Daggerfall Mod:File Formats
< Mod / Daggerfall: Daggerfall Mod- Text Record Format — Description of the format used for the text records used in the game.
-
- TEXT.RSC format — Describes the structure of the file TEXT.RSC (uses Text Record Format).
-
- Book format — The almost complete format to the book files found in the ARENA2\BOOKS directory (uses Text Record Format).
- Quest hacking guide — A text file detailing the formats of the QRC and QBN files which contain the quest data (uses Text Record Format).
-
- Quest pseudo-codes — Lengthy description of the OpCodes section used in the QBN quest files to script the game engine.
- Building types — List of town building type codes (used by MAPS.BSA and BLOCKS.BSA, as well as the Quest hacking guide).
- Mobile types — The list of all (known) type codes for the mobiles found in Daggerfall.
- Text Variable Hashes — The list of all (known) text variables ("_string_" through "____string_") and their associated hash.
- BSA file formats — Description of the various BSA files, which contain most of the map and 3D object information for the game.
-
- ARCH3D.BSA — Description of the 3D objects database used by the game to generate the scene.
-
- BLOCKS.BSA — Description of the "prefabs" used to create the towns and dungeons in the game.
-
- MAPS.BSA — Description of the overland map database, which is the "world map" of the game.
-
- Region Numbers — List of all overland map areas and their indices used in the game (used by MAPS.BSA).
- Location types — List of overland map location type codes(used by MAPS.BSA, and the Quest hacking guide).
- Block Record Indexes — Logic used for determining which records from BLOCKS.BSA to load.
- WOODS.WLD format — Description of the WOODS.WLD format which appears to give information about the creation of landscape within the game.
- PAK file formats — Describes the PAK compression algorithm and lists the files which make use of it.
-
- CLIMATE.PAK — Description of the format and purpose of the CLIMATE.PAK file, which determines the textures used for overland locations.
- POLITIC.PAK — Description of the format and purpose of the POLITIC.PAK file, which determines which factions own which areas of the Iliac Bay.
-
- Save Game Offsets — A close to complete listing of hex offsets and their description in save games.
-
- Custom Artifacts — Information on the format of the MAGIC.DEF and how to add artifacts into the game.
-
- Hacking Items — A very complete guide telling one how to change around item images to those not normally seen in the game.