Ted Peterson | |
---|---|
Role(s) | Designer, Writer |
Softworks tenure | 1992-Jul 1996 2001-2006 (contract) |
Alias(es) | Tedders Sheogorath S'reddit |
Ted Peterson (also known as Tedders) was a game designer and writer at Bethesda Softworks in the 1990s and 2000s. He, alongside Julian Lefay and Vijay Lakshman, were responsible for originating The Elder Scrolls series with the game Arena. Peterson's contributions to the lore of the Elder Scrolls series are hard to overstate. At one point, he estimated that he had written 150,000 words for the in-game books alone, and this was before his contributions to Oblivion. Peterson continued to do contract work for Bethesda writing in-game books for both Morrowind and Oblivion.
Peterson is currently the studio and design director of OnceLost Games and is presently working with Julian Lefay in creating a spiritual successor to Daggerfall.[1]
CreditsEdit
- The Elder Scrolls: Arena — Additional Design By
- Codex Scientia — Written By
- The Elder Scrolls II: Daggerfall — Design
- The Elder Scrolls III: Morrowind — Additional Writing & Quest Design
- The Elder Scrolls IV: Oblivion — Additional Writing
- Pocket Guide to the Empire: 3rd Edition — Written By
ContributionsEdit
This list is non-exhaustive and includes contributions which have been confirmed to be attributable, fully or partially, to Ted Peterson.
- Arena — Peterson wrote the vast majority of the dialogue and prose for the game based on Vijay Lakshman's story treatment. Peterson designed and laid out many dungeons of the game, specifically the Halls of Colossus and Dagoth-Ur dungeons have been cited as his. The in-world architect of Colossus being named "Theodorus" is a nod to this. Peterson also came up with the damage systems for the game alongside Vijay Lakshman.
- Camoran Usurper — Peterson participated in a D&D campaign run in 1994 by Julian Lefay; which was set in High Rock and centered around the rise of an usurper who was conquering the lands of Tamriel, in which he played Baron Othrok.
- Daggerfall — Peterson designed the overall setting, narratives, locations, and characters, in collaboration with his design aid Robert Stoll. Peterson authored the prose and design for the game's main quest. Peterson designed the new character class system. Peterson created and designed the Mantellan Crux dungeon. Peterson created the Daedric Prince Sheogorath based on his full name, Theodore. Peterson edited all books in the game, especially those submitted for inclusion by the Council of Wisdom.
- Tribunal — Peterson set the groundwork for a cancelled version of The Elder Scrolls III that would have been set within the Sumurset Isles.
- Morrowind — Peterson consulted on the overall worldbuilding minutiae of the setting, helping to provide certain details he had never written down before or bouncing off ideas. In 2001, Peterson was contracted to write dozens upon dozens of in-game novellas and short stories that would act as exposition and level up the player's skills for having read them.
- Loranna's RP — Peterson was a prolific participant in this Elder Scrolls Lore Forum roleplay in an unofficial capacity as de facto gamemaster, contributing more than 300,000 words worth of prose to the roleplay campaigns from 2004 to 2007.
- Oblivion — Peterson was contracted to write more in-game books, and also authored the prose for Pocket Guide to the Empire: 3rd Edition.
Texts authoredEdit
This list is non-exhaustive and includes only texts which have been confirmed to be written, fully or partially, by Peterson.
- The Alik'r
- The Arrowshot Woman
- The Asylum Ball
- Banker's Bet
- Brief History of the Empire
- The Brothers of Darkness
- Broken Diamonds
- Confessions of a Thief
- A Dubious Tale of the Crystal Tower
- Etiquette With Rulers
- The Faerie
- The Fall of the Usurper
- Fragment: On Artaeum
- Galerion the Mystic
- Ghraewaj
- The Healer's Tale
- A History of Daggerfall
- Holidays of the Iliac Bay
- Invocation of Azura
- Ius, Animal God
- Jokes
- Legal Basics
- The Madness of Pelagius
- Mysticism: The Unfathomable Voyage
- On Oblivion
- On Lycanthropy
- Origin of the Mages Guild
- An Overview of Gods And Worship
- The Pig Children
- Rude Song
- A Scholar's Guide to Nymphs
- Special Flora of Tamriel
- Vampires of the Iliac Bay
- Wabbajack
- The War of Betony (Fav'te)
- The War of Betony (Newgate)
- Wayrest, Jewel of the Bay
- The Wild Elves
- 2920, The Last Year of the First Era
- Ancient Tales of the Dwemer
- The Armorer's Challenge
- The Axe Man
- Biography of the Wolf Queen
- The Black Arrow
- Bone
- Breathing Water
- Brief History of the Empire
- The Buying Game
- The Cake and the Diamond
- Chance's Folly
- Charwich-Koniinge Letters
- Cherim's Heart of Anequina
- A Dance in Fire
- Death Blow of Abernanit
- Feyfolken
- The Final Lesson
- The Firsthold Revolt
- The Four Suitors of Benitah
- A Game at Dinner
- The Gold Ribbon of Merit
- Hallgerd's Tale
- The Horror of Castle Xyr
- How Orsinium Passed to the Orcs
- A Hypothetical Treachery
- Ice and Chitin
- Incident in Necrom
- Last Scabbard of Akrash
- A Less Rude Song
- The Locked Room
- Lord Jornibret's Last Dance
- The Marksmanship Lesson
- Master Zoaraym's Tale
- The Mirror
- Mystery of Talara
- Mysticism
- Night Falls on Sentinel
- Notes on Racial Phylogeny
- The Old Ways
- Origin of the Mages Guild
- Overview of Gods and Worship
- Palla
- Poison Song
- Realizations of Acrobacy
- Response to Bero's Speech
- The Rear Guard
- Silence
- Smuggler's Island
- Surfeit of Thieves
- The Third Door
- Trap
- Vernaccus and Bourlor
- Withershins
- The Wolf Queen
- The Wraith's Wedding Dowry
- The Argonian Account
- The Exodus
- Fire and Darkness
- Legend of Krately House
- Purloined Shadows
- The Refugees
- Sacred Witness
- The Warp in the West
- A Pocket Guide to the Empire: Third Edition (with Michael Kirkbride)
Out-of-game (See also: Ted Peterson's Posts)
InterviewsEdit
- Nov 1995: Powerplay Magazine: Ted Peterson on Daggerfall
- Mar 1996: IE Magazine: Ted Peterson on Daggerfall
- Jul 1996: Power Play: Designerfall: Bethesda role-playing game Daggerfall in crisis?
- Jan 1998 Power Play: Where do games come from?
- Apr 2001: Ultimate: Ted Peterson Interview Pt. 1
- Jul 2001: Ultimate: Ted Peterson Interview Pt. 2
- Feb 2005: The Imperial Library: Ted Peterson Interview
- Feb 2014: From Arena to Skyrim: The Elder Scrolls' Forgotten Anniversary
- Aug 2014: A History of The Elder Scrolls
- Oct 2018: Indigo Gaming: Ted Peterson Interview
- Apr 2019: The Escapist: The Elder Scrolls at 25: How Ted Peterson Created Bethesda's Legendary RPG Series
- Sep 2019: The Imperial Library: Ted Peterson Interview
- Sep 2020: Skullzi TV: Ted Peterson Interview
- Jan 2021: ESO: Ted Peterson Interview
- Mar 2021: Double Negative: Ted Peterson Interview
- Mar 2021: VG427: Oblivion at 15 - The Ted Peterson Interview
- Jun 2021: Ted Peterson on High Rock and Summerset
- Jan 2023: Camelworks: Ted Peterson Interview
- Mar 2024: 2024 RPG roundtable: Baldur's Gate 3, Avowed, Cyberpunk, In Stars and Time, Elder Scrolls designers
- May 2024: Interview w/ TES II: Daggerfall Lead Designer Ted Peterson | The Wayward Realms
GalleryEdit
External LinksEdit
ReferencesEdit
- ^ "Wayward Realms". Retrieved 12 April 2021.