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Skyrim talk:Containers/Archive 2

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This is an archive of past Skyrim talk:Containers discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Barrels Outside of Warmaiden's in Whiterun are not safe

I tested these barrels and if you do not return to Whiterun after 15 days the items disappeared. --DagmarH 04:51, 30 December 2011 (UTC)

I have a level 50 char that's been using them for smithing storage since level 1, over 150 days ago. Assuming you're right, and containers respawn after x days of inactivity, that would be a significant change from Oblivion and a behavior that should be noted right at the top of that section. Having those two barrels available for use provided you don't spend weeks out of town is a huge benefit, especially for new characters who haven't yet bought a house. Aliana 22:09, 22 January 2012 (UTC)
i have used all containers in whiterun since arriving there. none have respawn on me yet, but im never away from town for more than 2/3 days — Unsigned comment by 118.90.16.114 (talk) on 9 March 2012

Unified Safe-Container Discussion

I have consolidated the last few bits about safe containers. I will be building a list here. We should do more with this as the homes are currently limited to towns and that may not be everyone's thing. 98.103.31.18 15:45, 8 January 2012 (UTC)

Undone. Posts are now back in chronological order, like they belong. Alphabetface 04:16, 6 March 2012 (UTC)

"Other Containers: Harvestable Containers"---Is this really needed on the Containers Page?

"Harvestable Containers such as Hanging Rabbits or Dried Frost Mirriam transfer specific food and/or alchemy ingredients to the player's inventory when activated, but have no storage capacity."

It might be hair-splitting, but I really find it hard to consider these things as "containers". They're really just behaving the way the Plant/Alchemy Ingredients are programmed to, and I'm sure they aren't considered containers. I'm also uncomfortable labeling Weapon Racks, Mannequins, Plaques, open Bookshelves, etc. as containers. It just seems stilted and wrong, the result of poor thinking. Evil-i 21:56, 17 February 2012 (UTC)

From the game's perspective, these are all containers. How we want to document that or split them out is another matter. If you really want to warp your mind, hawks are actually flying containers as far as the game is concerned. :) Robin Hoodtalk 07:03, 12 March 2012 (UTC)
Except Rabbits and Dried Frost Mirriam are not classified as containers by the game -- they are classified as flora (FLOR records, not CONT records). Similarly, coin purses are also technically flora, not containers. A handful of ingredient-related items are considered containers (beehives, egg sacs, hawks, web sacs), in which case they act like containers -- you see an inventory list of the item's contents, and manually transfer them into your inventory. The other items in the "other" list are at least used for storage (and in the case of player-owned bookshelves are also technically containers), so I can justify keeping them on the page. But I don't think non-containers with no storage function should be included. --NepheleTalk 16:36, 12 March 2012 (UTC)
Sorry about that. I didn't double-check that and I should have. I agree with your point, though—how things function in the game is more important than the technical details of how the game accomplishes that function, so my previous example of hawks certainly doesn't belong here. The fact that hawks are containers should, at most, be mentioned at Skyrim:Hawk, if we even mention it at all. Robin Hoodtalk 22:06, 12 March 2012 (UTC)

J'zhar's pack in Alftand

Anyone know if I can store some stuff in J'zhar's little backpack in Alftand? I want to stash dragon scales and bones that are weigng me down, I'd intend to return later to pick them up. 174.57.90.56 21:09, 29 February 2012 (UTC)

Probably a bit late now, but no, it's not a safe container. Robin Hoodtalk 07:16, 27 March 2012 (UTC)

Thieve's Guild chests

Anyone know if the chests in the Ragged Flagon Cistern are safe? The ones by the beds are what I'm wondering about. Lord EydvarTalk 06:11, 4 March 2012 (UTC)

The Guild Chests are a separate item from normal chests found in the game and they are not flagged to respawn, so yes they are safe.--DagmarH 19:39, 2 May 2012 (UTC)

Are the containers in the player's room in The College of Winterhold safe?

Logically, they should be safe containers since it is "our" room. I've just started to do some tests, but if someone already test it, it would be great. — Unsigned comment by 67.68.212.208 (talk) at 21:18 on 4 March 2012

The wardrobes are confirmed to be safe, while the barrels are not. --Silmina 19:54, 16 March 2012 (UTC)
I verified with the CK : as opposed to home cells, the WInterholdCollegeArchMageQuarters cell can reset, it does not have its encounter zone set with NoResetZone. Which means that all containers marked as "Respawns" will respawn (and thus destroy your stuff), since the respawn is triggered by the cell reset. So, if one would like to render all containers as safe whether or not they can respawn, use the CK to add the NoRestZone encounter zone to the cell (however, with this solution everything that should respawn regularly in the Archmage room will not - other objects than containers can respawn in a cell). On another hand, to be sure about which containers are safe, also use the CK instead of loosing time gathering dummy objects for your testing, placing them in each container, going somewhere else, sleeping 10x 24 hrs, going back and such... Open the cell in the render window, and double click each container : those which have their "Respawn" check-marked will destroy your stuff, the others are safe.
--HawkFest 19:50, 1 August 2012 (UTC)
I must rectify what I said ("everything that should respawn regularly in the Archmage room will not") : an interior cell like a player's home that is set as a NoResetZone, will still have its cluttering objects "respawn" (like goblets, food, recipients and so on, as if some maid has done the housework), even though any container, whether it's tagged as respawn or not, won't respawn in such a zone. It seems that the NoResetZone is essentially made for the container objects of the cell (all home cells are set as NoResetZone).
--HawkFest (talk) 20:34, 23 October 2012 (GMT)

Merchant chests?

There is another merchant chest that is accessible without clipping. It's located just outside of Solitude. Here is a video with details of where to find it. Should this be noted on this page? --Razorsoup 19:42, 7 March 2012 (UTC)

I can't watch the video with sound at the moment, but I have two questions. 1) What do you mean by 'clipping'? Does that mean using console commands? 2)What exactly is that user doing right at the 2:00 mark in the video? It says something like 'tcl' and 'collision' on the bottom-right of the screen in a little menu that pops up. Alphabetface 19:49, 7 March 2012 (UTC)
By "clipping" I meant the console command "tcl". At the 2:00 mark, he uses that command to show you the chest that is being activated but use of the console is not required to access it. FWIW, I play on the 360 (and therefore do not have access to the console) and I was able to access this chest. It was a little bit harder to find than the one in Dawnstar but it is there. --Razorsoup 19:56, 7 March 2012 (UTC)
Ah, okay. That's exactly what I was wondering about. I never heard the term 'clipping' in that way before, so I wanted to make sure that's what you meant. I guess if it's accessible without console commands, it should be mentioned in the same way across the site as the Dawnstar chest-- only that it's a bug, and it shouldn't be posted anywhere as an exploit. Also, does he mention in the video whose merchant chest that is? I wish I could watch it with sound, but that would wake up a peacefully-sleeping baby, which I do NOT want to do right now. :) Alphabetface 20:08, 7 March 2012 (UTC)
He doesn't say in the video. My guess is that it is Ma'dran's chest as that chest is located right where the caravan sets up camp and Ma'dran is the vendor in the caravan that camps outside Solitude. If I can find a way to verify that it is indeed his, I will. --Razorsoup 20:16, 7 March 2012 (UTC)
Further testing seems to indicate that this is actually Ri'saad's merchant chest. Items I sell to him appear in this chest and emptying this chest causes him to have very limited stock. Strangely, he still has some things to sell and still has 750 gold even after I empty the chest. --Razorsoup 21:36, 7 March 2012 (UTC)

() As noted on the article, not all of the merchant's goods are in the chest, only some. --Velyanthe 21:42, 7 March 2012 (UTC)

There are also merchant chests you can get to without the console in whiterun and maybe windhelm. Trevor1324 15:24, 11 March 2012 (UTC)
I checked and it's windhelm for sure, and there are actually several chests you can take from there. Do you think they should be put in?Trevor1324 15:35, 11 March 2012 (UTC)

Deleted Content

I removed the following from the article:

As you do favors for some people they will allow you to take some of their stuff from their homes or shop. This will give you access to containers there that are safe and do not respawn. It must be emphasized that if you do not do the favor the containers listed below might not be safe. If you are unsure about any container then test it to see if it is safe. To test to see if a container is “safe” just put a single carrot into the container after you take out everything else. Then loot every item in the house or shop that the container is in that can be taken without stealing. Each time you come back into the house or shop notice if any of the loot is back in place again. If it is then you know that the area has “respawned”. Then go to the container(s) in question and see if they still have your single carrot. Most containers if they contain any carrots, will contain many carrots, not just one. If your container still has its single carrot after the area has respawned then you can be pretty sure it is safe. To make absolutely sure it is safe, add a potato to the container along with the carrot after the area has respawned. Wait until the area respawns again and re-check your container. If it still only has its carrot and potato it is positively safe! The best reason to use carrots and potatoes is that they are plentiful in the early game, and are worth practically nothing. Keep some on hand for testing containers.
The list of these safe places and who you do the favor for follows:
1. If you start the game and go with the Imperial soldier Ralof into the Helgen Keep instead of going there with the stormcloak soldier, you become friends with the blacksmith Alvor in Riverwood. Inside his house you can take some items. He even tells you to help yourself if you need any supplies (“within reason of course”). You can also access some safe containers there. You can use the downstairs chest, wardrobe and end table. Upstairs use the wardrobe and chest. The only problem is that the house is locked up at night. This can be overcome if you pickpocket the key from Alvor or his wife Sigrid at night while they sleep. Then you can access the house any time of the day or night. Save your file first, just in case you are caught pick pocketing them. Alvor has a mean temper and a big war hammer.
2. If you do a favor for the merchant at the Riverwood Trader across the street from Alvor you can also access some safe containers. The favor is finding the Golden Claw for him. When you return it to him you can stand behind him, and steal it back from off of the counter. You can also access the downstairs dresser and the cupboard. Upstairs you can access the dresser and two chests. All are safe after you have done the Golden Claw quest.
3. After you have slain the dragon for the Jarl of Whiterun you are given a follower Lydia who can help carry your loot. This ability can be augmented by giving her enchanted boots, gauntlets, ring and a necklace that all have the fortify carry weight enchantment. In addition you are also given access to a lot of safe containers all over the palace. Some of the most convenient ones are to the right side as you enter Dragonsreach in the wizard Farengar’s quarters. One container is the chest in the room with the enchanting altar and alchemy table. Others include the dresser, and end table in the bedroom to the right of the enchanting altar. Another is the end table in Farengar’s library to the left of the alchemy table. These safe containers allow you to put your alchemy ingredients, and enchanting soul gems in close proximity to where you will need to use them. As you enter Dragonsreach in the main hall there is a dresser on the left hand side, and a wardrobe on the right hand side that are safe. Past the dresser on the left hand side is the kitchen area that has three cupboards, two wardrobes, and an end table. Downstairs in the kitchen area is a bedroom with a chest, end table, dresser and a cupboard. All these containers are safe and the best thing is that the palace is open day or night without any key needed.
4. After you do a favor for the blacksmith Adrianna Avenicci in Whiterun you get access to safe containers in her shop. She asks you to deliver a sword to her father Proventus Avenicci in Dragonsreach. After doing that favor for her you get access to the downstairs wardrobe, two sacks, and two large sacks in the blacksmith shop. Upstairs there is a chest, two end tables, and a dresser. The only problem is that the shop is closed at night. If you pickpocket a key from her at night you can access the shop any time. Outside the shop are two barrels at the North East corner, and one barrel at the South East corner that are safe. This allows you to stash a lot of metal ore and ingots for use to make things at the shops forge and workbench.
There are probably a lot more safe containers in the game but these are all the ones that you should need to get started. It is a lot cheaper doing this than buying a house. If later in the game you are flush with money, a house is nice but not necessary.
Don’t forget that items dropped on the ground will stay put and not disappear. This is handy to know if you are dungeon diving and kill a lot of NPC’s that have more loot than you can carry. Don’t leave them there with the idea that you will come back later to take their loot. Sometimes you will come back and the NPC bodies will all have disappeared, and you will not have any bodies to loot at all. Instead just take the items you want from the dead NPC's right after you kill them. Then just drop the items you can’t carry on the floor. Find a well lit easy place to spot when you come back later. Then when you do come back later to carry the loot home, even if all of the NPC bodies are gone the loot you took from them will still be there. Happy hunting.

Reasons for the deletion:

  • Being friends with the person who owns the location has nothing to do with whether the container is safe, but only whether taking any existing items from the container is considered stealing. "Safe" on this article refers to respawning not crimes.
  • The listed containers are not "Safe Locations" but "Safe Containers". Every single wardrobe, dresser, and cupboard in the game is safe, as stated under Skyrim:Containers#Safe Containers, so it's much easier for readers to simply know that fact instead of trying to list all of the thousands of locations where a wardrobe, dresser, or cupboard can be found.
  • The extra info about how to check whether a container is respawning does not belong on the article. There are other ways (such as CK) to find out the information -- and it's completely unnecessary in the case of nearly every container listed in this blurb, because they are already known to be Safe Containers

--NepheleTalk 16:26, 23 March 2012 (UTC)


XBOX:-I don't want to start an arguement, but are we sure that all wardrobes, dressers, end tables and cupboards are non respawning, because a player over at Skyrimforums, who has written many guides and claims over 2100 gameplay hrs, states emphatically that they are not. He states that most respawn after 2 game days, losing whatever was stored in them. I am also on the Xbox, and would have to test the long and hard way, so I think this needs confirmation. Drewski 09:43, 11 April 2012 (UTC)
Three things: one, most wardrobes, dressers, end tables and cupboards respawn (the poster you're referring to is correct), two, this page already agrees with him, and three, testing whether something respawns within 48 game hours is quite easy on the Xbox: just wait 24 hours twice using the back button :) --Morrolan (talk) 21:39, 6 May 2013 (GMT)

Verification

How has this information been verified? I haven't used it yet but I've read that the Creation Kit allows one to see the coding of the containers and locations to confirm whether a container resets and if a location does not reset.--DagmarH 22:22, 2 April 2012 (UTC)

Once again I am raising this question because it remains unanswered and I have come across at least one instance of a chest in the Creation Kit that does not respawn while the article categorically says that chests respawn. According to the Creation Kit the chests in Delphine's secret room at the Sleeping Giant Inn, the chest in Sky Haven Temple and several others do not respawn. I'll play around with the Creation Kit to get a better understanding of how to use it to verify safe containers and areas but it would seem this article needs substantive changes ASAP.--DagmarH 01:12, 12 April 2012 (UTC)

To answer your first question, this list was created based on Creation Kit data and/or parsing the game data directly, though I can't say to what extent Nephele mined the data for exceptions. To your second point, you're absolutely right about the non-respawning chests, so I've added a note to the article for now indicating that there may be exceptions. That's not ideal, but it'll at least indicate that it's not a hard and fast rule until we can figure out how better to deal with it.
Finally, to figure out what respawns and what doesn't in the CK, just look at the "Respawns" flag on either the base item or the individual item in the CK. Over and above that, though, if you edit a cell, on the Interior Data tab, you'll see a drop-down list for Encounter Zone. You can look up that encounter zone in the World Data section. If the encounter zone is marked as "Never Resets", nothing in that zone will ever respawn, regardless of the item's settings. Robin Hoodtalk 07:52, 12 April 2012 (UTC)
RH covered the important stuff, but I thought I would also let you know that if there are specific chests or areas which do not respawn (such as Delphine's secret room, the chest for Klimmek's supplies outside of High Hrothgar, etc.), a note should be added to the relevant place page as well. Some of these are noted in such locations already, but not all of them. This isn't necessary if the entire location is safe, since those locations are added to the appropriate category already, but for exceptions to the general rules (places where a specific container is safe when it normally wouldn't be). Eventually, once we have more complete information, a separate section listing exceptions to the general rules (or perhaps simply notes at the bottom of already-existing sections) may need to be added so that all the 'exception' information is included on the article. ABCface 02:31, 13 April 2012 (UTC)

Merchant chest bugs

I was under the impression that the information about accessible merchant chests had been added to SR:Glitches, but I suppose not. Supposedly more than just Ahkari's are accessible, and personally, with the "falling through the walls into blue/purple space" issue, I've been able to accidentally reach them (and then return to normal ground). I've made a note in a new Bugs section, but it may need expanding, and I'm not certain whether or not those reachable by the clipping issues (the blue/purple space) should be mentioned. Vely►Talk►Email 16:25, 15 June 2012 (UTC)

Getting Back Disappeared Stuff

Well all my stuff has disappeared from the barrels in Whiterun. And I am wondering if there is a way to get that stuff back. I hope someone figures out how and lets everyone know. — Unsigned comment by 166.147.123.19 (talk) at 20:01 on 1 October 2012‎

It is not possible to retrieve items that have been lost in a respawning container.--Skyrimplayer (talk) 20:02, 1 October 2012 (GMT)

Dawnguard Caches

What would be the best way to incorporate the three Dawnguard Caches into the wiki? Add them to this page, create a new page for them, or some other way? --Xyzzy Talk 04:31, 3 October 2012 (GMT)

I think the best place for them would be the Unmarked Places page, if it's ever launched (that one sandbox should probably just be made into a page...), then I suppose linking to them from the related random encounters (once they're added) would work (and possibly the NPCs/notes involved in those encounters?). Of course, without either of these things being on the wiki at this point, a section on this page could work temporarily. — ABCface 04:40, 3 October 2012 (GMT)

Dead Body Containers

Is there any interest in listing dead body containers like the Desecrated Corpses found in Kilkreath Ruins on this page? I feel like they should be listed somewhere, and since the game data calls them a container, this seems like the most appropriate place. --Xyzzy Talk 06:09, 19 October 2012 (GMT)

I would agree with you on this, they aren't just corpses of NPCs like what was probably assumed here. If they're considered containers by the game, this page is the appropriate page for the information on them, including what type/amount of gold/loot will be found on them. Also, any other containers like this which are missing from the page should be added as well, for the same reason. (The only one I can think of off-hand is "burnt corpse", but I'm guessing there's others as well?) — ABCface 06:45, 19 October 2012 (GMT)
A quick look through the CONT list shows quite a few containers that appear to be perma-corpses. If we list the desecrated corpses, we would probably need to also list these draugr and these remains, which may be the first of many worms that try to wriggle out of the proverbial can. While I'm not opposed to this, I think we would need to plan this out before we just start plopping these "containers" onto the page. --Xyzzy Talk 13:51, 19 October 2012 (GMT)
Hmm, yeah, we'd definitely need some kind of organization with a more complete list before adding just one or two. I'll take a look through the full list over the next few days and try to figure out which ones may be relevant here while waiting for more input. — ABCface 15:40, 19 October 2012 (GMT)
Oops, kind of forgot about this. Anyway, I've looked through the list now and narrowed it down from 400+ to 40+ containers that need to be sorted through. I'll be doing so within the next few days. — ABCface 19:59, 9 January 2013 (GMT)
Turns out there are only six we will need to document separately: Burnt Corpse (seven versions, but will document two grouped together and five grouped together based on data), Desecrated Corpse (two versions, documented separately), Dessicated Corpse, and Draugr (ten versions, all documented in one group). I'm still waiting on some CK info from RH, but as soon as he gets that to me I can add the info to this page, since it's definitely a small enough number to list in a separate section here. — ABCface 05:34, 15 January 2013 (GMT)

() They're all listed now, following the same format as the rest of the page. I'm not particularly sure I like the format, but at least it's consistent. I'll work on making some links to the relevant related pages shortly. — ABCface 05:25, 17 January 2013 (GMT)

Static Chest

I have tried searching high and low for this both here and online elsewhere and can't seem to find it.

What I am looking for is a chest that has it's lid propped open (and thus becomes a non functioning chest in the sense that there is no UI interface involved in interacting with the chest except opening my inventory and choosing drop item while standing over the chest.

I am looking to put something like that via console into my hearthfire home so I can start filling it with gems and the like for added flare.

Does anyone know the base ID for such a thing? (I need it to be a chest of some kind with an open lid not a basket or something else) — Unsigned comment by 24.16.200.108 (talk) at 22:10 on 15 November 2012

Try player.placeatme fc597 , you'll need to experiment a bit with the correct distance to actually drop stuff into it. --Alfwyn (talk) 22:25, 15 November 2012 (GMT)
BINGO that is EXACTLY what I wanted....however I seem to have a problem. They never render level, they are always angled strange - like tilted and half in the ground. — Unsigned comment by 24.16.200.108 (talk) at 00:00 on 16 November 2012‎
This seems to be caused by the chest colliding with you. Using tcl to disable collision and hovering slightly over the ground I was able to place them level. But it needs experimentation, so they are not hovering in the air. Clicking on a chest in the console followed by markfordelete comes in handy here to remove unwanted stuff. --Alfwyn (talk) 16:42, 16 November 2012 (GMT)

Looting Containers

Isn't there any way to make looting containers in skyrim work faster? Like, make the inventory screen of the container appear more quickly without first having to watch the animation of the container opening?? I've googled this a fair amount (several hours) and have come up with no answers. I haven't even seen this question asked before. Does anyone have any answers or input to this??

p.s. on a somewhat related note I found this with fOpenBookTime. Is there are similar ini setting for opening containers such as "fOpenContainerTime" ? — Unsigned comment by 76.113.28.113 (talk) at 16:33 on 1 December 2012‎

^ Nevermind ^
I found out that the animation being played by barrels each time I was opening one was actually being added by the SMIM (static mesh improvement mod) that I had installed. As soon as I disabled it, it took away the animation and made opening barrels a lot faster. — Unsigned comment by 76.113.56.245 (talk) at 04:24 on 15 January 2013

Strongbox

This article would benefit from a definition and description of a strongbox, or a link to a place that does. --JR (talk) 18:21, 4 February 2013 (GMT)

Riekling Hut are safe

I've checked many Riekling Huts ingame and I can confirm that they are safe. Here is a detailed location list I've checked: Moesring Pass, Broken Tusk Mine and Bristleback Cave. Dreamshadow (talk) 04:17, 15 April 2013 (GMT)

Child's Chest

I think it is missing on the page. However, it is really strange. I have no idea how they work and how they respawn. Can anyone give me some ideas? Dreamshadow (talk) 03:37, 18 April 2013 (GMT)

Here are some things I've discovered:
  • The chest will respawn as soon as your child has a gift for you.
  • The gifts your child received will be kept in this chest.
  • If you give your child a new weapon, the older one will be kept in this chest, they prefer to use the new one regardless of its quality.
  • If you give your child a piece of new clothes, a copy of his/her very original clothes will appear in this chest.

Got any ideas? I'm really confused now. Dreamshadow (talk) 04:21, 18 April 2013 (GMT)

Sofie will add "pretty things" (mostly alchemy ingredients) to her chest as well. --Morrolan (talk) 21:30, 18 April 2013 (GMT)
Very well. It seems that every child may put such "pretty things", such as ingredients, potions and books into their chest, not only Sofie. My problem is that how this chest "respawn"? If you insist your idea, I can understand why: she used to sell flowers (ingredients). Then we'll have another question: Are the contents of chest related to their original properties? Dreamshadow (talk) 22:35, 18 April 2013 (GMT)
Which other children have you found putting stuff in their chest? I've adopted several children (on different playthroughs) and Sofie's the only one that seems to trigger the stuff appearing in the chest ritual. Also she talks to me about it; she says something like "I found some pretty things, if you want to take some of them they're in my chest." I haven't found any other children give that same dialogue. --Morrolan (talk) 23:36, 18 April 2013 (GMT)
As I mentioned above, the chest will "respawn" as soon as your child has a gift for you. However, I'm not quite sure. I adopted Sofie too. I think I can check it out sometime. Feel free to give me a hand. Dreamshadow (talk) 23:45, 18 April 2013 (GMT)
I can confirm it now. The chest will "respawn" every 10 days and the original contents won't disappear. Regardless of which child you adopt. Dreamshadow (talk) 00:38, 19 April 2013 (GMT)

Images

It would be good to have images for all these items. Anyone up for it? --Morrolan (talk) 21:31, 18 April 2013 (GMT)

As you see, I've started already, I'll improve and add more next week or so... SarthesArai (talk) 19:10, 24 April 2013 (GMT)
Thanks :) I was looking at the First Time Players page and thinking it looked awfully bare. Something to tell newbies what a boss chest looks like, for instance, would be good there. --Morrolan (talk) 18:12, 26 April 2013 (GMT)

Containers Shuffling Content

Is there any rhyme or reason to the way armor sorts itself in a container? I keep all my heavy armor in one container, and sometimes it sorts by armor rating, sometimes it sorts by kind (Daedric, Orcish, etc.), but doesn't always include all the pieces of a set, other times by piece of armor (Boots, Gauntlets), and I've had it be mixtures of both (All Gauntlets, then all Armor, then Boots and Helmets together by armor rating, for example). I've also noticed the order almost always re-shuffles if you equip something from the container, or sometimes even if I equip it in my inventory. It's incredibly annoying to have it always in a different order if I'm trying to find something, and I also visually like to be able to scroll through the list and compare armors in a certain way, so having it constantly re-shuffle is a drag. — Unsigned comment by 76.28.106.137 (talk) at 23:52 on 12 June 2013‎

This may be of some help, I believe. Forfeit (talk) 00:51, 13 June 2013 (GMT)
That list seems to claim that there's a single sorting order, which clearly is not the case: when the shuffling effect occurs things change order. Also that list contains inconsistencies, it says that all armor and weapons apppear first, and then proceeds to put most armor items somewhere in the list below. Figuring out where ebony boots are going to appear from that list is kinda tricky, given that they should be in the first line ("all armors") and the third line ("all heavy boots") and the fourth line ("ebony boots") for instance. --Morrolan (talk) 10:52, 28 July 2013 (GMT)


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