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CellChanged

                CellChanged

        Type:   Movement

     Returns:   short

     Example:   if ( CellChanged == 1 )

     Scripts:   ajiraScript
                avSlaveHunter

Returns 1 for one frame when the player enters a cell (but not when they leave), or 0 otherwise. Often used to disable/enable objects once the player has left the area (so they don't appear immediately out of thin air or cause script errors/crashes).