For the region, see Daggerfall (Region).
Daggerfall City: City Summary | |||
---|---|---|---|
City State | Daggerfall | Buildings | |
Walled | Yes | Type | Count |
Palace | Yes | Alchemists | 3 |
Cemetery | Yes | Armorers | 4 |
Guilds | Banks | 3 | |
The Dark Brotherhood | Yes | Bookstores | 5 |
The Fighters Guild | Yes | Clothing Stores | 1 |
The Mages Guild | Yes | General Stores | 9 |
The Thieves Guild | Yes | Gem Stores | 3 |
Knightly Order | Knights of the Dragon | Libraries | 1 |
Temple | The Temple of Kynareth | Pawn Shops | 6 |
Quests | Residences | 249 | |
Quest Locations | 154 | Shopping Plaza | 1 |
Houses associated with Faction | Taverns | 20 | |
Weapon Smiths | 1 |
The city of Daggerfall is the capital of the corresponding Kingdom of Daggerfall, located in southern High Rock in the Iliac Bay. Daggerfall City is also the capital of the entire imperial province of High Rock.
HistoryEdit
An excerpt from the book A History Of Daggerfall by Odiva Gallwood:
There is sufficient archaeological evidence for the modern historian to believe that there has been some variety of human settlement in the city-state of Daggerfall starting at least a thousand years before recorded history. The first use of the name Daggerfall to refer to the area around the current capital was most probably in the 246th year of the 1st Era. The north half of the Iliac Bay, in fact all of the current province of High Rock, was conquered by invading Nords who brought a rough sort of civilization with them. One of the first civilized acts the Nords performed was a census -- the so-called Book of Life. Listed on page 933 of the Book is this entry:
"North of the Highest bluffs, south of the moors, west of the hills, and east of the sea is called DAGGERFALL. 110 men, 93 women, 13 children under 8 years of age, 58 cows, 7 bulls, 63 chickens, 11 cocks, 38 hogs live here."
The last census, in the year 3E 401, lists the population at over 110,000. It is always difficult to find an exact number, but the capital city of Daggerfall certainly outnumbers her rivals, Sentinel and Wayrest.
Daggerfall, by tradition, is said to refer to the knife the first chieftain threw to form the borders of his lands. But there are other legends that may have equal validity.
The CityEdit
The city of Daggerfall is among Sentinel City and Wayrest City one of the biggest cities in the Iliac Bay. The city is surrounded by a mighty city wall. Four city gates, one for each cardinal direction, provide unrestricted access to the urban area from 06:00 to 18:00. The city houses numerous Service Buildings and Taverns.The Fighters Guild, The Knights of the Dragon, the Mages Guild and the Temple of Kynareth can also be found within the city.
At night, the city will be haunted by the spirit of King Lysandus until his death has been avenged. See the Curse of Daggerfall for more information.
Castle DaggerfallEdit
The most prominent structure of Daggerfall City is Castle Daggerfall. The castle itself is located near the north-wall of the city more to the east than to the west. In the front end of the castle is an ample parkway and a major road leads all the way from the castle's entrance to the south-wall of the city. The castle itself is surrounded by a moat filled with water and the only access to the castle's interior is via the main entrance in the inner courtyard.
Castle Daggerfall InteriorEdit
When you first enter the castle, you will find yourself in a small antechamber with a royal guard. To pass through to the main chamber, you must speak to the guard. He states:
- "All are free to petition his highness at this time. Do not stray from the audience chamber lest ye have royal blessing to do so. Always speak politely to the king and queen, and above all, cast no spells while within these walls. Do ye agree with these terms?"
Agree to not cause trouble, and the guard opens the doors to the throne room. So long as you follow the rules, the guardians within will not be hostile.
Two royal knights flank the entrance to the throne room, where the court of Daggerfall spends its time. The royal couple, King Gothryd and Queen Aubk-i, stand near their thrones on an elevated platform. Among the courtiers are minor nobles, bards and jugglers, and adventurers. In addition, a number of royal knights and battlemages are present and will attack anyone who violates the terms set by the entrance guard. Among the notable courtiers are Lord and Lady Bridwell, Mobar and Lord Provlith, Sentinel's ambassador to the Daggerfall Court.
Several doors lead from the main chamber into side rooms or deeper into the castle interior. Daggerfall's Court Sorcerer Popudax can be found in a small room north of the throne room. The throne room stairs are also flanked by a pair of doors. The door to the left of the stairs leads to the kitchen, where Aubk-i's serving girl Cyndassa can be found. Open the door while in Info Mode to see:
- The clatter of pots and pans and the smell of fresh baked bread waft through this door.
Observe the door to the right of the stairs when opening it to notice:
- A small heraldic device above the door handle clearly marks this as the private chambers of a member of the royal family.
This is the private chamber of the Dowager Queen Mynisera; it should be noted that entering her chamber under any circumstances is considered trespassing. So if you have business with Mynisera, do it quickly then leave the castle as fast as possible. Otherwise, you may find yourself overwhelmed by the castle guards.
Advancing further into Castle Daggerfall is also considered trespassing, so be prepared to be attacked by any guards you meet along the way. However, the Main Quest will lead you into the depths of the castle's dungeons, so it is necessary to do this at least once.
Any time you reenter the castle after being attacked by the guards they will no longer be hostile. At least, until you commit another act of trespassing or become violent.
Dungeon LayoutEdit
Using in-game denotation for dungeon-modules: B0000011 B0000010 S0000161 B0000012 B0000005 W0000013 W0000022 B0000013 B0000004 W0000005 @S0000160 W0000016 B0000014 B0000003 B0000002 B0000001 Dungeon-Modules: 16 Quest Locations: 12
Knights of the DragonEdit
The city houses two garrisons of The Knights of the Dragon. One garrison is located southwest of the castle and the other is located to the castle's southeast. Neither Sentinel nor Wayrest have a similar military presence located within their capitals. Members of the order and non-members can receive their quests from the local commanders. Members may as well receive a free piece of armor in case of a promotion. If a member gets promoted to the rank of a Paladin, he or she will even get a free house within the city.
MarketEdit
The market is located southwest of the castle. Two Alchemists, an Armorer, a Bank, a Bookstore, a Clothing Store, a General Store, four Taverns and a Weapon Smith can be found there. More shops of various quality can be found in the vicinity of the market including Armorers, Jewelers, General Stores, and Pawn Shops. Two additional banks are further to the south of the market.
Temple of KynarethEdit
Kynareth is the regional deity of Daggerfall, therefore her temple is also present within the city. The Temple is located west of the market and travelers are welcome to receive comfort and healing of their diseases. In return the Temple asks for a donation to continue its beneficial works. Members as well as non-members may also receive quests from the local leader. Further services are reserved for members of the Temple of Kynareth or the Kynaran Order.
Fighters GuildEdit
The Fighters Guild is located north of the Temple of Kynareth, only a stone's throw away. Members and non-members of the Guild can receive quests from the local leader there. Members may also purchase training sessions, get their equipment repaired or stay for free at the Guild's bunks.
The Mages GuildEdit
The Mages Guild of Daggerfall is located in the southwestern part of the city, near the west-wall. The reputation of the local Guild is quite high, hence the prices for its services can be considered high as well. The Guild sells Spells to everyone who has the sufficient amount of gold. The service to identify unknown enchantments of magical items is also available to everyone who can pay for this service. Members of the Guild and non-members can receive quests from the local leader. The access to further services is reserved for members of the Mages Guild.
Related QuestsEdit
- The Beast: Kill a werewolf for Cyndassa.
- The Emperor's Courier: Locate the Emperor's Courier and learn what happened to the letter.
- Orcish Emancipation: Get the Emperor's Letter for Mynisera.
- Totem, Totem, Who Gets the Totem?: Let the bidding begin.
- Concern for Nulfaga: Queen Aubk-i is worried about Nulfaga.
- Mynisera's Letters: The Dowager Queen is smuggling letters out of Daggerfall.