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Lore:Fourth Era

< Lore: History(Redirected from Lore:4th Age)

Note: The Fourth Era of Tamriel is also referred to as the Fourth Age.[1]

First CenturyEdit

4E 1[2] — End of the Oblivion Crisis.
4E 5 — The Red Year. Red Mountain erupts; Vvardenfell is devastated by natural disasters.
  • In Vivec's absence, the Ministry of Truth becomes unstable. Vuhon creates an Ingenium that uses at first dozens of dying souls, then a small number of living ones to stabilize the rock. The soul of Sul's wife Ilzheven was among them. In a fight to free her, the Ingenium is destroyed and the rock crashes into the city of Vivec with all the energy it originally had. The impact causes Red Mountain to erupt and lays waste to the entire island of Vvardenfell, as well as causing massive destruction to the rest of the province.[3]
4E 5–10 — The Empire begins to collapse. Black Marsh secedes from the Empire after the explosion of Red Mountain.
4E 8 — The Rogue Hist of Lilmoth appears, cutting itself off from its brethren.[3]:32
  • The Hist's roots wind through the city's lower district, speaking only to the An-Xileel and the Wild Ones.[3]:45:53
4E 11–15Orsinium is sacked by the combined forces of Hammerfell and High Rock.
  • Many Orc refugees flee east into Skyrim. Orsinium is once again rebuilt and relocated, between Hammerfell and Skyrim.[4]
Circa 4E 15 — Potentate Ocato is assassinated, likely by Thalmor agents, initiating the Stormcrown Interregnum.
  • For the next seven years, the Elder Council is fractured by petty infighting over the Ruby Throne, further weakening Imperial power in the provinces.[5]
4E 16 — The High King of Skyrim formally gives Solstheim to the Dunmer.
4E 20Refugees' Rest is decreed a monument commemorating the struggle faced by the refugees fleeing Morrowind.
  • Once a meeting place for refugees fleeing to Skyrim from Morrowind, Refugees' Rest is decreed by the Jarls of Skyrim as monument to the struggle of those who fled their native home of Morrowind in the time following the Red Year.
4E 22 — The Thalmor seize total control of Summerset Isle and rename it Alinor.
Circa 4E 22Titus Mede, a Colovian warlord, captures the Imperial City and is crowned the new Emperor of Tamriel.[5]
4E 26Prince Attrebus Mede is born.[3]
4E 29 — The Aldmeri Dominion is recreated after Alinor and Valenwood proclaim a union, and all contact is severed with the Empire.
  • The union comes about after a Thalmor-backed coup overthrows Valenwood's government. The Empire and its Bosmer allies in the Imperial-backed government are caught off-guard and defeated by better-prepared Bosmer and Thalmor troops following the coup.[5]
  • The Dominion severs all contact with the Empire and is silent for the next 70 years. Most Imperial scholars believe that there was some sort of internal strife in Alinor during this period.[5]
4E 31Annaïg Hoïnart is born.[3]
4E 38 — Death of Vundheim, a great warrior and resident of Windhelm.
  • His son, Deroct, lit a candle above the hearth in his house in his honor. As of 4E 201, the candle was still burning for reasons unknown, and the house had become an inn, Candlehearth Hall.[6]
4E 42 — The Night of Green Fire occurs in Sentinel.
  • Altmer dissidents who had fled to Sentinel from the Thalmor in Alinor are attacked by Thalmor operatives. Their efforts to fight back against the Thalmor are in vain and, by the time Imperial Legion soldiers arrive, the entire refugee district of the city has been destroyed. The event becomes known as "The Night of Green Fire" due to the destructive magic attacks employed by both sides.[7]
Circa 4E 48 — With Imperial influence waning in Elsweyr, the Mane is assassinated.
  • The south of Elsweyr is engulfed in war, while in the north, an unknown potentate seizes control of Rimmen.[3]
4E 48Umbriel, a floating city, appears on the coast of Black Marsh, heading toward Morrowind.[3]
4E 50 — The Keepers of the Razor first appear in Imperial records.
4E 65Brara Morvayn, ruler of Solstheim, passes away and is replaced by her son Lleril.
4E 95 — An unsuccessful attempt is made on the life of Lleril Morvayn as part of a plot masterminded by House Hlaalu to take control of Solstheim from House Redoran.
4E 98 — The two moons of NirnMasser and Secunda—vanish for two years in what becomes known as the Void Nights.
  • The Jarl of Riften is assassinated and replaced by Hosgunn Crossed-Daggers. Many believe Hosgunn is responsible, but the Jarl clears the streets of protestors and curfew is instilled, with those breaking it being immediately jailed or executed. For the next forty years, Hosgunn would drain the wealth of Riften into his own coffers.

Second CenturyEdit

Circa 4E 100Artaeum disappears.
  • For the second time in recorded history, the island Artaeum, home of the Psijic Order, vanishes.
4E 100 — The Void Nights end, with the Thalmor taking credit for the return of Nirn's moons.
  • The Khajiit credit the Thalmor as their saviors and Imperial influence in Elsweyr begins to wane dramatically.
4E 115 — The Elsweyr Confederacy becomes the two kingdoms of Anequina and Pelletine, which the Aldmeri Dominion accepts as client states.
4E 122 — Most of Winterhold collapses into the sea during an event known as the Great Collapse.
  • The citizens blame the College of Winterhold due to its remaining unscathed when everything around it falls into the Sea of Ghosts. The College denies this, theorizing that the collapse is tied to the destruction of Vivec and eruption of Red Mountain.
4E 129Riften is razed during an uprising against its Jarl.
  • The citizens rebel and burn Hosgunn's castle to the ground with him inside, but the fire spreads to the rest of the city. Riften is rebuilt over the next five years, but remains little more than a "glorified fortress" of "wooden structures and rough stonework" compared to the sprawling city of old.
4E 130 — Lleril Morvayn uses his personal wealth to repair the Bulwark, a barricade which protects Raven Rock from ash storms.
4E 150 — A small force of Argonians land on the island of Solstheim bent on destruction. They are repelled by the Redoran Guard under Lleril Morvayn.
4E 166Skald Felgeif becomes Jarl of Dawnstar.
  • Skald's father dies on the battlefield, leaving a teenage Skald to rule the city.[8]
4E 168 — Emperor Titus Mede II ascends to the throne.
  • The Empire is now a shadow of its former glory. Valenwood and Elsweyr have been ceded to the Thalmor, Black Marsh has been lost to Imperial rule since the Oblivion Crisis, Morrowind has yet to fully recover from the eruption of Red Mountain, and Hammerfell is plagued by infighting between the Crown and Forebear factions. Only High Rock, Cyrodiil, and Skyrim remain prosperous and peaceful.
4E 170 — The residents of Blackridge are massacred by Captain Martius Silius and his soldiers.[9]
4E 171 — The Great War begins with armies from the Aldmeri Dominion invading the Imperial provinces of Hammerfell and Cyrodiil.
  • After Titus II rejects an ultimatum to make massive concessions to the Thalmor, Aldmeri armies invade. An army led by Thalmor general Lord Naarifin emerges from hidden camps in northern Elsweyr and assaults southern Cyrodiil, flanking Imperial defenses along the Valenwood border. Leyawiin falls to the invaders, and Bravil is surrounded and besieged. Simultaneously, an army under Lady Arannelya crosses western Cyrodiil, bypassing Anvil and Kvatch and entering Hammerfell. This army is joined by smaller forces landing on Hammerfell's coast. Imperial troops are forced into retreat across the Alik'r Desert, in an event known as the March of Thirst.
4E 174 — The Imperial City is sacked by Aldmeri forces.
  • Titus II flees north from the city, smashing through the surrounding Aldmeri forces with his main army and linking up with reinforcements heading south from Skyrim under General Jonna. The Imperial City falls to the invaders. The Imperial Palace is burned, White-Gold Tower is looted, and the Aldmeri commit many atrocities against the defenseless populace.
4E 174 — The Reachmen rebel, taking over the Reach.
  • With the Empire busy fighting the Thalmor, Markarth is left undefended. The Reachmen take the opportunity to overthrow the Nords of the Reach, retaking the Reach easily. The changeover is relatively peaceful, with only a few of the harshest Nord landowners being put to death.
4E 175 — The Battle of the Red Ring results in the complete destruction of the main Aldmeri force in Cyrodiil, a victory for the Empire precipitating the end of the Great War.
  • The Imperial City is retaken and Titus II's decision to withdraw from it the previous year is vindicated. Despite this resounding victory, however, the Empire is exhausted and unable to continue the war. Realizing this, Titus II seeks to negotiate with the Aldmeri Dominion to end the war.
4E 175 — The Elder Scrolls mysteriously disappear from the Imperial Library.
  • The Elder Scrolls are scattered across Tamriel by forces unknown. Members of the Cult of the Ancestor Moth set out to search for them.
4E 175 — The Great War ends with the White-Gold Concordat.
  • The peace treaty between the Empire and the Aldmeri Dominion gives the Thalmor free rein to stamp out the worship of Talos throughout the Empire, and cedes a large section of southern Hammerfell. Critics note that these terms are almost identical to the ultimatum that Titus II rejected at the start of the war.
4E 175Hammerfell leaves the Empire after rejecting the White-Gold Concordat.
  • Titus II renounces Hammerfell as a province of the Empire to preserve the treaty after the Redguards oppose ceding their lands. The Redguards see this as a betrayal, and a lasting bitterness between Hammerfell and the Empire is sown to the delight of the Thalmor. Hammerfell continues to war with the Aldmeri Dominion for the next five years.
4E 176Ulfric Stormcloak retakes The Reach, instigating the Markarth Incident.
  • The Empire and the deposed Jarl of the Reach, Hrolfdir, promise Ulfric Stormcloak free worship of Talos in exchange for retaking the province. Ulfric forms a Nord militia and crushes the Reachmen at Markarth with the aid of the thu'um. The survivors flee into the wilds, forming a group called the Forsworn. After the Empire reestablishes control over the Reach, Ulfric is arrested when the Thalmor discover the open worship of Talos. Ulfric and his men are eventually released, but the incident kindles what will become the Stormcloak Rebellion.
4E 176Gallus Desidenius, Guildmaster of the Thieves Guild, is murdered by Mercer Frey.
4E 179 — Cresitus, an Imperial treasure hunter, claims Umbra within Champion's Rest.[10]
4E 180 — The Second Treaty of Stros M'Kai is signed.
  • Having been fought to a standstill by the Redguards, the Aldmeri Dominion withdraws from Hammerfell.
4E 180[11]Celemaril Light-Bringer returns.
  • The ancient Ayleid Sorcerer-King Celemaril Light-Bringer is freed from his imprisonment and returns as an undead lich hellbent on destroying the world.[12] He is defeated in single combat and sealed within the Abyss by a hero known only as the Warrior.[13]
4E 181 — The ebony mines of Raven Rock are completely exhausted, and the colony turns to hunting and fishing for sustenance.
4E 188Wayrest falls to corsairs.
  • Corsairs seize Wayrest and raid the Dark Brotherhood sanctuary there, destroying it.
4E 188Bravil erupts into violence.
  • A war of control being waged by Cyrodiil's two largest skooma traffickers leads to violent fighting within the city. The Lucky Old Lady statue is destroyed in the fighting. The Night Mother's crypt is raided and Alisanne Dupre, Listener of the Dark Brotherhood, is killed defending it. The Night Mother's remains would later come into the care of Cicero.
4E 195 — The Ruminations on the Elder Scrolls are published by Septimus Signus.[14]

Third CenturyEdit

4E 200 — On the 2nd of First Seed, the mage Thoron catches a glimpse of Mania and begins his mad quest to break the barriers between the Shivering Isles and Nirn.[15]
4E 201Torygg, the High King of Skyrim, is killed by Jarl Ulfric Stormcloak of Windhelm in Solitude.[16]
4E 201 — The Stormcloak Rebellion
  • The people of Skyrim become divided between the Stormcloaks, led by Jarl Ulfric Stormcloak, and the Imperial Legion, commanded by military governor General Tullius. The Stormcloaks believe the Nordic way of life is at risk, while the Imperials believe Skyrim is a part of the Empire, and must follow its laws and customs.[16]
4E 201 — On the 17th of Last Seed, Alduin the World-Eater destroys the town of Helgen, heralding the return of the dragons and the end of the world.
4E 201 — The last known remaining sanctuary of the Dark Brotherhood is attacked by the Penitus Oculatus and loses many of its members during a plot to assassinate Emperor Titus Mede II.[16]
4E 201 — Death of Emperor Titus Mede II.
  • His death is disputed, but one rumor states that he was killed by a surviving member of the Dark Brotherhood during a trip to Skyrim.[16]
4E 201 — The College of Winterhold and the city of Winterhold are saved from a Thalmor plot.
  • A Thalmor agent, Ancano, attempts to draw power from an ancient artifact called the Eye of Magnus discovered during an expedition to the ancient ruins of Saarthal. After killing the College's leader and almost destroying the city of Winterhold, Ancano is killed by a member of the college, who uses the Staff of Magnus to contain the Eye's power. The Eye is secured by members of the Psijic Order who had foreseen Ancano's plot.[16]
4E 201The Thieves Guild in Skyrim is restored to its former glory.[16]
4E 201The Companions reassemble Wuuthrad, the weapon used by their ancient patron Ysgramor.
  • The death of Harbinger Kodlak Whitemane at the hands of a werewolf hunting group known as the Silver Hand triggers a retaliatory attack leading to the group's destruction.[16]
  • The surviving members of the Circle travel to Ysgramor's tomb and posthumously cure Whitemane's lycanthropy, freeing his soul from an eternity of service to Hircine.[16]
4E 201 — An ancient vampire hunting group known as the Dawnguard is reformed to fight the growing threat of vampires in Skyrim.
  • Lord Harkon of the Volkihar vampire clan seeks the Elder Scrolls in order to discover the location of Auriel's Bow, which has the means to blot out the sun.[16]
  • Auriel's bow is found, and Lord Harkon is slain.[16]
4E 201Miraak, the first Dragonborn, reawakens on Solstheim.
  • After being intercepted by cultists, the Last Dragonborn travels to the island of Solstheim and is challenged by Miraak.[17]
  • The Last Dragonborn defeats Miraak after gaining forbidden knowledge from Apocrypha.[17]
4E 201 — The ebony mines of Raven Rock reopen after an investigation reveals an old draugr crypt and large amounts of ebony.[17]
4E 201 — A second attempt on Lleril Morvayn's life by assassins of House Hlaalu is thwarted by the Last Dragonborn.[17]
4E 201The Mechanical Heart finishes construction, 207 years after the death of Sotha Sil.
  • The heart powered the Clockwork City during its development, and after its completion.[18]
4E 201Mecinar, a former Clockwork Apostle who was exiled from the Clockwork City for his inhumane experiments, set out to retrieve Barilzar's Mazed Band to use to return to the city to continue his research on creating the perfect lifeform and to carry out his plan. He was slain by the Forgotten Hero.
  • The state of the Clockwork City is unknown, as reports conflict, with one rumor stating that the city was destroyed with its inhabitants leaving, and another saying that the city survived.[18]
4E 201 — A reformed cell of the Mythic Dawn, under the leadership of Vonos, is successful in bypassing the liminal barrier with an Oblivion Gate.
  • By choosing a specific site where the Liminal Barrier was particularly weak, using the shattered remnants of destroyed Oblivion Gates to assemble a new one by hand, multiple human sacrifices, waiting for a civil war to weaken the Liminal Barriers further, and finally tricking a child of Akatosh into striking him down while he possessed an incredibly rare Great Welkynd Stone Vonos managed to open a single Oblivion Gate for Mehrunes Dagon. The Dragonborn managed to defeat the siege force on the other side of the Gate, and the Vigil of Stendarr secured the site.[19][20][21]

ReferencesEdit