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Oblivion:Narfinsel

< Oblivion: Places: Ayleid Ruins
OB-mapicon-AyleidRuin.png
Ayleid Ruin:
Narfinsel
(view on map) (lore page)
# of Zones 1
# of Welkynd Stones 12
# of Varla Stones 0
Occupants
Monsters
(1 boss-level Monster)
Important Treasure
1 boss-level Ayleid Coffer
Console Location Code(s)
NarfinselExterior, Narfinsel
Region
Great Forest
Location
Just north of Molag Bal's shrine, which is due east of Weatherleah
Narfinsel

Narfinsel is a small Ayleid ruin between Chorrol and Skingrad containing monsters. It contains only one zone, Narfinsel.

NotesEdit

  • It is possible that the dungeon's boss monster will be killed by the gas traps located in the boss area before you can even reach it.
  • The Gas Room trap in this dungeon does not function properly, as the grate does not expel any poisonous gas once the walls rise.
  • Narfinsel also appeared in ESO.

ExteriorEdit

 
Key to Maps
 
Map of Narfinsel, Exterior

Zone 1: NarfinselEdit

 
Narfinsel

After descending the two sets of stairs at the entrance, you will arrive in a small chamber with alcoves built into the walls and two exits out. In one of the alcoves is an Ayleid cask, and the chamber is patrolled by one monster enemy guarding the loot. The southeast exit in this chamber accesses the boss area, but is initially obstructed by the gate at E, which is opened by a pressure pad on the opposite side of the gate. Thus, your only option currently for further exploration is the southeast exit.

The southwest exit leads to a three-way intersecting hall, with an Ayleid cask in its center. At this intersection, you can access the remainder of the ruin, separated into three distinct sections.

  • The gate immediately facing you upon entering the intersection leads only into a small room with one Ayleid cask and a monster enemy.
  • The gate at your left accesses a northeast section of the dungeon with two chambers. The closer chamber features a malfunctioning Gas Room trap, D (see Notes for information regarding its behavior), and four Welkynd stones perched high up on pedestals. Use arrows or target spells to knock them off. The farther chamber contains another Ayleid cask and a trio of monster enemies.
  • The gate to your right leads to the majority of this dungeon's treasures, including the Ayleid Coffer (B), as well as the remainder of the creatures that haunt its halls. The initial hall you enter in this section contains three monsters, two Ayleid casks, and eight Welkynd stones. A hallway at the end of this chamber contains two more casks and accesses this ruin's boss area. This chamber contains numerous gas traps (C) in addition to the boss enemy and Ayleid coffer. Once you have slain the boss and gathered the treasure, you can activate the pressure pad to open the gate at E and easily return to the ruin's exit.

Occupants:

  • 1 boss-level Monster in the gas trap room at location A on map
  • 8 Monsters

Treasure:

Traps:

Doors and Gates:

  • There is one door (at Out) in/out of this zone, leading outside
  • 1 Iron Gate at E (opened by activating the pressure pad marked on the map as a cyan dot)