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Legends:Items

< Legends: Card Types

Item cards are used to improve the capabilities of creatures. Items are a common method of buffing a creature's Power and a Health value. Additionally, many also have effects upon use or when certain conditions are met. Item cards are used up once the creature which was granted them is removed from play.

CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Ancestor's Battleaxe Item   Strength 7 3  Epic +4/+4
Summon: Give the top creature of your deck +4/+4.
  Assassin's Bow Item   Strength 3 2  Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
  Bone Armor Item   Endurance 2 2  Rare Summon: The wielder Consumes a creature and gains its health.
  Bone Bow Item   Strength 2 2  Rare +1/+0
Summon: Silence another creature.
  Cloak Item   Strength 1 1  Common +0/+2
  Covenant Mail Item   Endurance 3 1  Common Prophecy, Mobilize, Guard
+1/+3
  Covenant Masterpiece Item     Daggerfall Covenant 7 3  Epic Mobilize, Breakthrough, Regenerate, Guard, Ward
+3/+3
  Covenant Plate Item   Strength 3 1  Common Prophecy, Mobilize, Guard
+3/+1
  Cruel Axe Item   Endurance 2 2  Rare Mobilize
Summon: +1/+1 for each enemy creature in this lane.
  Daedric Crescent Item   Endurance 3 1  Common +2/+2
Slay: +1/+1
  Daedric Dagger Item   Endurance 2 1  Common Lethal
+1/+1
  Dagger Item   Strength 1 1  Common +2/+0
  Dagoth Dagger Item   Strength 1 1  Common Breakthrough
+2/+1
  Dawnbreaker Item   Willpower 4 4  Legendary +4/+4
Slay: Banish the slain creature if it's Undead.
  Dawnfang Item   Neutral 4 4  Legendary +0/+3
At the end of your turn, if Dawnfang is in your hand, change it into Duskfang.
Slay: You gain 5 health.
  Dragon Priest Mask Item   Intelligence 6 3  Epic +2/+2
Summon: Trigger the wielder's summon ability.
  Dragonplate Armor Item   Endurance 4 1  Common +2/+2
Summon: +2/+2 if you have a Dragon in your discard pile.
  Dreugh Shell Armor Item   Neutral 4 2  Rare +3/+3
  Dwarven Armaments Item   Neutral 6 3  Epic +5/+5
  Ebonthread Cloak Item   Strength 2 2  Rare Mobilize
+1/+2
Summon: Your opponent can't target the wielder with actions until your next turn.
  Embassy Disguise Item   Agility 2 2  Rare +0/+1
Summon: Draw a card.
The wielder has Cover until it attacks.
  Enchanted Plate Item   Endurance 2 1  Common +0/+3
Summon: Draw a card.
  Enchanted Ring Item     Daggerfall Covenant 1 3  Epic Mobilize
+1/+1
Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card.
  Fork of Horripilation Item   Neutral 3 4  Legendary -2/+0
Slay: Sacrifice Fork of Horripilation and draw three cards.
  Gardener's Harvest Item   Intelligence 1 2  Rare +1/+1
At the end of your turn, if Gardener's Harvest is in your hand, it changes into a random item and keeps this ability.
  Gavel of the Ordinator Item   Willpower 2 1  Common +2/+0
Summon: The wielder is immune to damage this turn.
  Glass Greaves Item   Agility 1 1  Common +1/+1
Plot: Reduce the cost of a random card in your hand by 1.
  Glass Helm of Remedy Item   Neutral 4 1  Common +0/+4
Summon: You gain 4 health.
  Grappling Hook Item   Strength 4 1  Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
  Hackwing Feather Item   Endurance 3 3  Epic Regenerate
+1/+3
  Heavy Battleaxe Item   Strength 4 1  Common +4/+1
  Heirloom Greatsword Item   Intelligence 6 3  Epic +5/+0
Last Gasp: Returns to your hand.
  Horned Helm Item   Neutral 3 1  Common +2/+3
  Horse Armor Item   Neutral 0 4  Legendary +0/+1
Summon: The wielder becomes premium.
  Imperial Armor Item   Endurance 3 1  Common +0/+6
  Improvised Weapon Item   Strength 0 2  Rare Breakthrough
+1/+1
  Khajiiti Warhelm Item   Intelligence 2 2  Rare +1/+3
Summon: The wielder deals 1 damage to your opponent.
  Legion Shield Item   Willpower 2 2  Rare Guard
+1/+3
  Lion Guard Armaments Item   Intelligence 5 1  Common Mobilize
+3/+4
  Lute Item   Neutral 1 2  Rare +1/+2
The wielder is immune to Silence.
  Mace of Encumbrance Item   Intelligence 3 2  Rare +2/+1
Summon: Shackle an enemy creature.
  Maple Shield Item   Neutral 0 1  Common +0/+3
  Mentor's Ring Item   Intelligence 5 4  Legendary +3/+3
Summon: Give this creature's Keywords to each other friendly creature.
  Orcish Warhammer Item   Strength 4 2  Rare Breakthrough
+3/+3
  Ornamented Sword Item   Strength 2 1  Common Mobilize, Breakthrough
+2/+1
  Poisoned Dagger Item   Endurance 2 1  Common Mobilize, Lethal
+1/+0
  Quicksilver Crossbow Item   Strength 3 1  Common +1/+1
Summon: The wielder deals 1 damage.
  Redoran Battlespear Item   Strength 3 1  Common Rally
+1/+3
  Ring of Imaginary Might Item   Endurance 4 2  Rare +0/+2
Summon: The wielder's power becomes equal to its health
  Ring of Lordship Item   Neutral 1 3  Epic +0/+2
Your creatures with the same type as the wielder cost 1 less.
Ring of The Beast Ring of The Beast Item   Endurance 4 3  Epic +1/+1
Summon: Double the wielder's health.
  Sentinel Battlemace Item    Battlemage 4 3  Epic Ward
+4/+0
  Shield Breaker Item   Strength 3 1  Common +2/+2
Summon: An enemy creature loses Guard.
  Sixth House Amulet Item   Intelligence 1 1  Common +1/+1
Summon: If the wielder has 5 power or more, it gains a Ward.
  Snake Tooth Necklace Item   Agility 2 2  Rare +1/+1
Summon: Give the wielder Drain this turn.
  Spear of Embers Item   Intelligence 5 2  Rare Prophecy
+3/+3
Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage.
  Staff of Ice Item   Intelligence 5 2  Rare Prophecy, Mobilize
+1/+1
Summon: The wielder deals 2 damage.
  Staff of Sparks Item   Intelligence 6 4  Legendary +3/+0
When the wielder attacks, it deals 1 damage to all enemy creatures in this lane.
  Steel Scimitar Item   Strength 1 1  Common +2/+2
  Steel Sword Item   Intelligence 2 1  Common +3/+0
  Stendarr's Hammer Item   Strength 5 4  Legendary Summon: Double the wielder's power and health.
The wielder can only attack creatures.
  Stolen Pants Item   Neutral 2 3  Epic +1/+1
Summon: Summon a 0/1 Sheepish Dunmer in the other lane.
Last Gasp: Give Sheepish Dunmer his pants.
  Sword of the Inferno Item   Strength 2 2  Rare +2/+0
Summon: The wielder deals 2 damage to itself and another creature.
  Throne Aligned Item   Intelligence 2 2  Rare Guard
+3/+3
Summon: Shackle the wielder.
  Tome of Alteration Item   Intelligence 4 1  Common +2/+2
Summon: Draw a card.
  Treasure Map Item   Neutral 3 2  Rare +1/+1
Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead.
  Trusty Sword Item   Intelligence 0 1  Common +2/+0
  Umbra Item   Willpower 6 4  Legendary +3/+5
At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing.
  Yew Shield Item   Endurance 2 2  Rare Guard
Summon: +1/+1 for each enemy creature in this lane.
Zephyr Zephyr Item   Agility 4 3  Epic -1/0
Summon: The wielder of Zephyr may attack an extra time each turn.