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Detail
Quick Summary: not written


Walkthrough: not written


Quest Stages: written by Talyyn, not checked
ON-qico-Zone Story.png Restore morale by bringing back a severed head.
Zone: Bangkorai
Zone StoryThis quest is part of the Zone Story
Faction: Daggerfall Covenant
Objective: Required for Cadwell's Almanac Evermore — Defend the city against its enemies.
Quest Giver: Sergeant Antieve at the west gate;
Lieutenant Ergend
Location(s): Evermore
Previous Quest: Kingdom in Mourning or Dark Wings
Next Quest: Imperial Infiltration
Reward: Mourning Sash
Very High Leveled Gold
XP Gain: Very High Experience
ID: 1799
"Things are grim. The king and his heirs are dead, our forces decimated. Crows are everywhere. People have lost hope."
The city of Evermore is in dire straits. King Eamond is dead, and a Reachmen army marches toward the city gates even now. The people of Evermore need help, and they need hope.


Quick WalkthroughEdit

  1. Talk to Sergeant Antieve or Lieutenant Ergend.
  2. Kill Strastnoc and bring back his head to Captain Hjurrun.
  3. Head to Evermore Castle.
  4. Assess the city's defenses.
  5. Talk to Queen Arzhela at St. Pelin's Chapel.
  6. Report to Duke Renchant at the castle.
  7. Investigate the ship in the harbor.
  8. Investigate the alleyway.
  9. Talk to the Queen.

Detailed WalkthroughEdit

Speaking with either Sergeant Antieve or Lieutenant Ergend reveals that Evermore is under attack. There are Reachmen invading on one front, and Imperials vying for control of the city on the other. You are asked to bring back the head of a particularly nasty Reachman, Strastnoc. Do so and give the head to Captain Hjurrun.

Speak with the crow before going any further.

Hjurrun will point you to the Castle to talk to the Duke. However, on the steps of the castle, you will be accosted by the Queen's handmaiden, Glarikha, who will suggest that the Queen ought to be kept informed, and that some of the Duke's actions have been suspicious. Glarikha will ask you to investigate three things: (1) A refugee who has been put in the stocks for shouting about Imperial infiltration and takeover of another tow in the province, (2) The former Captain Jarnot, recently relieved of his position and drinking himself to death after failing to protect the Royal Princess in an ambush, and (3) Suspicious activity at the East Gate.

At all three locations, a crow will offer further hints in riddles.

Go back to the Queen, who is tending to the wounded in St Pelin's Chapel. She doesn't want to know, and suggests that the Duke has everything in hand, and you should report to him, and that Glarikha is being overly suspicious about him.

Report to the Duke, only for him to give away that he IS cooperating with Imperials - believing a surrender to them to be better than dealing with the savages of the Reach - and that there's a particular ship (whose name you saw on the suspicious crates at the East Gate) that he definitely wants you not to go near. Which, of course, suggests your next target.

The key to the ship can be gotten either by intimidating the captain, or acquiring it from killing hostile drunk crew members on shore. In the ship's hold, you may have to fight a couple of deckhands, and you'll find Glarikha tied up at one end of the hold, and Cipius' Orders detailing the plans for Imperial subversion and takeover at the other - which the Duke knows all about. Meet Glarikha outside the ship and she will suggest you eavesdrop on a meeting between the ship's captain and one of the Imperial agents in the city - none other than Captain Hjurrun whom you met earlier. Hjurrun will suggest things are about to go down in a few hours and that the captain and her ship would be better off out of it.

Since the Duke is now implicated in treason, it's obviously the Queen that you have to report back to, to end this quest and start the next one.

NotesEdit

  • Strastnoc, Hjurrun, Glarikha, Jarnot, Arzhela, Captain Ahnu and First Mate Iribia won't exist in and around the city before starting the quest and reaching their related objectives.
  • The option to intimidate Ahnu for the hold key can be used repeatedly even after having obtained the key the first time, to no additional effect.
  • The note used as proof won't exist in the ship's hold until reaching the related objective.

Quest StagesEdit

A City in Black
Finishes Quest Journal Entry
  (If quest is started from Lieutenant Ergend)

I've been directed to speak to Sergeant Antieve at the west gate to ask how I can help the guards defend the city.

Objective: Talk to Sergeant Antieve
Reachmen have taken over the lighthouse south of Evermore, but Guard Captain Hjurrun has ordered the guards to hold back. I've agreed to attack the Reachmen and bring their leader's head.
Objective: Collect Stastnoc's Head
I should bring the Reachmen leader's head to Captain Hjurrun.
Objective: Give the Head to Captain Hjurrun
Guard Captain Hjurrun appreciated my assistance in retrieving the Reachmen leader's head. He suggested I go to the castle's keep and speak to Duke Renchant at my leisure.
Objective: Go to the Evermore Keep
A young Orc woman has accosted me on the steps leading into the keep. I should speak to her and find out what she wants.
Objective: Talk to Glarikha
The queen's handmaiden asked me to conduct discreet inquiries to assess the city's defenses. I agreed to speak with the former guard captain, examine the defenses at the east gate and to find out why a Redguard refugee was put in the stocks.
Objective: Talk to Sir Jarnot
Objective Hint: Talk to the Crow in the inn
Objective: Investigate the East Gate
Objective Hint: Talk to the Crow at the weapon cache
Objective: Investigate the stocks
Objective Hint: Talk to the Crow at the stocks
The handmaiden asked me to report my findings to Queen Arzhela at St. Pelin's Chapel.
Objective: Talk to Queen Arzhela
Queen Arzhela is still grieving and has dedicated herself to helping the wounded and homeless. She believes Duke Renchant is better suited to manage the city's defenses, and she asked me to report my findings to him.
Objective: Report to the Duke
Queen Arzhela is still grieving and believes Duke Renchant is better suited to manage the city's defenses. She asked me to report my findings to him. I must let him finish his conversation with Captain Hjurrun first.
Objective: Listen to the Duke and Captain
Queen Arzhela is still grieving and has dedicated herself to helping the wounded and homeless. She believes Duke Renchant is better suited to manage the city's defenses, and she asked me to report my findings to him."
Objective: Talk to Duke Renchant
I reported my suspicious findings to Duke Renchant, but he has his own plan for saving the city. One of the clues I found points to a ship in the harbor known as the Bjoulsae Queen. I should investigate the ship.
Objective: Investigate the Bjoulsae Queen

(Hints will appear once you reach the Ship)
The hold of the Bjoulsae Queen is locked. I must find a way to get the key from the captain or her crew.

Objective Hint: Talk to the Crow on the Boat
Objective Hint: Talk to the Ship's Captain

(Hint changes after talking with the crow.)

Objective Hint: Get Key from a Crew Member
I reported my suspicious findings to Duke Renchant, but he was evasive and unhelpful. One of the clues points to a ship in the harbor known as the Bjoulsae Queen. I should investigate the ship's hold.
Objective: Search the Ship's Hold
I reported my suspicious findings to Duke Renchant, but he was evasive. One of the clues points to a ship in the harbor known as the Bjoulsae Queen. I found the queen's handmaiden bound in the ship's hold. I should find out what happened.
Objective: Talk to Glarikha
The queen's handmaiden laid any doubts to rest. It seems Duke Renchant is planning to hand the city over to Imperial control. Glarikha asked me to find proof so we can present it to the queen.
Objective: Find Proof of the Imperial Plot
The queen's handmaiden laid any doubts to rest. It seems Duke Renchant is planning to hand the city over to Imperial control. I found Imperial Orders proving this on board the Bjoulsae Queen. I should meet Glarikha on the docks.
Objective: Talk to Glarikha
Duke Renchant is planning to hand Evermore over to Imperial control. The Bjoulsae Queen brought Imperial spies into the city. I need to follow the ship's captain and find out what else they're planning.
Objective: Spy on Captain Ahnu in the Alley

(Once you reach the meeting location.)

Objective Hint: Hide Behind the Rock
Objective Hint: Stay Hidden
Finishes quest  Duke Renchant is planning to hand Evermore over to Imperial control. Imperial spies are already in the city, preparing to seize control. I need to inform the queen. Her handmaiden, Glarikha, hopes this will convince her to take action.
Objective: Talk to Queen Arzhela
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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