Open main menu

UESPWiki β

Legends:The Other Half

< Legends: Story / Isle of Madness
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
 
Talym is seeing double.
Episode: The Shivering Isles
Opponent Name: Tavyar the Knight, Rayvat the Mage, or Crazed Knight
Opponent Class: IntelligenceWillpowerEndurance Tribunal Temple
Starting Health: 30
Story Characters: Rayvat, Talym Rend, Tayvar, Tavyar/Rayvat
Previous Quest: A Man Divided
Next Quest: The Bargain
Reward: Playsets of: Unstable Madman, Tavyar the Knight/Rayvat the Mage
   

The Other HalfEdit

The Other Half is a location in the Shivering Isles in the The Shivering Isles episode of the Isle of Madness story. It is unlocked upon visiting A Man Divided. In seeking to gain access to Sheogorath, Talym must amuse the Daedric Prince of Madness. Upon selecting the match and after Talym and Tavyar converse, the options "Fight Knight", "Fight Mage", and the ambiguously named "You know…" are displayed. The first of this results in playing with the left lane a Flanking Lane, the second a Mage Tower, and the third results in the left lane becoming a Flanking Lane and the right lane becoming a Mage Tower. Fighting the knight results in a Spellsword opponent named "Tayvar the Knight", whilst fighting the mage results in a Mage opponent named "Rayvat the Mage". Fighting both results in a Tribunal Temple opponent named "Crazed Knight". Completing it for the first time unlocks playsets of the cards Unstable Madman and Tavyar the Knight/Rayvat the Mage. Electing to tell the truth to the knight and mage also nets a title, The Truthbringer.

DialogueEdit

Before the match:

Talym: "You… you wouldn't happen to be following around a mage named Rayvat, are you?"
Tavyar: "What?! That worm? No, he's the one who's constantly following ME around! If only I could find him, I'd run him through!"
Talym: "You, uh… You look a lot like him, you know that? A whole lot."
Tavyar: "Nonsense! That weakling and I are nothing alike. Say, you wouldn't be willing to sort him out for me, would you? Believe me, he deserves it."

If Fight Knight is selected:

Talym: "No, I promised Rayvat I'd sort you out. And a deal's a deal I suppose."

If Fight Mage is selected:

Talym: "(Sigh.) Sure. I'll sort out 'Rayvat.' Tell you what, why don't you go around the corner and I'm sure he'll turn up."

If You know… is selected:

Talym: "You do realize you're the same person, right?"
Tavyar/Rayvat: "What? No, that's ridiculous! Although… it would explain… Oh. Oh god. No. No, it can't be true! How dare you, you insolent, you… you pathetic coward? I'll blast you to pieces!"

After the match:

Talym: "Something tells me I'm not going to get paid for this job. (Sigh.) Well, hopefully Sheogorath at least enjoyed the show."

Game SettingsEdit

Fight The Knight:NormalEdit

Lane: Flanking/Shadow

Fight The Knight:MasterEdit

Lane: Flanking/Shadow
Ai starts with 4 Imperial Grunt in right lane.

Fight The MageEdit

Lane: Mage Tower/Shadow

Tell The TruthEdit

Lane: Flanking/Mage Tower


Opponent DecklistEdit

Fight The Knight:Normal
Quantity   Name Type (Subtype)         Ability
1   Septim Guardsman Creature (Imperial) 0 1 2 2  Rare Guard
1   Cheydinhal Sapper Creature (Imperial) 1 1 3 1  Common Drain
1   Execute Action 1 1  Common Destroy a creature with 2 power or less.
2   Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
1   Crassius' Favor Action 2 2  Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
1   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
1   Shining Saint Creature (Daedra) 2 2 2 1  Common Summon: Give a creature -2/-0 this turn. It loses Cover.
2   Skingrad Patroller Creature (Imperial) 2 3 2 1  Common
1   Yew Shield Item 2 2  Rare Guard
Summon: +1/+1 for each enemy creature in this lane.
2   Golden Initiate   Creature (Daedra) 3 3 3 1  Common Prophecy, Drain
1   Plea to Kynareth Action 3 2  Rare Heal all friendly creatures in a lane, then give them all +1/+1.
1   Prison Ship Creature (Defense) 3 0 5 2  Rare Summon: Shackle an enemy creature while you have Prison Ship.
2    Spellsword's Summoning Action 3 2  Rare Summon a random 1-cost creature in each lane.
2   Blessing of the Grove Action 4 1  Common Gain 2 health for each friendly creature.
1    Edict of Azura Action 4 3  Epic Destroy an enemy creature or support.
2   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1   Northpoint Captain Creature (Breton) 4 4 2 2  Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
3   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Pillaging Tribune Creature (Imperial) 5 5 4 3  Epic Summon: Give a friendly creature Drain this turn.
2   Spawn Mother/Baliwog Creature (Grummite) 6 3 2 1  Common Spawn Mother and Baliwog
1   Legion Praefect Creature (Imperial) 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
1   Sanctuary Raid Action 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
1   Brellach Commander Creature (Daedra) 8 7 8 3  Epic Summon and Pilfer: Summon a random   creature with cost 3 or less.


Fight The Knight:Master
Quantity   Name Type (Subtype)         Ability
1   Execute Action 1 1  Common Destroy a creature with 2 power or less.
3   Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
2   Bruma Profiteer Creature (Imperial) 2 3 2 2  Rare When you summon another creature, you gain 1 health.
1   Crassius' Favor Action 2 2  Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
2   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
1   Shining Saint Creature (Daedra) 2 2 2 1  Common Summon: Give a creature -2/-0 this turn. It loses Cover.
2   Wind Keep Spellsword Creature (Breton) 2 2 2 1  Common Ward
1   Golden Initiate   Creature (Daedra) 3 3 3 1  Common Prophecy, Drain
2    Spellsword's Summoning Action 3 2  Rare Summon a random 1-cost creature in each lane.
1   Baliwog Tidecrawlers/Smoked Baliwog Leg Creature and Action (Grummite) 4 2 6 1  Common Baliwog Tidecrawlers and Smoked Baliwog Leg
1    Edict of Azura Action 4 3  Epic Destroy an enemy creature or support.
2    Emperor's Blade Creature (Imperial) 4 4 5 3  Epic Guard
Slay: You gain 3 health.
3   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2   Divine Fervor Support 5 3  Epic Ongoing
Friendly creatures have +1/+1.
2   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1    General Tullius Creature (Imperial) 6 2 2 4  Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
2   Spawn Mother/Baliwog Creature (Grummite) 6 3 2 1  Common Spawn Mother and Baliwog
1   Sanctuary Raid Action 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
1   Brellach Commander Creature (Daedra) 8 7 8 3  Epic Summon and Pilfer: Summon a random   creature with cost 3 or less.
1   Dark Seducer Creature (Daedra) 8 7 7 3  Epic Drain, Guard
Dark Seducer Drains on both turns.


Fight The Mage:Normal
Quantity   Name Type (Subtype)         Ability
1   Lesser Ward Action 0 1  Common Give a creature a Ward.
1   Aldmeri Patriot Creature (High Elf) 1 1 2 2  Rare Summon: +1/+1 if you have an action in your hand.
1   Crystal Tower Crafter Creature (High Elf) 2 1 1 1  Common After you play an action, Crystal Tower Crafter gains +1/+1.
2   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
2   Ice Spike Action 2 1  Common Deal 2 damage to your opponent.
Draw a card.
2   Mages Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Reduce the cost of an action in your hand by 2.
1   Stand Watch   Action 2 1  Common Prophecy
Give a creature Guard. Draw a card.
1   Wisdom of Ancients   Action 2 3  Epic Prophecy
Give each friendly creature a random Keyword.
1   Arrow Storm Action 3 2  Rare Destroy all enemy creatures with 2 power or less in a lane.
1   Artaeum Savant Creature (High Elf) 3 1 4 3  Epic After you play an action, give a random friendly creature +1/+1.
2   Burning Touch   Action 3 1  Common Prophecy
Deal 2 damage to a creature.
2   Reverberating Strike Action 3 1  Common Deal 3 damage to a creature and all enemy creatures with the same name.
1   Vigilant of Stendarr Creature (Breton) 3 5 2 1  Common
2   Auridon Paladin Creature (High Elf) 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
1   Blessing of the Grove Action 4 1  Common Gain 2 health for each friendly creature.
1   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
1   Icy Shambles Creature (Skeleton) 4 2 3 1  Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
1   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
2   Manic Jack/Manic Mutation Creature and Action (Breton) 4 3 3 1  Common Manic Jack and Manic Mutation
2   Court Wizard Creature (Breton) 5 3 5 1  Common Summon: Draw a card if you have two other   creatures.
1   Glenumbra Sorceress Creature (Breton) 5 5 1 2  Rare Ward
1   Insightful Scholar   Creature (High Elf) 5 2 3 2  Rare Prophecy
Summon: Draw a card for each card your opponent drew this turn.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Winter's Grasp Action 5 3  Epic Shackle all enemy creatures.
1   Stealer of Secrets Creature (High Elf) 6 1 1 1  Common Ward
Summon: +1/+1 for each action in your discard pile.
1   Studium Headmaster Creature (High Elf) 6 6 3 3  Epic Summon: Each player draws two cards.
1   Spirit Knife Action 7 1  Common Deal 7 damage to a creature. Draw a card.


Fight The Mage:Master
Quantity   Name Type (Subtype)         Ability
1   Lesser Ward Action 0 1  Common Give a creature a Ward.
1   Aldmeri Patriot Creature (High Elf) 1 1 2 2  Rare Summon: +1/+1 if you have an action in your hand.
2   Firebolt Action 1 1  Common Deal 2 damage to a creature.
2   Crystal Tower Crafter Creature (High Elf) 2 1 1 1  Common After you play an action, Crystal Tower Crafter gains +1/+1.
2   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
2   Ice Spike Action 2 1  Common Deal 2 damage to your opponent.
Draw a card.
2   Mages Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Reduce the cost of an action in your hand by 2.
1   Shimmerene Peddler Creature (High Elf) 2 2 2 3  Epic At the end of each turn, if you played two actions, draw a card.
1   Wisdom of Ancients   Action 2 3  Epic Prophecy
Give each friendly creature a random Keyword.
1   Arrow Storm Action 3 2  Rare Destroy all enemy creatures with 2 power or less in a lane.
1   Artaeum Savant Creature (High Elf) 3 1 4 3  Epic After you play an action, give a random friendly creature +1/+1.
1   Burning Touch   Action 3 1  Common Prophecy
Deal 2 damage to a creature.
1   Crushing Blow Action 3 1  Common Deal 3 damage.
2   Reverberating Strike Action 3 1  Common Deal 3 damage to a creature and all enemy creatures with the same name.
1   Auridon Paladin Creature (High Elf) 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
1   Blessing of the Grove Action 4 1  Common Gain 2 health for each friendly creature.
1   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
1   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
2   Manic Jack/Manic Mutation Creature and Action (Breton) 4 3 3 1  Common Manic Jack and Manic Mutation
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Winter's Grasp Action 5 3  Epic Shackle all enemy creatures.
1   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
1   Stealer of Secrets Creature (High Elf) 6 1 1 1  Common Ward
Summon: +1/+1 for each action in your discard pile.
1   Mighty Conjuring Action 7 4  Legendary Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
1   Spirit Knife Action 7 1  Common Deal 7 damage to a creature. Draw a card.
1   Transmogrify Action 7 2  Rare Sacrifice a creature to summon the top creature from your deck.
1   Dawn's Wrath Action 8 4  Legendary Destroy all creatures in a lane.
1   Chodala's Treachery Action 9 4  Legendary Destroy a creature.
Plot: Steal the creature instead.


Tell The Truth:Normal
Quantity   Name Type (Subtype)         Ability
1   Daggers in the Dark Action 0 1  Common Equip a Steel Dagger to a random friendly creature in each lane.
2   Vvardvark Experiment Action 0 2  Rare Summon a 0/1 Vvardvark in each lane.
2   Aldmeri Patriot Creature (High Elf) 1 1 2 2  Rare Summon: +1/+1 if you have an action in your hand.
1   Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
1   Cathay-raht Veteran Creature (Khajiit) 2 1 5 1  Common
1   Crystal Tower Crafter Creature (High Elf) 2 1 1 1  Common After you play an action, Crystal Tower Crafter gains +1/+1.
1   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
1   Shimmerene Peddler Creature (High Elf) 2 2 2 3  Epic At the end of each turn, if you played two actions, draw a card.
2   Skingrad Patroller Creature (Imperial) 2 3 2 1  Common
1   Stand Watch   Action 2 1  Common Prophecy
Give a creature Guard. Draw a card.
1   Wisdom of Ancients   Action 2 3  Epic Prophecy
Give each friendly creature a random Keyword.
1   Burning Touch   Action 3 1  Common Prophecy
Deal 2 damage to a creature.
1   Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
1   Plea to Kynareth Action 3 2  Rare Heal all friendly creatures in a lane, then give them all +1/+1.
1    Spellsword's Summoning Action 3 2  Rare Summon a random 1-cost creature in each lane.
2   Auridon Paladin Creature (High Elf) 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
1   Baliwog Tidecrawlers/Smoked Baliwog Leg Creature and Action (Grummite) 4 2 6 1  Common Baliwog Tidecrawlers and Smoked Baliwog Leg
1   Blessing of the Grove Action 4 1  Common Gain 2 health for each friendly creature.
2   Manic Jack/Manic Mutation Creature and Action (Breton) 4 3 3 1  Common Manic Jack and Manic Mutation
1   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1   Northpoint Captain Creature (Breton) 4 4 2 2  Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
2   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
2   Spawn Mother/Baliwog Creature (Grummite) 6 3 2 1  Common Spawn Mother and Baliwog
1   Legion Praefect Creature (Imperial) 7 4 4 1  Common Summon: Give other friendly creatures +1/+1.
1   Sanctuary Raid Action 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
1   Brellach Commander Creature (Daedra) 8 7 8 3  Epic Summon and Pilfer: Summon a random   creature with cost 3 or less.


Tell The Truth:Master
Quantity   Name Type (Subtype)         Ability
1   Daggers in the Dark Action 0 1  Common Equip a Steel Dagger to a random friendly creature in each lane.
2   Vvardvark Experiment Action 0 2  Rare Summon a 0/1 Vvardvark in each lane.
1   Execute Action 1 1  Common Destroy a creature with 2 power or less.
1   Firebolt Action 1 1  Common Deal 2 damage to a creature.
2   Scouting Patrol Action 1 1  Common Summon a 1/1 Imperial Grunt in each lane.
1   Crystal Tower Crafter Creature (High Elf) 2 1 1 1  Common After you play an action, Crystal Tower Crafter gains +1/+1.
1   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
1   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
1   Siege Catapult Creature (Imperial) 2 4 4 3  Epic Siege Catapult can't attack unless your side of its lane is full.
1    Sorcerer's Negation Action 2 2  Rare Silence a creature, then deal 2 damage to it.
1   Stand Watch   Action 2 1  Common Prophecy
Give a creature Guard. Draw a card.
1   Wisdom of Ancients   Action 2 3  Epic Prophecy
Give each friendly creature a random Keyword.
1   Burning Touch   Action 3 1  Common Prophecy
Deal 2 damage to a creature.
1   Khuul Lawkeeper Creature (Dark Elf) 3 1 6 2  Rare Guard, Rally
2   Plea to Kynareth Action 3 2  Rare Heal all friendly creatures in a lane, then give them all +1/+1.
2    Spellsword's Summoning Action 3 2  Rare Summon a random 1-cost creature in each lane.
1    Edict of Azura Action 4 3  Epic Destroy an enemy creature or support.
2   Imperial Reinforcements Action 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
2   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
2   Manic Jack/Manic Mutation Creature and Action (Breton) 4 3 3 1  Common Manic Jack and Manic Mutation
2   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
2   Sanctuary Raid Action 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.


Prev: New Sheoth Palace Up: Isle of Madness
Conc: A Man Divided, Notehollow, No-Rat Camp
Next: The Bargain