Mage Guards are a class of hostile humanoid NPCs that attack using ranged abilities. They can be found in Cyrodiil and the Imperial City.
Types of Mage GuardsEdit
Location | Name | Race | Gender | Health |
---|---|---|---|---|
Keeps | Pact Mage Guard | Argonian, Dunmer, Nord | Varies | 52746 |
Keeps | Covenant Mage Guard | Breton, Orc, Redguard | Varies | 52746 |
Keeps | Dominion Mage Guard | Altmer, Bosmer, Khajiit | Varies | 52746 |
Skills and AbilitiesEdit
- Shock
- A basic ranged attack that does minor shock damage.
- Crystal Shards
- The Mage Guard conjures dark crystals to bombard a player, dealing moderate magic damage and stunning the player briefly. Blocking will prevent the stun.
- Shock Torrent
- The Mage Guard casts a pool of lightning down on a player, doing minor shock damage over time to anyone standing in the AoE.
- Fire Runes
- The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all players within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
- Unstable Core
- The Mage Guard envelops a player in a lightless sphere for 4 seconds, that harms them anytime they use a Direct Damage attack. The effects can activate once every 1 second.