Nature Magic is the magical ability to control nature by harnessing the power of the Green. Nature magic came about through the sacrifice of Jephre and the Ehlnofey to create the laws and principles of nature.[1][2] The natural world is also deemed under the domain of Kynareth, one of the Divines and goddess of the wind and air.[3][4] Nature magic has been used by druids to overcome their physical limitations,[5] shapeshift into various animals,[6] terraform the environment around them,[7] or even invoke natural disasters to consume their foes.[8] One druid named Belaigh slew a giant sea monster called the Molmor by transforming its own body into an island.[9] Druids are also animists[10] who can call upon nature spirits to aid them.[11] One rather extreme case of nature spirits aiding druids occurred in 2E 582. By stealing the authority of the Druid King, the Ascendant Lord was able to gain the service of the Spirit of Mount Firesong and even merge with it to threaten the Systres with volcanic destruction.[12] Some Wyrd Covens also draw their power from the Earthbones, and revere nature and the elements.[13] In addition, Wardens are able to use nature magic to cause plants and fungi to grow rapidly. They can also call animals to come to their aid, and wield frost spells to combat their foes. Greenspeakers shape the environment into settlements such as villages and even cities. They enhance the growth of Graht-oak trees and branches to form furniture, weapons, and even housing called Pod-Homes.[14][15] Others such as Reachman Shamans or Daedra-worshipping Wyrd Covens may receive dark nature powers from Hagravens,[16] or Daedric Princes like Hircine.[17][18] Others still may gain power over the wilderness through pacts with nature spirits such as the Viridian Sentinel,[19][20] or were born with it such as the Wilderking.[21][22]
GalleryEdit
See AlsoEdit
- Nature Realm — A realm of spirits which exists in parallel with the physical world.
ReferencesEdit
- ^ Dringoth's dialogue in ESO
- ^ Varieties of Faith... — Brother Mikhael Karkuxor of the Imperial College
- ^ Carodus Oholin's dialogue in Oblivion
- ^ Nature's Fury quest in Oblivion: Knights of the Nine
- ^ Stormweaver's Cavort codex entries in ESO: Firesong
- ^ Loremaster's Archive - The Druid Circles of Galen — Laurel of the Stonelore
- ^ Systres History: Volume 1 — Trilam Heladren, Associate Dean of Eltheric History, University of Gwylim
- ^ Guild Magister Valessea's dialogue during Deadly Investigations in ESO
- ^ Belaigh and the Molmor — Sirino Hentor, Elder Historian
- ^ Draoife Storystone codex entries in ESO: High Isle
- ^ Legacy of the Bretons — Stefan Mornard
- ^ The Ivy Throne quest in ESO: High Isle
- ^ Vanus Galerion's dialogue in ESO
- ^ Dorinlas' dialogue in ESO
- ^ Warden class description in ESO
- ^ The Improved Emperor's Guide to Tamriel: Northern Bangkorai and the Mountains — Flaccus Terentius, 2E 581
- ^ Vernim Woods' loading screen
- ^ The Glenmoril Wyrd — Lady Cinnabar of Taneth
- ^ The Viridian Sentinel
- ^ Wyress Demara's dialogue during The Will of the Woods in ESO
- ^ Sumiril's Book
- ^ Sumiril's dialogue in ESO