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Quick WalkthroughEdit
- Find the key to Saryvn's cage.
- Find the Daedric book.
- Return to Saryvn.
- Talk to Sergeant Maril.
Detailed WalkthroughEdit
While walking through the Tal'Deic Crypts, you'll hear someone call out to you.
- Saryvn: "Hey! Over here! Help me!"
Sarvyn is locked in a cage in the southwest corner of the room. You can talk to him to find out that he was captured by the Maulborn while he was slacking off, but he did find out they had some material which could be of use to his superiors. He asks you to find the key to his cell and the Daedric tome carried by the one of the cultists.
Follow the path along, making a left at the first opportunity, to end up in a room with a desk. The tome you're looking for is on the desk guarded by a few Maulborn cultists. The key will be a drop from any one of the Maulborn you encounter along the way, so you're likely to get it soon after you enter the tunnels.
Return to Sarvyn with the key and tome to let him out of his cell. He asks you to cover for him and lie to his commander, or you can deliver the book yourself. Either way, talk to Sergeant Maril in front of the mess tent at the main camp to receive your reward.
Quest StagesEdit
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) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.