Oblivion World: Great Gate Oblivion World (lore page) |
|
---|---|
# of Peripheral Towers | 6 |
# of Non-Random Caves | 1 |
Important Treasure | |
|
|
Console Location Code | |
Worldspace: MQ14OblivionWorld MQ14OblivionCaveInterior MQ14OblivionTower01Left MQ14OblivionTower02Left MQ14OblivionTower03Left MQ14OblivionTower01Right MQ14OblivionTower02Right MQ14OblivionTower03Right MQ14OblivionCitadel MQ14OblivionCitadelHall01 MQ14OblivionCitadelLord |
|
Fixed Gate | |
Great Gate outside Bruma (during Great Gate) |
Great Gate Oblivion World is a large Oblivion World only encountered at Bruma (quest-specific).
The Great Oblivion Gate in front of Bruma always connects to this world. As part of the related quest, you will need to find the Great Sigil Stone in the Sigil Keep's Sigillum Sanguis in a maximum time of 15 minutes.
Related QuestsEdit
Great Gate: Find the Great Sigil Stone and close the Great Gate before a Daedric siege engine invades Tamriel!
ExteriorEdit
When entering from the Great Gate at OG, you will be faced with a huge War Gate (Q) which will slowly start opening. Beyond the gate are two Daedra and, in the distance, the huge Siege Crawler (S), which over the next 15 minutes will slowly walk forward towards the Great Gate. As there is a time limit to reach the Sigil Stone and close the gate, you will not be able to explore the whole world exterior (which in any case contains no particular loot) nor each satellite tower. You must therefore choose one of three potential routes:
- From just beyond the War Gate, take either of the doors at A (east) or D (west) to enter either of the first two World Breaker Guard towers. From either of these you will be able to then access the second set of World Breaker Guard towers via connecting bridges. Exiting these second towers at ground level via either of the doors at I or L, you will then be able to make your way north to the third set of towers and enter these via either of the doors at N or O. At the top of the third set of towers are the switches which open the War Gates at R and allow you to enter the Sigil Keep via door P.
- A second option involves using the cave system The Smoke and Scorch to directly access the lower level of the third set of World Breaker Guard towers. You can reach the door (M) leading inside either by going through the two eastern World Breaker Guard towers or by running alongside the eastern side of the Siege Crawler's path while avoiding the lava. Note that the latter route exposes you to both Fire Turret traps (f) along the way and to attacks from enemies patrolling the stone bridge above you.
- A final option is to ignore the caves and continue up the hill, jumping across a few rock formations, until you reach the doors to the third set of World Breaker Guard towers.
Occupants:
- 1 Clannfear
- 2 Daedra
- 3 Dremora
- 4 Dremora Archers (always best possible level)
- 2 Dremora Mages (always best possible level)
Plants:
- Plants are marked by yellow dots on map
- 16 Blood Grass plants
- 12 Harrada plants
- 3 Spiddal Stick plants
- 2 Blood Grass plants are in inaccessible locations
Traps:
- 15 Fire Turret traps at locations f on map
Doors and Gates:
- There are seventeen doors in/out of this zone
- 1 Oblivion Gate (at OG) leads to Tamriel
- 3 doors (at A, B and C) lead to the zone World Breaker Guard (East 1) (Z1)
- 3 doors (at D, E and F) lead to the zone World Breaker Guard (West 1) (Z2)
- 3 doors (at G, H and I) lead to the zone World Breaker Guard (East 2) (Z3)
- 3 doors (at J, K and L) lead to the zone World Breaker Guard (West 2) (Z4)
- 1 door (at M) leads to the zone The Smoke and Scorch (Z5)
- 1 door (at N) leads to the zone World Breaker Guard (East 3) (Z6)
- 1 door (at O) leads to the zone World Breaker Guard (West 3) (Z7)
- 1 door (at P) leads to the zone World Breaker (Z8)
- Note that two pairs of doors (A and B; D and E) include doors located directly above/below each other, thus appearing as a single door on the map
- 3 War Gates at Q and R
Other:
- 1 Siege Crawler at location S on map
World Breaker Guard (East 1)Edit
Entering via door A you will find yourself on the lowest level of the tower. Take the Corpse Masher lift to the next level and climb your way up, past numerous hanging corpses. About half way up you will find door B, which takes you to a bridge leading to the first western Guard tower. At the top of the tower is a Dremora guarding the door (C) which gives access to another bridge, this time leading to the second eastern Guard tower.
Occupants:
- 1 Dremora
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at A) leads outside
- 1 door (at B) leads outside to a bridge leading to the zone World Breaker Guard (West 1) (Z2)
- 1 door (at C) leads outside to a bridge leading to the zone World Breaker Guard (East 2) (Z3)
World Breaker Guard (West 1)Edit
This tower is almost identical in set-up to its eastern twin above. You enter at ground level and can use doors E and F to either head to the first eastern tower or to the second western one. Both doors here are on the highest level of the tower.
Occupants:
- 1 Dremora
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at D) leads outside
- 1 door (at E) leads outside to a bridge leading to the zone World Breaker Guard (East 1) (Z1)
- 1 door (at F) leads outside to a bridge leading to the zone World Breaker Guard (West 2) (Z4)
World Breaker Guard (East 2)Edit
Arriving from either door H or I you will find yourself on the highest level of the tower, which hosts a Blood Fountain (b). Make your way down the tower until the middle section, where you will find a Dremora guarding a Fleshy Pod and the door leading back outside to ground level. You can also take the Corpse Masher lift to the lowest level, which hosts another Fleshy Pod.
Occupants:
- 1 Dremora
Treasure:
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at G) leads outside
- 1 door (at H) leads outside to a bridge leading to the zone World Breaker Guard (East 1) (Z1)
- 1 door (at I) leads outside to a bridge leading to the zone World Breaker Guard (West 2) (Z4)
Other:
- 1 Blood Fountain at location b on map
World Breaker Guard (West 2)Edit
If arriving from the first western tower via door K you will find yourself in the middle section of this tower. Heading a short way down takes you to door J which leads outside at ground level, while taking the Corpse Masher to the lowest level gives you access to a The Punished container. The highest level of the tower hosts the door (L) connecting to the second eastern tower, a Magicka Essence (m) and a Brood Cage (C) containing an unfortunate dead Mythic Dawn Guard (D). You can open the cage and drop the guard onto the Masher's central spike via the nearby lever (cyan dot on map).
Occupants:
- 1 Mythic Dawn Guard (dead) at D
Treasure:
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at J) leads outside
- 1 door (at K) leads outside to a bridge leading to the zone World Breaker Guard (West 1) (Z2)
- 1 door (at L) leads outside to a bridge leading to the zone World Breaker Guard (East 2) (Z3)
Other:
- 1 Brood Cage at location C on map, highest level, operated by nearby The Cage Master lever
- 1 Magicka Essence at m
The Smoke and ScorchEdit
Immediately after entering from door M, jump down the nearby hole and follow either of the corridors branching out in front of you. Either leads to a room with a Fleshy Pod protected by a Claw Trap (C). After this you will reach an intersection. Heading east takes you to the door (E) to the third western tower; in the last room are a Daedra and a Fleshy Pod. The southern tunnel instead leads to the door (D) to the third eastern tower. In the final room here are another Daedra and two Fleshy Pods, but if you have a high Acrobatics skill you will be able to jump up the hole in the ceiling to access an area with three Fleshy Pods, one of which boss-level (B).
Occupants:
- 3 Daedra
Treasure:
- 1 boss-level Fleshy Pod Sack at location B on map
- 1 Fleshy Pod Bag
- 3 Fleshy Pod Ext
- 1 Fleshy Pod Hanging
- 1 Fleshy Pod (Healing)
Traps:
- 1 Claw Trap at location C on map
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at M) leads outside
- 1 door (at D) leads to the zone World Breaker Guard (East 3) (Z6)
- 1 door (at E) leads to the zone World Breaker Guard (West 3) (Z7)
World Breaker Guard (East 3)Edit
If entering from outside via door N, you will be in the middle section of the tower. You can access the lowest level by taking the Corpse Masher lift; this area hosts a Daedra and the door (D) to The Smoke and Scorch cave. At the top of the tower you will instead find a Dremora guarding a Blood Fountain (b), one The Punished container and the lever (G) opening the War Gates at R outside.
Occupants:
Treasure:
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at N) leads outside
- 1 door (at D) leads to the zone The Smoke and Scorch (Z5)
Other:
- 1 Gate Control at location G on map, highest level
- 1 Blood Fountain at b, highest level
World Breaker Guard (West 3)Edit
This tower is similar to its eastern counterpart: entering from outside via door O brings you to the middle of the tower, which is guarded by a Daedra. Again you can use the lift to access the lowest level, which hosts a Magicka Essence (m) and the door (E) to the The Smoke and Scorch cave. On the highest level you will again find a Dremora guarding a Blood Fountain (b), one The Punished container and the lever (G) opening the War Gates at R outside.
Occupants:
Treasure:
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at O) leads outside
- 1 door (at E) leads to the zone The Smoke and Scorch (Z5)
Other:
- 1 Gate Control at location G on map, highest level
- 1 Blood Fountain at b, highest level
- 1 Magicka Essence at m
World BreakerEdit
After entering this zone you will immediately be faced by a Sigil Keeper (S), who will be carrying the key to the Sigillum Sanguis. Once you've dispatched it, use door A to access the Vaults of End Times.
When returning from the Vaults via door B, you will find yourself on the second level of the Keep. Head up to the highest level, defeating a Dremora Mage along the way. At the top is another Sigil Keeper (S) guarding the two doors C and D (both with Average locks but opened by the Sigil Key) to the Sigillum Sanguis.
Occupants:
- 2 Sigil Keepers (S)
- 1 Dremora Mage
Doors and Gates:
- There are five doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at A and B) lead to the zone Vaults of End Times (M2)
- 2 doors (at C and D) lead to the zone Sigillum Sanguis (M3)
Vaults of End TimesEdit
After entering from door A, make your way up the winding corridor until you reach an area with three Citadel Guillotine Blade traps (G), which you can control via the lever at L. The next room hosts a Dremora and a three-way intersection. To the north is a small room with one The Punished container guarded by a Daedra. To the west is a two-pronged corridor with a Blood Fountain (b) and a Magicka Essence (m) at each end. Finally, to the south is a corridor which takes you up to the door (B) leading back to the second level of World Breaker.
Occupants:
Treasure:
Traps:
- 3 Citadel Guillotine Blade traps at locations G on map
- 2 Claw Lever triggers (activate Citadel Guillotine Blade traps) at L
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at A) leads to the zone World Breaker, first level (M1)
- 1 door (at B) leads to the zone World Breaker, second level (M1)
Other:
- 1 Blood Fountain at location b on map
- 1 Magicka Essence at m
Sigillum SanguisEdit
Both doors at C and D will bring you to the lowest level of the main room of this zone. Use the nearby flesh ramps to climb to the middle level, which hosts two Dremora and two boss-level The Punished containers (B). On the third and final level you will find the Great Sigil Stone (S) needed to complete the related quest.
Occupants:
- 2 Dremora
Treasure:
- 1 Great Sigil Stone at location S on map
- 2 boss-level The Punished at B
Doors and Gates:
- There are two doors in/out of this zone
- 2 doors (at C and D) lead to the zone World Breaker, second level (M1)