Exterior Test Cells are exterior regions (or "Oblivion:Worlds") that exist in the game's data files but are not part of gameplay. These are defined as worldspaces in the construction set. Interior Test Cells lists similar interior regions. These locations cannot be accessed in-game except through console commands. These worldspaces can be accessed by typing cow [editor ID] [coordinate 1,coordinate 2]
into the console.
EmptyWorldEdit
Form ID: 0000568F
This world consists of 4 cells, only one of which is not identified as Wilderness.
The world is not actually empty, but it is slightly unusual: the ground is transparent. NOTE: this is actually a blank version of Cyrodiil; it was used to make the alternative worldspaces for the separate towns and each Imperial district (including Prison and the Arcane University)
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
EmptyCell | 00005690 | (0,0) | empty | |
Wilderness | 0009097C | (-1,1) | empty | |
Wilderness | 0009097D | (-1,0) | empty | |
Wilderness | 0009097E | (0,1) | empty |
MQ15TestWorld3Edit
Form ID: 0000145B
This world consists of 44 cells, all of which are just identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
Wilderness | 000014BD | (-3,2) | empty | |
Wilderness | 000014BE | (-3,1) | empty | |
Wilderness | 000014BF | (-3,0) | empty | |
Wilderness | 000014C8 | (-3,-1) | empty | |
Wilderness | 000014CB | (-3,-2) | empty | |
Wilderness | 000014CC | (2,3) | empty | |
Wilderness | 000014CD | (1,3) | empty | |
Wilderness | 000014CE | (0,3) | empty | |
Wilderness | 000014D1 | (-1,3) | empty | |
Wilderness | 000014D2 | (-2,3) | empty | |
Wilderness | 000014D3 | (3,2) | empty | |
Wilderness | 000014D4 | (3,1) | empty | |
Wilderness | 000014D5 | (3,0) | empty | |
Wilderness | 000014D6 | (3,-1) | empty | |
Wilderness | 000014D7 | (3,-2) | empty | |
Wilderness | 00001680 | (2,-3) | empty | |
Wilderness | 00001681 | (1,-3) | empty | |
Wilderness | 00001682 | (0,-3) | empty | |
Wilderness | 00001683 | (-1,-3) | empty | |
Wilderness | 00001684 | (2,2) | empty | |
Wilderness | 00001685 | (2,1) | empty | |
Wilderness | 00001686 | (2,0) | empty | |
Wilderness | 00001687 | (2,-1) | empty | |
Wilderness | 00001689 | (2,-2) | empty | |
Wilderness | 0000168A | (1,2) | empty | |
Wilderness | 0000168B | (1,1) | empty | |
Wilderness | 0000168C | (1,0) | empty | |
Wilderness | 0000168D | (1,-1) | empty | |
Wilderness | 0000168E | (1,-2) | empty | |
Wilderness | 0000168F | (0,2) | empty | |
Wilderness | 00001690 | (0,1) | empty | |
Wilderness | 00001691 | (0,-1) | empty | |
Wilderness | 00001692 | (0,-2) | empty | |
Wilderness | 00001694 | (-1,2) | empty | |
Wilderness | 00001695 | (-1,1) | empty | |
Wilderness | 00001696 | (-1,0) | empty | |
Wilderness | 00001698 | (-1,-1) | empty | |
Wilderness | 00001699 | (-1,-2) | empty | |
Wilderness | 0000169A | (-2,2) | empty | |
Wilderness | 0000169B | (-2,1) | empty | |
Wilderness | 0000169C | (-2,0) | empty | |
Wilderness | 0000169D | (-2,-1) | empty | |
Wilderness | 0000169E | (-2,-2) | empty | |
Wilderness | 0000169F | (0,0) | empty |
TestAlanBearsEdit
Form ID: 0018AE30
This world consists of 6 cells, all of which are just identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
Wilderness | 0018AE32 | (1,1) | Leveled West Weald Bear | |
Wilderness | 0018AE33 | (1,0) | Leveled West Weald Bear | |
Wilderness | 0018AE34 | (0,1) | Leveled West Weald Bear | |
Wilderness | 0018AE35 | (0,-1) | 2 Leveled West Weald Bears | |
Wilderness | 0018AE36 | (-1,0) | Leveled West Weald Bear | |
Wilderness | 0018AE37 | (0,0) | 2 Leveled West Weald Bears + marker |
TestFortRuinsExtWarehouseEdit
Form ID: 00025E52
This world consists of 40 cells, of which 20 are not identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
CastleRuins01DoorSmall | 00024A85 | (1,0) | ||
CastleRuinsWallsOnly01 | 0002505E | (0,-1) | ||
Castle01TestRobertW | 00025E53 | (0,0) | ||
CastleRuins06DoorSmall | 00053368 | (2,-1) | ||
CastleRuins07DoorSmall | 00053369 | (2,-2) | ||
CastleRuins04DoorSmall | 0005336A | (1,-2) | ||
Castle02FortCaractacus | 0005336B | (1,1) | ||
Castle08DoubleStairsDoorLarge | 0005336C | (0,1) | ||
RuneStones01 | 0005336D | (-1,1) | Runestone testing area. Contains several Sidri Ashak Runestones and "Doom Stone 2"'s. | |
WallsRuins01 | 0005336E | (-1,0) | Ruin wall testing area. | |
CastleRuins02DoorLarge | 00053370 | (1,-1) | ||
Castle04RandomDoorLarge | 00053371 | (0,-2) | ||
TestArrangements03 | 000548B8 | (2,2) | ||
Castle03WizardsTower | 000548B9 | (1,2) | Testing area for different castle ruins. | |
CastleRuinsWallsOnly03 | 000548BD | (2,1) | Testing area for castle ruin walls. | |
Castle07FortGrief | 000548BE | (0,2) | Interior of a castle ruin. | |
CastleRuinsWallsOnly02 | 000548BF | (2,0) | ||
Castle06RandomDoorLarge | 0008E0A7 | (0,-4) | ||
Castle05RandomDoorLarge | 0008E0A8 | (0,-3) | ||
CastleRuins0506DoorSmall | 0008E0AB | (1,-3) |
TestGragtownEdit
Form ID: 00023ECF
This world consists of 2618 cells, of which 8 are not identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
TestSkingradCastle | 00023ED7 | (-1,0) | ||
thehill | 00023EDA | (0,0) | ||
TestCloudRuler | 000347FD | (8,2) | This area is the same area as BrumaTests. It's a replica of the Cloud Ruler Temple, except all doors are bricked off. | |
BrumaTests | 00034801 | (7,2) | The infamous Frostcrag Spire glitch takes you here. Mace of Doom is found here, as well as the house with the Sigil Stones. | |
TestJMRegion2 | 0008A0F1 | (25,2) | You start off inside a house, which turns out to be the house from TestJMRegion | |
TestJMregion | 0008A34D | (20,2) | Barren area. Has 1 house, with a nonfunctional door. | |
TestHackdirt | 000920D6 | (12,2) | Despite the name, it only contains an NPC named Dewey Decimal and several burn marks on the ground. | |
MiniMountain01 | 0009C46C | (7,4) | Just what you would expect: a miniature mountain |
TestHopeTreesEdit
Form ID: 0000CD21
This world consists of 25 cells, all of which are just identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
Wilderness | 0000CD22 to 0000CD3A (25 cells) |
(2,2) to (0,0) |
TestMattEdit
Form ID: 000AAAAA
This world consists of 88 cells, of which 13 are not identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
TestMattCathedral | 00000DBD | (-2,0) | ||
TestMattCastle | 00000DC0 | (-3,1) | ||
TestMattCenter | 00000F76 | (0,0) | ||
TestMattHouse | 0000FD95 | (-4,1) | ||
CastleWalls01 | 0000FD9C | (6,1) | ||
CastleTowers | 0000FD9E | (5,0) | ||
CastleGates | 0000FD9F | (5,1) | ||
TestMattSidewalk | 00010577 | (-5,0) | ||
TestWayshrine | 0002387F | (0,-1) | ||
TestMattGate | 00027252 | (1,-3) | ||
TestMattCloister | 00028BAB | (-2,-1) | ||
TestMattCobblestone | 0002AE83 | (-6,-1) | ||
TestStatues | 000462AB | (-5,-3) |
TestTreeEdit
Form ID: 0000CC48
This world consists of 24 cells, only one of which is not identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
Center | 0000CC5E | (0,0) |
TestWorldEdit
Form ID: 0002525F
This world consists of 65 cells, of which 7 are not identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
DeerPath | 0001CB5A | (-2,3) | ||
Hawkhaven02 | 00023233 | (0,0) | ||
Hawkhaven | 00025261 | (0,1) |
Hawkhaven appears to be an early development test of town layouts. The residents of Hawkhaven mostly consist of NPCs from other test cells such as the Fighting Dojo, and some of their dialogue consists of scripting explanations, like, "Talking to a merchant will present the Trade button, which will open the Trade window." Almost everything in the game can be accessed here; creatures, weapons, armor, quest items; even a few items that were created early on but cut from the game (such as Knight of Order armor). The Testing Hall can be accessed by entering one of the town's houses, specifically the one behind the player if they access Hawkhaven via Console Commands. Other buildings that can be accessed include the Trespass Warehouse and a prison test cell known as the "Crime Warehouse". Although there are other buildings including a chapel, their doors don't function, as they aren't connected to other cells. One NPC serves as a vendor with various services, and can be found just beside the door to the Testing Hall. There is also a guard (simply named "Guard") in full Imperial Legion armor (minus the shield) that will display typical city guard behavior. If any of the monsters from the nearby CreatureGrove approaches, he will attack. He will also arrest you if you commit a crime, and if you opt to go to jail, you will be locked up in the Crime Warehouse. You will also be brought just outside its front door if you choose to pay the fine instead. Hawkhaven can be accessed from the WarehouseTrespass and TestingHall interior test cells. |
|
CaldwynsDomain | 00025262 | (0,2) | ||
GoblinGrove | 00028635 | (-4,8) | ||
RatGrove | 0002864B | (-6,8) | ||
CreatureGrove | 0002864F | (-5,7) |
Contains a large variety of different non-leveled enemies, including Daedra, undead, regular animals, and Marauders. As soon as you enter the TestWorld, either via the console or via the Testing Hall, many of these creatures will immediately start fighting with each other. |
ToddlandEdit
Form ID: 00000858
This world consists of 360 cells, of which 2 are not identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
ToddTestForestTavern | 0000085A | (1,-1) | ||
ToddTestForest | 00000894 | (1,-2) |
ToddTestLand2Edit
Form ID: 00000879
This world consists of 42 cells, only one of which is not identified as Wilderness.
EditorID | FormID | Coord. | Name | Description |
---|---|---|---|---|
TestRender | 000018F0 | (0,0) | Hundreds of inter-connecting Chapels, all of which cannot be entered, and mostly underwater. |