This page or section is incomplete. You can help by adding to it. For more information, see the help files, the style guide, and this article's talk page. |
IntroductionEdit
Looking for some quick instructions without all the explanations? Here you go!
- Make sure to check out Quickstart Tools.
- Find discussion of specific mods over at Morrowind Mod:Mods.
Adding a ModEdit
- Download and unzip the mod to the Installers directory.
- By default Wrye Mash is set to look for this directory just inside the Morrowind folder.
- In Wrye Mash, Installers Tab
- Right-click the desired package and select Install.
- Perform a basic cleaning of the plugin.
- In Wrye Mash, Mods Tab
- Find the esp(s)/esm.
- Set the readme doc.
- Set the genre/group. [Optional]
- Check the readme.
- If there are multiple esps, are there rules about which should and should not be used?
- Does the mod change standard leveled lists? If so, you'll need to re-merge your leveled lists.
- Are there any comments on load order or conflicts?
- Are any third party mods or resources required?
- How do you get started playing the mod?
- In Wrye Mash, Mods Tab
- Set the esps modified date(s). [Optional]
- Set the right esp(s) to load.
- Merge leveled lists. [Optional]
- In Wrye Mash, Saves Tab
- Find the saves that you want to play and make them blue.
- Select non-blue savegame. It's details will appear in the right hand panel.
- Click at head of Masters list and select "Update".
- If any mods need to be renamed, do so.
- Click at head of Masters list and select "Sync to Load List". This should turn the list blue.
- Scroll over the list to see if it looks correct.
- Click "Save".
- Find the saves that you want to play and make them blue.
- Play game!