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Oblivion:Newt Cave

< Oblivion: Places: Caves
OB-mapicon-Cave.png
Cave:
Newt Cave
(view on map)
# of Zones 3
Occupants
Monsters
Console Location Code(s)
NewtCaveExterior, NewtCave, NewtCave02, NewtCave03
Region
Nibenay Basin
Location
West bank of the Corbolo River, south of the Yellow Road
Newt Cave

Newt Cave is a medium-sized cave northeast of Bravil containing monsters. It contains three zones: Newt Cave, Newt Cave Chapels of Light, and Newt Cave Breezeways.

NotesEdit

ExteriorEdit

 
Key to Maps
 
Map of Newt Cave, Exterior
  • The exterior is located at coordinates: Tamriel 24, 0
  • This location's map marker (M on map) is named Newt Cave (editor name NewtCaveMapMarker). The entrance door is SSW of the marker, 30 feet away.
  • 0-3 Mud Crabs are near the entrance
  • 2 Wilderness Creatures (Hills variety) are near the entrance
  • The following plants can be found near the entrance: 11 Bergamot plants, 2 Flax plants, 2 Lady's Smock plants, 3 Lavender plants, and 7 Monkshood plants

Zone 1: Newt CaveEdit

 
Newt Cave

Newt Cave is fairly unremarkable and filled to the brink with Monster enemies. However, the healthy amount of minor loot chests, all with a solid chance of enchanted equipment, makes for a profitable trek and the cave is quite easy to navigate. The first room hosts a single enemy and a three-way intersection. For the most complete exploration, choose the southwestern tunnel and jump down the hole there, which will only cause minimal health damage. Fight past the enemy in the room you drop into and press on south into a room where another enemy guards a minor loot chest. After a long corridor you will arrive in a room with many Cairn Bolete and Wisp Stalk plants, as well as two enemies and a locked minor loot chest. From here the northeastern tunnel will take you back to the first room, so once you get there head north. This takes you to a section of the cave with two small rooms, each hosting an enemy and a minor loot chest. In the final one you will also find the door (C) to the next zone, Newt Cave Chapels of Light.

Occupants:

Treasure:

Doors and Gates:

Zone 2: Newt Cave Chapels of LightEdit

 
Newt Cave Chapels of Light
 
The partial skeleton of a baby

The Chapels of Light is almost entirely linear. Upon entering from door C, pry open the nearby chest and proceed to the next room, this time for a locked chest guarded by mud crabs. The next chamber hosts another enemy, a minor loot chest and three paths are available although two of them lead to dead ends. The eastern one leads to a small alcove with a minor loot chest, while the northern path leads to a room with an enemy, a minor loot chest and the remains of an unlucky adventurer, still holding an iron war axe and a leather shield. The partial skeleton of a baby can also be found nearby. The southern path leads down to the door at D, the entrance to Newt Cave Breezeways. Along the way you will face another enemy and find two minor loot chests.

Occupants:

Treasure:

Doors and Gates:

Zone 3: Newt Cave BreezewaysEdit

 
Newt Cave Breezeways
 
The drunken goblin

This zone is the most complex part of Newt Cave, but only because it demands a lot of backtracking if you want to explore it fully. After entering from door D, you will find yourself in a large room with a minor loot chest and multiple paths available. The eastern path leads to two chests and up to three enemies while the southeastern path leads to three rooms. The first of these hosts an enemy and a minor loot chest, the second just a chest while the third hosts two enemies and two chests. The last path leads to a southwestern area with two chests and two Dead Goblins, one of them seemingly dead from an overdose of beer (E).

Occupants:

Treasure:

Doors and Gates:

Other:

  • 2 Dead Goblins (may carry a lockpick) at locations E on map