Oblivion Gate Creature (Portal) |
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Card Set | Jaws of Oblivion | ||
Availability | Created | ||
Magicka Cost | 3 | ||
Attribute | Neutral | ||
Power | 0 | Health | 4 |
Rarity | Common | ||
Level 1: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/1. Level 2: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Level 3: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. Level 4: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random keyword. Level 5: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it two random keywords. |
Oblivion Gate is a common Neutral creature card.
Each time you Invade while an Oblivion Gate is already in play, it receives +0/+2. If you have multiple Oblivion Gates at the same level, Invading will upgrade the gate in the rightmost lane. If you have multiple gates in the same lane, Invading will upgrade the leftmost gate in that lane. Oblivion Gates will return to level 1 when they leave play or are copied.
NotesEdit
- The magicka cost of the card was increased from 0 to 3 in patch 2.15.
- Oblivion Gate can apply three different card effects:
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- On the first level it applies a +0/+1 buff named "Precursor".
- On the second and next levels it applies a +1/+1 buff named "Shock Troop".
- On the fourth and next levels, Oblivion Gate also applies one or more (up to eight) keywords, which applies one effect named "Deadlands' Influence".