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Legends:The Hungry Pack

< Legends: The Forgotten Hero
 
Fight off a pack of wolves.
Act: 1
Opponent Name: Wolves
Opponent Class: Willpower Willpower
Lanes: Shadow/Shadow
Starting Health: 30
Story Characters: Tyr, Kellen, Isha
Previous Quest: Fugitives
Next Quest: Hopes Dashed
Reward: Piercing Javelin
Choice: Snow Wolf (adopt) or Cast Out (abandon)
 
Wolves

Chapter 6: The Hungry PackEdit

The Hungry Pack is the sixth chapter of Legends, and the sixth battle of Act 1. Beasts from the shadows stand in your way.

This match starts with both lanes as Shadow lanes. As the Wolves' deck is always in the same order, the use of the unmodified Band of Survivors deck should be sufficient to win. The only threat in the opponent's deck is their turn 4 Alpha Wolf. It only has 1 health, so keep a card ready to deal with it when it comes into play.

If you choose to adopt the wolf pup at the end of the match, you receive the Snow Wolf card; if you choose to abandon the pup, you get the Cast Out card instead. Like all story choices going forward, it remains possible to later obtain or summon the card you didn't pick.

DialogueEdit

Pre-Match

Kellen: "They chose to avoid the roads. But of course, the wilderness has its own dangers."

Game Hint

"The cover of the night conceals the wolves. You can't attack them until they show themselves."

During the Match

Tyr: "Keep your guard up, or these wolves will tear us apart from the shadows."

Post-Match

Kellen: "Once they dispatched the beasts, they heard a whimpering sound. Under a nearby bush lay a cowering wolf pup."
Isha: "Did they take it in?"
If the player chooses "Adopt" and the Snow Wolf card:
Kellen: "Yes. They believed it would grow into a strong companion."
If the player chooses "Abandon" and the Cast Out card:
Kellen: "No. They had seen how dangerous these wolves could be."

Wolves' DeckEdit

The Wolves draw their cards in a particular order, listed below. Due to differences in what the player does, they may use their cards in a different order, but this list highlights what they can have on any given turn.

Wolves' Draw Order
  Name Type (Subtype)         Ability
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Alpha Wolf Creature (Wolf) 4 3 1 3  Epic Other friendly Wolves have +2/+0.
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Pack Wolf Creature (Wolf) 3 2 2 1  Common Summon: Summon a 1/1 Young Wolf in the other lane.
  Young Wolf Creature (Wolf) 1 1 1 1  Common
  Young Wolf Creature (Wolf) 1 1 1 1  Common


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