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Quick WalkthroughEdit
- Talk to the Quester of your Knightly Order.
- Head to the specified dungeon.
- Find and kill the evil spirit within.
- Report back to the Quester within the time limit.
Detailed WalkthroughEdit
Free SpiritsEdit
Speak to the Quester, who says:
- "I am (Quester's name). One of the local nobles, (noble's name), has just gotten the deed to an abandoned piece of property. Too late, (he/she) found out it is haunted. Someone needs to go out and banish the ghost that haunts it. Are you willing to take up this quest?"
AcceptEdit
The Quester goes on:
- "(Noble's name) wants to begin rebuilding within (time limit) days. (He/She) has the deed to (dungeon), where you'll find the spirit."
DeclineEdit
The Quester answers:
- "Ghosts are normally the temple's problem. Maybe I'll turn this one over to them."
Exorcise the SpectreEdit
Head to the haunted dungeon. Once inside, find and kill the spectre that is terrorizing the noble's property. The target may be either a ghost or a wraith; the chances for each are 50%. There may be more than one spirit within the dungeon, but when you kill the target a message appears:
- The ghost has been laid to rest. (Noble's name) can now rebuild (dungeon).
Report back to the Order after the task is done.
RewardEdit
Upon your return, the Quester says:
- (Noble's name) will be quite pleased. (He/She) has even offered to dedicate a fountain in your name."
Reputation Gain/LossEdit
A successfully completed quest results in a reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | +5 |
Knight Order | +12 |
City-State where the order is located | +14 |
Nobility of the city-state where the order is located | +7 |
People of the city-state where the order is located | +9 |
All other factions of the city-state where the order is located | +7 |
A failed quest results in a reputation loss according to the table below.
Faction/Person | Reputation Gain |
---|---|
Generic Knightly Order | -2 |
Knight Order | -2 |
EnemiesEdit
- Random dungeon monsters
- Quest Target: any of the following
- One Ghost
- One Wraith
Additional DialogueEdit
After you have accepted this quest, NPCs may say when asked for any news:
- "(Noble's name) was crazy to accept the deed to (dungeon). Crazy or stupid."
If you fail the quest, NPCs may say when asked for any news:
- "Poor (noble's name) appealed to (knightly order) to exorcise (dungeon), but they failed."
If you successfully complete the quest, NPCs may say when asked for any news:
- "(Dungeon) can be made into a warehouse or a summer home, thanks to (knightly order)."
If you successfully complete the quest, the quest giver may later greet you with:
- "Greetings, (player's first name). After helping us with (noble's name), what can I do for you?"
If you failed the quest, the quest giver will greet you with:
- "You failed (knightly order) when you failed (noble's name), (player's first name). A grave disappointment."
Quest LogEdit
The Exorcism (b0b50y11) | ||
---|---|---|
Stage/ Index |
Finishes Quest | Journal Entry |
0 | (Date): (Quester's name) of Questers in (town) pled with me to rid (dungeon) of a ghost that is haunting it. I have (time limit) days before they they need to begin the reconstruction. |