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Oblivion:Random Oblivion World 5

< Oblivion: Places: Planes of Oblivion
Oblivion World:
Random Oblivion World 5
(lore page)
# of Peripheral Towers 0
# of Non-Random Caves 0
Important Treasure
Console Location Code
Worldspace: OblivionRD005
Fixed Gate
Random Oblivion Gate (after Find the Heir)
Random Oblivion World 5

Random Oblivion World 5 is a small-sized World, and one of seven randomly chosen Oblivion Worlds.

This is one of seven random Oblivion Worlds, and can only be entered from a random Oblivion Gate. The main tower in this world is one of the five random Sigil Keeps. This is the smallest of the Oblivion Worlds, in particular because it doesn't have any peripheral towers.

There are two possible entrances to this world, one in the northwestern corner, and the other on the eastern side. See here for details on what happens if you decide to use both gates. From either gate, you can just follow the path in front of you towards the one visible tower, negotiating a series of enemies and traps along the way. The random Oblivion Cave can provide a shortcut when entering from the southeastern gate but are otherwise optional.

ExteriorEdit

 
Key to Maps
 
Random Oblivion World 5
 
World 5's NW entrance (facing E)

When entering from the gate at OG(1), you can bypass the entire map by working your way behind the gate, heading south, and jumping/swimming/running across the lava at its narrowest point. From here you can work your way up the slope and across the rocks and reach the entrance (C) to the main tower directly.

Should you wish to follow a more traditional route, you will be faced with a tricky first section, which hosts up to 4 Daedric enemies and 13 Land Mine traps (m) as well as a Fleshy Pod. You can however avoid most of the mines by jumping up the hill to the south and following it east. Past two Claw Traps (s) and two Fire Turret traps (f) is a Fleshy Pod and an intersection.

Heading east leads you past another Fleshy Pod to a hill just above the entrance (A) to the random cave system Nether Tunnels and eventually to the second gate at OG(2). Heading southwest instead takes you past two more Fire Turret traps (f), another Claw Trap (s) and three enemies until you reach both the second entrance to the Nether Tunnels (B) and the entrance (C) to the main tower, which is flanked by two Magicka Essences (me).

If you instead enter from the gate at OG(2) you have two options. The first is to head north to the entrance (A) to the Nether Tunnels, which is guarded by two enemies, and then emerge in front of the main tower's entrance at C. Alternatively you can follow the western path clockwise, negotiating four enemies, five Fire Turret traps (f) and a claw gate (s) until you reach a ruined bridge in front of the main tower. On top of it are a Dremora Archer and a Blood Fountain (b), while another Fire Turret trap (f) guards the southeastern approach to the main tower.

An entirely optional set of islands to the south can be accessed by heading west from the broken bridge and then following two walkway bridges. The first island hosts a hanging Fleshy Pod while the second, which is reached by a stepping stone walkway with three land mines (m), hosts two Daedra and another Fleshy Pod.

Occupants:

Treasure:

Plants:

Traps:

Doors and Gates:

Other:

  • 1 Blood Fountain at location b on map
  • 2 Magicka Essences at me

Nether TunnelsEdit

This zone is entered via door A and exited via door B. It consists of 2-3 random Oblivion Caves, selected from the 21 possible presets.

Tower PortalEdit

This world's Sigil Keep is entered from door C and is a randomly selected tower from one of the 5 possible presets.