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Oblivion:Mythic Dawn Agents

< Oblivion: NPCs(Redirected from Oblivion:Mythic Dawn Assassin)

This article is about the NPCs. For the class, see Mythic Dawn Agent (class).

A group of Mythic Dawn Acolytes

Mythic Dawn Agents are members of the Mythic Dawn cult and followers of Mankar Camoran. They are generally non-hostile; however, if you have already completed the quest Dagon Shrine, they will attack you upon sight until Light the Dragonfires is completed. These agents can mostly be found at the secret shrine located within Lake Arrius Caverns; there are some agents who pose as regular townsfolk within several of the cities.

Generic Mythic Dawn AgentsEdit

AssassinsEdit

These assassins are only encountered during the Tutorial quest and are all males. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood. They also have the chance to be carrying either a random potion and/or gold, and have a unique spell called Mythic Dawn Bound Armor which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a bound mace.

 
A male Mythic Dawn Assassin
Name Race Level IDs     Spells
Assassin Imperial 3 00017623 15 63
Bound Dagger
Mythic Dawn Bound Armor
Spark or Shock
00014a27 20
Mythic Dawn Bound Armor
00014a28
00017617
0001d0ee 25
00017620
000176db 30
00017619
00017618 35
Altmer 6 000950db 0 180
Bound Dagger
Mythic Dawn Bound Armor
0001e6ff 40
Mythic Dawn Bound Armor

Mythic Dawn AcolytesEdit

These acolytes are encountered in the Lake Arrius Caverns, and are all encountered as Imperials. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood. They also have the chance to be carrying either a random piece of food, scrolls, an enchanted ring, necklace and/or gold. They also charge into combat with a randomly leveled dagger, shortsword or mace. Alongside a Spark or Shock spell, some Acolytes may also cast a novice or apprentice leveled Shield spell and a Bound Dagger Lesser Power for 100 seconds.

 
A Mythic Dawn Acolyte
Name Level IDs       Spells
Mythic Dawn Acolyte 1 00027060   16 112
None
PC-5 (max=15) 00022e37   43 + (3+1.8)x(PC-6), PC=10-33 113 + 3.5x(PC-6) (max=162)
Spark or Shock
00022e3b  
00022e3c  
00022e3d  
00094e85  
00094e86  
00094e87  
00094e88  
00022c83  
PC-2 00022c84  

Mythic Dawn AgentsEdit

These agents can be encountered during the tutorial and also upon returning to Weynon Priory. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood, while also carrying randomly generated shoes. Mythic Dawn Agents have the chance of carrying a random ingredient, potion, poison and/or gold. They have a unique spell called Mythic Dawn Bound Armor which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a bound mace.

 
A female Mythic Dawn Agent
Name Race Level IDs       Spells
Mythic Dawn Agent Dunmer[b] PC+0 0017c457   43 + (3+1.8)x(PC-1), PC=5-28 113 + 3.5x(PC-1) (max=250)
Mythic Dawn Bound Armor
Imperial 0002f108  
Breton PC-2 0002f10a   38 + (3+1.8)x(PC-3), PC=7-34 188 + 3.5x(PC-3) (max=300)
Redguard PC-3 (min=3) 0002f10b   48 + (3+1.8)x(PC-4), PC=8-26 88 + 3.5x(PC-4) (max=250)
Breton PC-3 0002f10f   38 + (3+1.8)x(PC-4), PC=8-35 188 + 3.5x(PC-4) (max=300)
Breton[a] 1 00033e8e   0 122
^aThis Mythic Dawn Agent is encountered dead.
^bThis Mythic Dawn Agent is not found in game.

Mythic Dawn GuardsEdit

These guards are mainly encountered at the shrine situated in the Lake Arrius Caverns. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood, while also wearing randomly generated shoes. Mythic Dawn Guards also have the chance to be carrying random enchanted jewelry, scrolls, poison, potions, and/or gold, while most have a unique spell called Mythic Dawn Bound Armor which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a bound mace.

 
A Mythic Dawn Guard
Name Race Level IDs       Spells
Mythic Dawn Guard Bosmer PC-1 0001f14b   38 + (3+1.8)x(PC-2), PC=6-29 113 + 3.5x(PC-2) (max=250)
Mythic Dawn Bound Armor
Spark or Shock
Imperial[a] PC+0 00022ef5   43 + (3+1.8)x(PC-1), PC=5-28 113 + 3.5x(PC-1) (max=250)
Mythic Dawn Bound Armor
Nord[a] PC+1 00022ef6   53 + (3+1.8)x(PC+0), PC=4-22 88 + 3.5x(PC+0) (max=250)
Imperial PC-2 00027047   43 + (3+1.8)x(PC-3), PC=7-30 113 + 3.5x(PC-3) (max=250)
Dunmer 00027048  
00094e81   38 + (3+1.8)x(PC-3), PC=7-34
Altmer 00094e82   33 + (3+1.8)x(PC-3), PC=7-34 238 + 3.5x(PC-3) (max=350)
00094e83   38 + (3+1.8)x(PC-3), PC=7-30
Imperial 00094e84   43 + (3+1.8)x(PC-3), PC=7-30 113 + 3.5x(PC-3) (max=250)
00097caf  
Mythic Dawn Bound Armor
Spark or Shock
Dunmer 00097cb0   38 + (3+1.8)x(PC-3), PC=7-34
Mythic Dawn Bound Armor
Altmer PC-3 00097cb1   38 + (3+1.8)x(PC-4), PC=8-31 238 + 3.5x(PC-4) (max=350)
Imperial PC-2 00022c82   43 + (3+1.8)x(PC-3), PC=7-30 113 + 3.5x(PC-3) (max=250)
None
00022c85  
Imperial [b] 1 0017ccff   0 125
^aThese Mythic Dawn Guards are encountered during the quest, The Path of Dawn.
^bThis Mythic Dawn Guard is encountered dead.

Other Generic AgentsEdit

There are also some other variants of Mythic Dawn Agents which do not fall into a specific category, such as the Mythic Dawn Leader and Storeroom Guard. Both can be found at the shrine situated in the Lake Arrius Caverns. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood, while also wearing randomly generated shoes. Both variants have a chance to be carrying some gold, whereas the storeroom guard carries the key to the storeroom and may also carry a leveled scroll. Both also have a unique spell called Mythic Dawn Bound Armor which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a bound mace.

Name Race Level IDs       Spells
Mythic Dawn Leader Dunmer PC+0 (min=10) 0002f101   43 + (3+1.8)x(PC-1), PC=5-28 113 + 3.5x(PC-1) (max=250)
Mythic Dawn Bound Armor
Mythic Dawn Storeroom Guard Imperial PC+2 00026fc9   43 + (3+1.8)x(PC+1), PC=3-26 113 + 3.5x(PC+1) (max=250)

Named Mythic Dawn AgentsEdit

Sleeper AgentsEdit

Not all Mythic Dawn agents are dressed in the typical cultist garb. A large number walk among the general population across Cyrodiil and are indistinguishable from normal citizens. From there they are able to keep tabs on the goings-on in the cities and help progress the opening of even more Oblivion Gates outside major cities and settlements. However, after the completion of Dagon Shrine, these agents will attack you on sight, until Light the Dragonfires is completed.

Member Location Description
Astav Wirich Imperial City A Breton agent who appears during the related quest.
Cingor Leyawiin A Bosmer agent and also member of the local Fighters Guild.
Else God-Hater Skingrad A Nord agent who resides at the local inn in Skingrad.
Eugal Belette Chorrol A Breton agent and new resident within the city of Chorrol.
Hans Black-Nail Bravil A Nord agent employed as a smith within the halls of Castle Bravil.
Isolde Anvil A Redguard agent disguised as a pirate at The Fo'c's'le.
Jearl Bruma A Redguard spy who appears during the related quest.
Marguerite Diel Imperial City A Breton agent who appears after the related quest.
Ranaline Bravil An Altmer agent employed as a cook at The Lonely Suitor Lodge.
Saveri Faram Bruma A Dunmer spy who appears during the related quest.
Styrbjorn Imperial City A Nord agent who appears after the related quest.
Tanasa Arano Cheydinhal A Dunmer agent employed as a charwoman at Riverview.
Tolisi Girith Cheydinhal A Dunmer agent employed as a maid at Riverview.
Ulen Athram Imperial City A Dunmer agent who hides his secret from even his own wife.

Other AgentsEdit

Member Location Description
Raven Camoran[a] Sunken Sewers, Paradise An Altmer agent, and also the son of Mankar Camoran.
Ruma Camoran[b] Lake Arrius Caverns, Paradise An Altmer agent, and also the daughter of Mankar Camoran.
Harrow[b] Lake Arrius Caverns A Dunmer agent, and also warden, situated at the Shrine of Dagon.
Doorkeeper Lake Arrius Caverns An Imperial agent stationed outside the Mythic Dawn headquarters.
Eldamil[c] Paradise An Altmer agent, and former chief lieutenant, in the Forbidden Grotto.
^aWill attack on sight unless you choose to meet the sponsor yourself.
^bWill not attack unless you release the prisoner or Steal the Mysterium Xarxes in the Dagon Shrine quest.
^cWill help you out during the quest Paradise.

DialogueEdit

Many Mythic Dawn agents share a number of dialogue lines. While in Lake Arrius Caverns, members will greet you with:

"How can I serve you, brother/sister?"
Mankar Camoran
"The Master is preaching in the Shrine as we speak! Hurry, you should not miss the chance to hear the Master's words!"
Mysterium Xarxes
"You should complete your initiation before we speak any further of that."
Mehrunes Dagon
"We have been preparing for the coming of Lord Dagon for many years. You come to us at a fateful time. The Master has promised us that the Time of Preparation is almost over! The Time of Cleansing is almost here!"
Time of Cleansing
"You should complete your initiation before we speak any further of that."

During Mankar's sermon, they will instead say:

"Shh. The Master is speaking!"

During the sermon itself you will hear them exclaim:

"Praise be!"
"So sayeth Lord Dagon. Praise be."

Once it is over, they will encourage you to kill Jeelius:

"Slay the sacrifice. Lord Dagon thirsts for blood."

Hesitating will net you:

"Your blood will satisfy Lord Dagon just as well as the prisoner's. It will be our honor to spill your blood for Him, if you choose that path."

If you then perform the sacrifice, they will warmly greet you:

"Welcome, brother/sister. You are one of the Chosen now."
Mankar Camoran
"The Master knows the secret mind of Lord Dagon. He speaks with Him and teaches us from His holy book, the Mysterium Xarxes. You are fortunate indeed, to have heard the Master preach at your initiation!"
Mysterium Xarxes
"Lord Dagon wrote it with his own hand, and gave it to the Master as a sign of His favor. None but the Master may touch it or read from it. You were fortunate to have heard the Master read from its sacred pages."
Time of Cleansing
"It is very near, don't worry. We await only the Master's word before we throw open the gates to Oblivion. When Lord Dagon Himself walks the earth, our victory will be complete. He will rule over Tamriel and the Mythic Age will be restored."

HellosEdit

"Greet the new day, brother/sister." (to each other)
"Dawn is breaking."

CombatEdit

"The Dawn is breaking!"
"The time of Cleansing is almost here!"
"Lord Dagon will welcome your soul in Oblivion!"
"You are weak, like the gods you pray to!"
"Be glad you will not live to see the day Lord Dagon walks the earth."
"Only the Chosen will survive the Cleansing."
"Paradise awaits me." (upon death)
"I do not fear death." (upon death)

ConversationsEdit

When in Lake Arrius Caverns you may overhear Mythic Dawn members conversing among themselves:

Conversation 1 Conversation 2 Conversation 3
Question ""When will the Master order the Cleansing to begin? Everything is ready. The door is unlocked. We just need to throw it open for Lord Dagon to enter." "I hear that everything is ready for the Cleansing to begin. Sister Orla has seen the gate citadels. Lord Dagon is mustering His finest troops." "I can't find Brother Jerrol. I need something out of the storeroom. Have you seen him?"
Answer "Patience. We will see Lord Dagon walk the earth with our own eyes. Nothing can stop us now." "It will be glorious when the smoke of the burning cities rises to blind the eyes of the false gods! Their reign over Tamriel is almost over." "He's never around when you need him. And he never attends services anymore. If he's not careful, he may find himself on the altar one day soon."

Related QuestsEdit

NotesEdit

  • The Mythic Dawn agents attack due to a 100 point faction-wide decrease in disposition when you steal the Mysterium Xarxes. At the end of the quest, Light the Dragonfires, the disposition drop is reversed. Therefore, any agents who survive the main quest will no longer be hostile.
    • Using a combination of Charm, Speechcraft, and/or 100% Chameleon, you can raise an agent's disposition to prevent them from attacking you. Conversely, by deliberately lowering their disposition you can provoke these agents to attack you well before stealing the Mysterium Xarxes.
  • You may also encounter trouble with the sleeper agents before the quest, Dagon Shrine. If you're traveling to Cloud Ruler Temple with both Martin and Jauffre during the Weynon Priory quest and you enter a town where a Mythic Dawn sleeper agent is located, they may attack and kill the agent.
  • It is possible to identify the sleeper agents before completion of Dagon Shrine. Generally agents have some Mythic Dawn paraphernalia in their house, such as a robe or one of the Mythic Dawn Commentaries volumes. If you leave Lake Arrius Caverns immediately after talking to the doorkeeper, and engage conversation with a townsperson who is an agent, they will say "Greet the new day, brother/sister", but will still have the normal dialogue options available.