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Skyrim:Kill the Bandit Leader

< Skyrim: Quests: Miscellaneous: Favors / Radiant(Redirected from Skyrim:Kill the leader of Cragslane Cavern)
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Detail
Walkthrough: written by multiple users, not checked
Reward: written by RobinHood70, not checked
 
Do a favor by slaying a bandit leader.
Quest Giver: Radiant
Location(s): Radiant
Reward: Leveled gold and/or skill increase, possible follower
Disposition: min 1 (quest giver)
ID: Favor104
 
"Time to die!"

Radiant OptionsEdit

This is a radiant quest that you can receive from any of the following four people. Apart from Ahtar's quest, which has a fixed location, the dungeon is randomly determined based on the quest giver's hold.

QuestGiver Dungeon(s) Rewards
Ahtar Broken Oar Grotto Leveled gold and he'll follow
Annekke Crag-Jumper Cragslane Cavern, Gallows Rock, Lost Knife Hideout, Stony Creek Cave, Uttering Hills Camp +1 to Light Armor skill and she'll follow
Brunwulf Free-Winter Cragslane Cavern, Gallows Rock, Lost Knife Hideout, Stony Creek Cave, Uttering Hills Camp +1 to Heavy Armor skill and leveled gold
Fanari Strong-VoiceDB Bloodskal Barrow, Brodir Grove, Damphall Mine, Hrodulf's House, Wreck of the Strident Squall Leveled gold
Quest Reward for Ahtar, Brunwulf, and Fanari
Levels Reward
1–9 500
10–19 750
20–29 1,000
30–39 1,250
40+ 1,500

Quick WalkthroughEdit

  1. Talk to the quest giver.
  2. Travel to the bandit lair or dungeon.
  3. Return to the quest giver for your reward.

NotesEdit

  • If you kill Captain Hargar during the quest Lights Out!, or by clearing out the grotto without the quest, then Ahtar won't give you his quest and his disposition will need to be raised in another way in order to have him become a follower.
  • Because this is a favor quest which affects the quest giver's disposition, it will count towards the "Help the People" part of the thane quest for the quest giver's hold.
  • The quest Harsh Master can have identical quest objectives.
  • Version 3.0.1 of the Unofficial Skyrim Patch adds the missing bandit camp keywords to Orphan's Tear and Ironback Hideout, resulting in them also becoming possible targets for this quest.

BugsEdit

  • If you are sent to Gallows Rock after you have already completed the Companions quest The Silver Hand, then the previously-killed generic Silver Hand members, as well as the unique Krev the Skinner, will all have respawned.
    •   The Unofficial Skyrim Patch, version 1.3.1, addresses this issue. This version makes sure that Krev doesn't respawn, while Version 2.0.9 makes sure that no Silver Hand respawn at all, and that the dungeon will be reset to its original state.
  • If you are sent to Uttering Hills Camp and you have already completed Summerset Shadows for the Thieves Guild, you will be unable to complete this quest, as the bandit leader Linwe will already be dead, but there will be an objective arrow pointing to him as if he still needs to be killed.
    •   The Unofficial Skyrim Patch, version 1.3.3, fixes this bug.
    •   Selecting Linwe's body in the console then typing resurrect will bring him back to life as soon as you resume the game. Killing him again will then count for the quest completion. (Doesn't work if you have already received the favor quest, as resurrecting Linwe—before or after entering the cave—doesn't put the quest arrow back on him and killing him again doesn't complete the quest)
    •   If Linwe's body has already disappeared, typing setstage Favor104 15 in the console will advance the quest.
    •   If setstage Favor104 15 doesn't help you, type the following commands: prid C5688 and then kill. This should select the original quest target and kill him for you, advancing the quest to the next stage.
    •   If prid C5688 doesn't help you, type the following commands: prid C5675, then disable, and then type prid C5675, then enable, and finally resurrect. This should place Linwe at the empty chair where the quest marker is pointing. Additional Summerset Shadow thieves should spawn as well.
    •   If all previous codes don't work, try prid 7d67a, then resurrect and finally kill.

Quest StagesEdit

Kill the Bandit Leader (Favor104)
Stage Finishes Quest Journal Entry
10
Objective 10: Kill the leader of <Alias=Dungeon>
15
Objective 15: Tell <Alias.ShortName=Questgiver> the bandit is dead
20 Finishes quest 
  • The following empty quest stages were omitted from the table: 0, 200.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage Favor104 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest Favor104.