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GetWeaponDrawn

                GetWeaponDrawn

        Type:   Object, Tribunal

     Returns:   short

     Example:   if ( GetWeaponDrawn == 1 ) 
                set sValue to ( "shat gro-shazog"->GetWeaponDrawn )
        
     Scripts:   BladeScript

Returns 1 if the calling actor has a weapon drawn ready to attack, or 0 otherwise.