooter Creature (Khajiit) 2 2 2 1  Common Treasure HuntDrain: +1/+1 and Drain.
Treasure HuntLethal: +1/+1 and Lethal.
1   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1   Aldora the Daring Creature (Nord) 3 3 3 4  Legendary Treasure HuntAction, Creature, Item, Support: +6/+6
When a friendly treasure hunter finds something, summon Skywag or give Skywag +1/+1.
1   Assassin's Bow Item 3 2  Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
1   Giant Bat Creature (Beast) 3 2 2 1  Common Charge, Drain
2   Murkwater Guide Creature (Goblin) 3 4 2 1  Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
1   Nimble Ally Creature (Wood Elf) 3 3 3 1  Common Summon: +1/+1 and Lethal if the top card of your deck is  .
1   Quicksilver Crossbow Item 3 1  Common +1/+1
Summon: The wielder deals 1 damage.
1   Shadowscale Partisan Creature (Argonian) 3 2 2 1  Common Lethal
Summon: +0/+2 if you have another creature with Lethal.
2   Treasure Map Item 3 2  Rare +1/+1
Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead.
1   Grappling Hook Item 4 1  Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
1   Ransack   Action 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.
1   Wrothgar Forge Support 7 3  Epic Ongoing
The first time you summon a creature each turn, equip it with a random item.
Master
Quantity   Name Type (Subtype)         Ability
1   Curse Action 0 2  Rare Give a creature -1/-1.
2   Improvised Weapon Item 0 2  Rare Breakthrough
+1/+1
1   Palace Prowler Creature (Khajiit) 1 1 1 1  Common Drain
Pilfer: Gain 1 magicka this turn.
1   Rapid Shot Action 1 1  Common Deal 1 damage to a creature. If it survives, draw a card.
1   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
1   Steel Scimitar Item 1 1  Common +2/+2
1   Voracious Spriggan Creature (Spriggan) 1 2 1 1  Common Drain
1   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
2   Plunder Action 2 3  Epic Put two random items into your hand.
2   Relic Hunter Creature (Redguard) 2 3 2 1  Common Treasure HuntItem: Give the item +1/+1.
2   Ruthless Freebooter Creature (Khajiit) 2 2 2 1  Common Treasure HuntDrain: +1/+1 and Drain.
Treasure HuntLethal: +1/+1 and Lethal.
1   Aldora the Daring Creature (Nord) 3 3 3 4  Legendary Treasure HuntAction, Creature, Item, Support: +6/+6
When a friendly treasure hunter finds something, summon Skywag or give Skywag +1/+1.
1   Giant Bat Creature (Beast) 3 2 2 1  Common Charge, Drain
2   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
2   Murkwater Guide Creature (Goblin) 3 4 2 1  Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
2   Treasure Map Item 3 2  Rare +1/+1
Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead.
1   Grappling Hook Item 4 1  Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
1   Moonlight Werebat   Creature (Beast) 4 4 2 3  Epic Prophecy, Drain
2   Murkwater Shaman Creature (Goblin) 4 3 3 3  Epic At the start of your turn, put a Curse into your hand.
1   Thieves' Den Support 4 4  Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
1   Brynjolf Creature (Nord) 5 4 5 4  Legendary Drain
When a friendly creature Pilfers or Drains, gain 1 magicka this turn.
1   Triumphant Jarl Creature (Nord) 6 4 4 2  Rare Summon: If you have more health than your opponent, draw two cards.

NotesEdit