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Skyrim talk:Monsters

Troll PicturesEdit

Troll PicturesHere are some troll pictures I took at Brood Cavern. Graphics are on Ultra :)

Here are my Giant ones Skyrim_talk:Giant

I realized that you guys don't even have anything on this page yet, but it wouldn't hurt to have some available pictures lying around would it? :) — Unsigned comment by Ututu222 (talkcontribs) at 03:11 on 21 November 2011

MergeEdit

I think this page should be merged with the Creatures article. The information is identical to what is listed under the Monsters subheading, and is therefore redundant. Thoughts? Eganio 02:47, 29 November 2011 (UTC)

This page should be removed all together, and each monster should have their own page linked from the creatures page. X death 09:47, 2 December 2011 (UTC)
I agree with the "each monster should have its own page" I also think the same should be true for items.... when I type in Runed Lexicon.... I want to see what the fucknig thing is used for not its value on the console. 76.16.10.175 04:47, 4 December 2011 (UTC)
Doubly agree on all counts - updated this only to realize it's an incomplete version of Creatures
I concur, but to be honest no merge just delete it and create separates pages for the creatures that have enough information to have pages of their own. The same should go with weapons and the like. Oh and keep the creatures page, it could be used as a disambiguation page of sorts. Farkas The Wolf 16:12, 1 January 2012 (UTC)
I also agree. It just seems lazy to create a massive page of creatures with a mere summary of detail tagged to each. I'd also like to see separate pages for creatures that have multiple levels of power (like Draugr or Bandits) instead of each 'race' being stuffed into a single page summarizing each. Some of these creature-types have a lot of variety between each level of power. For example, with the Draugr there are certain types capable of using magic, while the higher leveled Draugr can even use a few Shouts against the player. --Zmedaris 03:27, 2 January 2012 (UTC)
This page should not be merged or deleted because it should have more information to show than on the creatures page (which should be very brief) and as we gather more information more specific pages will appear for each animal, give us a little time. --Kiz ·•· Talk ·•· Contribs ·•· Mail ·•· 17:59, 4 January 2012 (UTC)

() I am for the merge! They are very nearly similar and would reduce headaches for researchers. — Unsigned comment by 207.62.96.12 (talk) at 00:31 on 18 January 2012

It looks like this page has already been merged what do we have to do to get the page deleted now? Warof7 26 January 2012 4:33 pm (UTC)

Dragon PicturesEdit

Here's a nice one I uploaded, I wasn't sure if it was okay to add more images to the article, but I didn't want to let this one go to waste. --Momatoes 10:28, 11 December 2011 (UTC)

Ice Wraith BugEdit

I fast-traveled from Whiterun to Nightcaller Temple. Upon arriving, I was met by three Ice Wraiths. Now as is known, Ice Wraiths fly, and tend to take erratic patterns when flying around. I used Firebolts to take them down, so they were all shot out of the air. After defeating all of them, I was unable to find one of the three 'corpses' to get their unique loot. After a while of searching around assuming that it must have fallen through the ground or something, I noticed a weird ball of bluish wispy stuff, looked like gas, hovering in the air (I actually assumed Will-O-The-Wisp for a second). I had to jump from a rock to activate it, but the ball of bluish gas was, in fact, an Ice Wraith corpse that was floating a good 15 feet off the ground. --Zmedaris 03:27, 2 January 2012 (UTC)

Yep this is extraordinarily common, both Ice Wraiths and the Magical Anomaly do this if they die when they're "flying" It's annoying but just seems to be an issue with how the game handles hovering creatures sometimes. Lord Eydvar 08:23, 15 February 2012 (UTC)

HargravenEdit

http://www.uesp.net/wiki/Skyrim:Monsters#Hagraven

This link (from the Hags End / Assassin of old page) is broken.

Trolls and fireEdit

Are they actually weak to fire? Fire never worked for me. In my experience they are weak to ice: Ice Form and Ice Atronach. --194.44.219.225 11:57, 15 February 2012 (UTC)

It's fire. Maybe your fire should be stronger. Atronachs are a pretty high leveled daedra for some trolls. The frost troll is actually resistent to frost.--Br3admax 12:26, 15 February 2012 (UTC)

І just wondered. I am a conjurer with no destruction skills (18 at level 35, 3 from books). This began from Oblivion. I was playing Breton-Mage-Spellsword and figured out that developing destruction and sword skill leads to bad leveling, while conjuration amd blunt was free. I became the best conjurer of the Empire. I play Skyrim the same way: light armor, one-handed, mace, conjuration. The Ice Atronach keeps the Troll occupied while you bash it. Cheap and easy. Yet it is interesting how much fire you have to spend to kill a Troll? I read the book. It said you had to back and cast fire. Were they kidding? --194.44.219.225 16:01, 15 February 2012 (UTC)

Frostbite SpidersEdit

Over at Souls these are given as Petty, Lesser, but I suspect that the plain version would always be petty and the giant and wounded verions are lesser. Can anyone confirm this? Peterguard 12:53, 24 February 2012 (UTC)

There are some that are internally categorized as "Large", but still display as just "Frostbite Spider". These ones are level 6, and are therefore Lesser souls. Robin Hoodtalk 08:05, 19 March 2012 (UTC)

MAGIC ANOMALIESEdit

I have killed some magic anomalies, and some of the 'ghostly remains' get stuck in the air. If you cannot find the remains of one you killed, you need to get higher, because you cannot see it from below. Just so you know. Dragonman0007 01:45, 27 February 2012 (UTC)

Stats and GroupsEdit

Are Ice Wraiths and Whisp Mothers not ethereal undead like spirits in oblivion?

Also I've noticed that most of the creatures and NPCs on here don't have stats listed. Is the information such as hp, attack damage, and magic abilities in the Creation Kit? Just wondering, since I thought there would be charts with all the appropriate stats like with all of the Morrowind and Oblivion creatures by now.

Now sorry, not trying to patronize anyone, but this place is awesome and I want to help it be the best It can be, the best TES information site on the internet. That wiki site keeps showing up in searches above UESP now and it is very annoying...This place has always been the professional place. I know I can help too, but I don't have access to the CK.

About charts, should there be charts for all creatures in Skyrim like on Skyrim:Animals with all the stats and things? Sorry if I don't know what I'm talking about. I have been signed up for a while, but I haven't done much and really don't know what I'm doing, but I want to try to help. Ice 06:18, 4 April 2012 (UTC)

I've recently made a major change to the Creatures page, and I've been trying to tweak all the pages for its subgroups for consistency and accuracy with smaller changes. My most recent step happens to be adding that stats table to this page, and it's simply meant to be a starting point for other editors to help fill in information. The 'empty' table was only added ten hours ago at this point, so it makes sense that most entries are still empty. The information is in the Creation Kit, but the CK didn't come out until February, so many details have been being added to the site daily since then. It shouldn't take a very long time to fill in this information once an editor (or editors) with access to the CK takes notice and begins to tackle the project. I added the 'Incomplete' template to that section of the page so that users can see that it's been tagged as such, and hopefully users who do have access to the CK (I don't) will start filling in the missing information soon.
As a wiki, all pages are constantly 'in progress' but since Skyrim is still so new, and especially with the CK having just been released a little over a month ago, details like these still need to be worked on. Right now the pages are set up as a starting point so that all the information which is currently available has been added in a manner which is (hopefully) easy to find, but many changes will be made as information is added. Many individual creature types will have their own individual pages added once the information related to them has been expanded enough.
As for the Ice Wraiths, Wisps, and Wispmothers and their Creature group, I don't have access to the CK, and I'm still getting the hang of the CSList, so I can't answer that question with certainty at this point. I'll try to look into it later if no one else has responded yet when I come back online. ABCface 12:45, 4 April 2012 (UTC)
Oops, I just realized I never got back to this question. About the Ice Wraiths, Wisps, and Wispmothers, they are all definitely monsters, not Undead. Sorry it took me a while to respond on that one. ABCface 04:24, 12 April 2012 (UTC)

Frozen MonstersEdit

Dawnguard added frozen enimes which can be found in the inner sanctum in the vale at first the frozen falmer are frozen solid but if you take the item tthey are holding the frozen flamer will break out of its ice prison and begin to attack you also there is a pressure plate type device that you need to put the basin of the initiate on which will activate it and open up a secret area leading to a frozen giant both of these new enemies should be stated in the monsters section. — Unsigned comment by KnightedZebra52 (talkcontribs) at 21:13 on 28 June 2012

So far, new game info from Dawnguard is being added either to the main Dawnguard page or as entirely new pages for each individual creature/NPC/etc. Since the information is still new, it will take some time to get everything organized, but it's likely that the creatures will be redirected to summaries on the already-existing creature summary pages, or that there will be a creature summary page made just for those added by Dawnguard (such as was done for the Morrowind add-ons). ABCface 21:21, 28 June 2012 (UTC)

EffectsEdit

This word is a little misleading. Shouldn't it be 'abilities'? Sniffles 00:03, 18 July 2012 (UTC)

I would agree with you on this. I think 'abilities' makes more sense. It's also used already on some other pages (such as Daedra. I'll go ahead and change it for this page. ABCface 00:50, 18 July 2012 (UTC)
That reads better. I note that under Attacks are some healing spells. Should they be moved over to Abilities? Is there some template for this page, or maybe this page could become a template? More in keeping with the Oblivion style would be, more or less,:
Monster Lvl Health Magicka STA Attacks Abilities Carries Soul - Sniffles 12:16, 18 July 2012 (UTC)
You do have a point about the healing spells. I don't think it would be a problem to move them to the abilities column, but I'll wait for someone else to add their input before making that change to the page (maybe the editor who organized the columns?).
Also, I don't think it's really necessary to change the column headings so that they're the same as the ones on the Oblivion page. The headings are all the same, just in a different order, so it would be a lot of extra work with the table formatting for no real gain. That's just my opinion, though. ABCface 12:31, 18 July 2012 (UTC)
I agree with ABCface, reorganizing the table would be a large amount of work for very little gain. In my opinion, the information is listed by order of what people care about, especially with "Carries" being at the beginning, since most people who slay monsters (myself included) are interested in the loot, and are more interested in that then if they have 237 health or 273. That's my thought at least.
As for moving the healing spells, I think that it's more logical to leave it under "Attacks". I initially clumped it in with all of the other spells under "Attacks", and "Effects" contained all of the constant magical effects, such as weakness to fire or poison resistance. Now that "Effects" has been relabeled "Abilities", the semantics change needs to be accounted for. How you decide whether a healing spell is an Ability or Attack depends on how you view it.
A healing spell is inherently non-hostile, but when do you use a spell? In the middle of combat. Sure, it may not directly harm you, but it enables them to continue attacking you, thus it inflicts damage. And if we do decide that a healing spell is an Ability, where do we draw the line? Spells like Stoneflesh aren't offensive. What about spells like Calm? Heck, one could argue that Conjuration spells aren't really attacks, because they don't directly damage the player. Invisibility? All of these spells may not directly harm the player, but they do so indirectly. They are used solely in combat, so why can't they be considered an Attack? • JAT 01:55, 20 July 2012 (UTC)
If so, cowering in a corner to gain some health would be an attack then, as well as drinking a potion. You're overthinking it; let's keep "attack" for spells that harm, and "abilities" for others. It's easy, understandable, and mostly correct. 82.243.194.53 21:52, 21 July 2012 (UTC)
I disagree; the first is a combat strategy, the other is using an item. Besides, the first one doesn't count - you always regenerate health, even if you're in combat. Here's my rationale: if they can equip it as a weapon (in either of your hands) or inflict damage with it (a Shout, for instance), then it's an Attack. Any magical effect that the creature always possesses (Frost Resistance, Weakness to Poison, etc.) is an Ability. • JAT 03:46, 22 July 2012 (UTC)
Or, you could call inherent traits (frost resistance, weakness to poison, etc) attributes, and call any conscious act (spells, shouts, etc) abilities. Just a thought. 88.108.170.255 22:19, 7 August 2012 (UTC)

() We need someone else's opinion - we're just going in circles here. • JAT 22:24, 7 August 2012 (UTC)

Why not change the current "abilities" column to "traits"? That's the term used on race pages. The "attacks" could be renamed "abilities". Vely►t►e 22:36, 7 August 2012 (UTC)
I wouldn't be opposed to calling passive effects "Attributes", but I still think that active (conscious) abilities should be called "Attacks", since 80% of them are attacks and the other 20% are only useful in combat situations. • JAT 22:38, 7 August 2012 (UTC)
Abilities such as Resist Poison should be made traits and spells,even if they benefit the caster should be listed under attacks.I think.^_^--Skyrimplayer 22:42, 7 August 2012 (UTC)
Attacks for on-use, traits for passive is my vote D521talk 22:43, 7 August 2012 (UTC)
Alright, I guess we've reached a majority. Attacks for active/on-use, traits for passive. Are we sure we don't want to use "Attributes" instead of "Traits"? Traits is the term in use on the various race pages, such as Altmer and Bosmer, but they also cover attacks. • JAT 22:48, 7 August 2012 (UTC)
For the races with powers,could we give them a new Powers section?But leave their abilities,like the Dunmer's Resist Fire in the Traits section.--Skyrimplayer 23:34, 7 August 2012 (UTC)

FalmerEdit

The current Falmer section is gonna need a lot of work... currently they are separated out by name - but the difference between spells/skill/attacks is both by their name, and then into which (melee/mage/range) subtype they fall into... A quick check has shown there are 5 different 'types' of Falmer, and then each of these has a 'shaman' subtype. Each of these shamans has a separate spell list. Want me to just make a huge table? D521talk 17:41, 9 August 2012 (UTC)

Spriggans stepping out from inside trees - moved from articleEdit

"Some even seem to inhabit the trunks of trees, stepping from within them when one grows too close."

Is there any data to support this? I have never experienced it. --Xyzzy Talk 02:40, 27 September 2012 (GMT)

I think the note is supposed to be,
"Some even seem to inhabit the trunks of trees, stepping from within them when one comes too close."
I can say that yes, I have experienced this countless times. You walk into a seemingly empty grove, then all of a sudden, three or four Spriggans step out and attack you. Due to their entirely wooden texture (when not glowing), in some situations they are simply leaning against the tree trunk, but if the tree is hollowed out then the Spriggan will be inside it. • JAT 02:50, 27 September 2012 (GMT)
OK. Then maybe something to the effect of "The may hide within hollowed-out trees and attack the player when passing" would be better. I got the impression that the editor was claiming that the spriggans would step out of living tree trunks. --Xyzzy Talk 03:08, 27 September 2012 (GMT)
They certainly will. This is typically experienced in caves containing grove-like settings, and the Spriggans do indeed step out of the trunks of trees, even those still living. This event is simply easily overlooked as the spriggans are silent, unglowing, and don't appear on your 'radar' until they're free of the tree and have begun attacking you. Thus it often seems the spriggan appears out of no-where, and is taken as an invisibility spell of some sort. So far as I can tell Spriggans in Skyrim don't actually possess an invisibility spell, but I can't confirm that 100%. I can however 100% confirm that spriggans do indeed step out of trees as though they were non-solid objects, rather similar to the way falmer come popping out of their pod-like raised huts. Can anyone confirm that Spriggans do indeed possess an invisibility spell in skyrim, and folks aren't just misinterpreting this phenomenon? I'm not sure the above edit really states whats happening clearly, as it implies there's an opening or hollow in the tree from which the Spriggan steps, which isn't the case. The Tree-trunks are solid, and the spriggans step out of them as though they weren't. I'd love to toss you a screenshot, but alas, I'm an x-box player.--Grieves (talk) 21:51, 28 September 2012 (GMT)
That's interesting. This would mean that they are the only creature that I'm aware of, with the partial exception of mudcrabs, that can occupy the same space as something else. --Xyzzy Talk 00:08, 29 September 2012 (GMT)
Start a new game and go to Moss Mother Cavern. The second two are hiding inside trees. Golden SilenceBreak the Silence 00:40, 29 September 2012 (GMT)
so can anyone confirm Spriggans actually use the 'invisibility' effect? I've never witnessed this myself, I don't think. Also, on a side note, anyone else miss the hell out of the spriggan-giggles? Their little laughs in Oblivion were badass, cant figure out why they ditched them.--Grieves (talk) 07:40, 29 September 2012 (GMT)
I can also confirm that they use that ability (Call of the Wild) during combat. It's quite annoying, actually, trying to fight three or four invisible Spriggans at once. They aren't completely invisible, because you can still see the green visual effect that Spriggans have. I'm not sure whether or not they can attack you and remain invisible.
Also, Grieves, I think it's because it doesn't fit Skyrim's theme to fight giggle monsters. • JAT 16:55, 29 September 2012 (GMT)

Giant hostilityEdit

The section (and the page) about giants contradicts itself about giants' hostility: first it says giants will first warn and then attack if staying near them for too long, while a bit later it says they only turn hostile upon being attacked. So which is it? Or does it (as is my experience) depend on the type of spawn (WI giants are passive, others are defensive)? -- 84.84.115.230 23:11, 18 October 2012 (GMT)

Yeah its sorta random, basic rule don't get near Giants :D but if you have to don't go near ones at Giant Camps they always react defensively. Lord Eydvar Talk | Contribs 23:12, 18 October 2012 (GMT)
Alright, I fixed the Giant entry on the article, to make it more clear. The summary on their hostility on the main Giant article is satisfactory as is (though I imagine the problem was more that the two pages were inconsistent). Personally, I've never encountered a Giant that does not become hostile if you stay too near to it for too long, but that doesn't mean it can't happen. • JAT 00:09, 19 October 2012 (GMT)
The giant in the World Interaction that is described as "Giant leading a painted cow to camp" will only turn hostile if you attack it, or possibly its cow (I haven't tried that). You can stand right next to it and it will simply keep walking. --Xyzzy Talk 06:15, 19 October 2012 (GMT)

() Xyzzy yeah don't attack the cow either :D Lord Eydvar Talk | Contribs 04:56, 23 October 2012 (GMT)

"Level" in Table?Edit

Does the level value in the table indicate the minimum player's level at which the monster will appear, or the level of the monster? (And is there information on some article that discusses the difference between these?) Thanks. --JR (talk) 09:00, 19 November 2012 (GMT)

The appearance meaning of level is used for items. But in this case it is just the level of the monster. Skyrim uses NPC_ records for both NPCs and creatures, so a level value can be found in the game data for each creature. --Alfwyn (talk) 13:44, 19 November 2012 (GMT)

Split Table Info and Relocate the Data Next to the Text Descriptions?Edit

Is there any reason this table needs to remain intact? It seems more efficient to have each row placed near the text description of each monster. I often find myself needing to look in two locations on this page for the info I seek on one monster. Or split it AND keep an intact table, maybe moved to the bottom? --JR (talk) 09:06, 19 November 2012 (GMT)

What is the green glow when fighting Spriggans?Edit

I was fighting a spriggan and I, urm, hid. For a while, near the spriggan everything became tinted green. I assume this is some special ability of theirs but what was it actually doing? Thanks. --Irrevenant (talk) 00:31, 29 December 2012 (GMT)

It's their control animal spell working, see the deer picture on the article. Also when they emerge from a tree, they are a buzz of fly's or something close that then becomes the spriggan. Silence is GoldenBreak the Silence 00:35, 29 December 2012 (GMT)

Adding notes about how difficulty setting effects the monster's healthEdit

As stated on http://www.uesp.net/wiki/Skyrim:First_Time_Players#Difficulty_Settings the difficulty setting increases the effective health of enemies in game. It should be noted that these are Adept values, and that on the other values the effective hit points (EHP) is (HP value listed)*(1/(difficulty player damage factor)). — Unsigned comment by 76.118.77.134 (talk) at 18:20 on 27 February 2013‎

Technically, it's not the enemies who have more HP, it's the player who does less damage. While playing on Master doubles their durability (and cuts yours in half), their stats don't change at all. Making a note stating that a higher difficulty makes the game harder seems really unnecessary, anyone familiar with video games (i.e. virtually everyone who comes here) already knows that. I guess we could link here but we'd have to do it for every type of enemy, Creatures or NPCs. Elakyn (talk) 19:18, 27 February 2013 (GMT)

Classification of trolls as animalsEdit

While using the Glass Bow of the Stag Prince, I noticed that killing a troll with it incremented its "Animals killed" by 1. So I then checked CSList and discovered that many if its fields use "animal" in their names. It seems to me, therefore, that trolls should be classified as animals and included in the article for Animals, not Monsters. Any disagreement? --Xyzzy Talk 14:27, 1 September 2013 (GMT)

The exact same goes for Chaurus, so they should also be moved as well. --Xyzzy Talk 17:02, 1 September 2013 (GMT)
Over a month with no comment, so I'll go ahead an move these 2 critters to Skyrim:Animals. --Xyzzy Talk 02:26, 26 October 2013 (GMT)
I'd disagree with moving Chaurus, but trolls possibly, it depends on past games too. [EDIT] Frostbite Spiders are also in that grouping of animals along with trolls and chaurus. I don't think the groupings are based on technical details though as there isn't an equivalent group for many of the other creatures listed as monsters. Silence is GoldenBreak the Silence 02:50, 26 October 2013 (GMT)
One of the lines at the stop of the Animals page is "The characteristics common to all animals are that they are modeled upon real animals that exist (or existed formerly) on Earth, and that they rely exclusively upon physical attacks using their bodies (claws, paws, hooves, fangs, horns, etc.)." Do these really fit this description? (Taking the rest of the top descriptions on either page would be relevant as well, but that part sticks out to me a bit more.) Wouldn't it be better to add notes for the specific creatures which are classified one way in one area and another by this particular weapon as oddities, rather than move them? — ABCface 03:27, 26 October 2013 (GMT)
I would rather alter our definition of "animal" to include these creatures, since the game obviously treats them as animals. Our definition is somewhat arbitrary and counter to game data. --Xyzzy Talk 05:33, 26 October 2013 (GMT)
Just for fun, here's a list of all the creatures that the game has designated as animals. --Xyzzy Talk 05:35, 26 October 2013 (GMT)

Standard sectionEdit

Do we really want to duplicate all the monster information that we have on individual pages in a big table? I wonder a bit about the incomplete tag (yes, it is incomplete, that is almost always a direct consequence of data duplication, spreading out editor effort). My first instinct would have to been to get rid of all table info that can be found on their respective pages in more complete form. --Alfwyn (talk) 23:23, 17 January 2014 (GMT)

I think I agree with you (though I could be wrong. It's kinda late here...) It seems better to me to just summarize each critter here and save the detailed info for each one's article. --Xyzzy Talk 08:16, 18 January 2014 (GMT)
Return to "Monsters" page.