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Quick Summary: written by Enodoc, checked by Likelolwhat
Quest Stages: written by Jeancey, checked by Likelolwhat |
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Quick WalkthroughEdit
- Talk to Ufa.
- Find the guards loyal to Captain Dakhir.
- Talk to Niha at the tavern.
- Talk to Razin at the Mages Guild.
- Find Niha at the Drowsy Owl.
- Go to the palace.
- Signal the resistance.
- Talk to Ufa.
Detailed WalkthroughEdit
On the Tail of a TraitorEdit
Talk to Ufa the Red Asp. He needs to identify the traitor who let the Seventh Legion into the city, but he needs your help:
- "You've been a great boon to the resistance. Once we have the traitor in our hands, we'll have all the pieces we need to assault the Seventh Legion."
- How will we find the traitor, then?
- "The captain's men know how to find him, but I don't know where these men are, or if they're still among the living. They won't work with me, but may consider you an ally.
You must find them before the Imperials do." - How will I do that?
- "Seek Aishah, Nahsirih, and Runid. Their peril is our opportunity. I'm sure they'd rather work with us than with the Imperials.
Ask about, search houses, but above all, be discreet." - I'll find them.
As suggested, you need to ask around. Your quest markers will point to townsfolk who may have information, and each of them has a lead on one of people who caught the traitor, however, you may skip this step entirely if you already know where they are.
Runid is located at his home in southern Hallin's Stand, next to the Desert Sun Woodshop. The door has a simple-level lock and he will be inside praying for an end to the occupation.
- "You don't look like one of the Seventh Legion. Why have you come?"
- What do you know about the traitor to Hallin's Stand?
- "He's in hiding, the rat. He is named Maradem.
You'll have to find a way to lure him out into the open if you wish to find him." - Where can I find him?
- "I'm not sure where he is now. If I knew that, I'd be after him myself, wouldn't I?"
Aishah's house is in central Hallin's Stand, right next to the market. The door is not locked, but Aishah herself is already dead within, her throat slit.
Nahsirih is in a tea house on the north side. The door is guarded by a patrolling Imperial Sentry, which may make entering difficult as they can see through any disguise. Nahsirih is sitting in the left back corner.
- "I wondered if someone would find me, before they finished me off."
- What do you know about the traitor of Hallin's Stand?
- "He's a womanizing piece of scum who'd sell his own mother to make a few coins. Ask at the tavern for Niha, his latest courtesan. She'll tell you where he is.
I should've slit his throat when I had the chance." - Where can I find him?
- "Well, he wasn't there when I last checked, but it's been several hours now ... There's a tavern he's gone to before to meet his latest mistress. Check there."
Once you have the traitor's identity and how to get at him, head to tavern. Niha, the courtesan, is afraid for her own future if she betrays her client:
- "Hm. Not my usual type, but business is slow. What can I do for you?"
- I'm looking for Maradem. Do you know him?
- "Perhaps. Many know Maradem. Not many will admit to it.
I've met him once or twice, but I don't know where he is now." - I need to find him. Can you help?
- "Do you know what would happen to me if I betrayed Maradem? Or any of my contacts?
No, I can't help you. Now go away, before someone sees us talking."
When you exit out of dialogue, Ufa will appear.
- Ufa the Red Asp: "You have little choice, Niha."
- Niha: "Ufa! You're alive?"
Talk to Ufa.
- "Niha will help, for the good of us all.
But I understand her fear. We must be cautious on her watch. If anyone suspected her involvement, that would mean her end." - So what do we do?
- "We still need information from the wretch. Fortunately, I know of a simple way to extract it.
Across the way lies the Mages Guild. Talk to a man named Razin. Ask him for his specialty; it's a potent sedative only he makes." - Then what?
- "I'll set a trap for Maradem, with my dear Niha's help. Once you have the powder, take it to The Drowsy Owl Inn upon the hill and get the rest of the details from her.
You can see your destination from here, if you need to get your bearings."
Springing the TrapEdit
Time to catch a traitor. The Mages Guild is right across from the tavern. Razin is upstairs.
- "Something I can help you with? I'm rather preoccupied, so make it quick."
- I need some of your "specialty."
- "I've no idea what you're talking about. I'm just a simple apothecary, friend."
- Ufa sent me.
- "The rogue! Sometimes I wish the Imperials did find him!
Here's your powder. It'll paralyze in a matter of moments after being ingested. Take care you don't breathe it in."
Sedative in hand, make your way to The Drowsy Owl inn, to the northwest. Niha is waiting for you just to the left as you enter, behind the bard.
- "Have you got everything you need?"
- Yes, right here.
- "There's a bottle of wine in the alcove for you, though I've no idea what you'll do with it.
I'll serve it to Maradem, and then you and Ufa can do what you must. But after that, I'll have no part in what comes."
Spike the wine Niha indicated, which is on the bar in front of the alcove under the stairs. Niha will take the wine to Maradem in the back room. Within moments he will feel the effects, so question him.
- "Who are you? What have you done with Niha? What was in that wine?"
- I'll ask the questions. Where is the grandeya?
- "How dare you ... whoa. What's happening to me? Did you poison me?
Please, give me an antidote! I'll tell you anything!" - Then answer my question.
- "She's in front of the palace! I have the key for the stocks, but they guard her exceptionally well!
They'll execute her within the week. That's all I know! Now please, give me the antidote! I'll give you the key!"
Ufa will arrive and instruct you to take the key from Maradem's paralyzed body. When you have it, leave the inn and go south. The grandeya is in the stocks right in front of her own palace. Unlock her bonds and she will tell you that it's finally time to start the revolution in earnest, by lighting the watchtowers on either side of the palace. This is the signal her people wait for.
Go to the top of the watchtowers, which contain no opposition, and light the signal fires. As you do so a crowd of resistance fighters will gather behind the grandeya, cheering you on. When you're done Ufa will be at the top of the steps to the palace doors.
- "It's time!"
- Where are the rest of your people?
- "They ready themselves for battle. We will hold the palace while you take out the Imperial within.
We must all move quickly." - What about the grandeya?
- "She is in no shape to fight. I can't imagine what tortures she must have endured under the Imperials' reign.
You are our symbol, friend. Our symbol of freedom."
You will receive Hallin's War Belt, a lot of exp and gold, and the final quest to liberate Hallin's Stand will be available: The Shifting Sands of Fate.
NotesEdit
- Despite being in locations that are accessible at all times, the captain's men won't exist in the city before starting the quest.
- Despite having to break into Runid's home, he doesn't appear bothered by it when speaking with him.
- If you find and talk to Nahsirih and Runid first, you do not need to go find Aishah's body; you have enough information to find Niha and the quest step will reflect this.
- The objective to get the key from Maradem is illogical considering Captain Dhakir gave you the key to the grandeya's stocks in the previous quest. It is however removed from your quest items for some reason at the end of that quest.
Quest StagesEdit
A Thirst for Revolution | |
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Finishes Quest | Journal Entry |
Aishah, Nahsirih, and Runid caught the traitor after he opened the gates to the Imperials, but it was too late. Now, these guards are hiding somewhere in the city. I need to find them.
Objective: Find Captain Dhakir's Men
Hidden Objective: Find Aishah
Hidden Objective: Find Nahsirih
Hidden Objective: Find Runid
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According to the soldiers who caught the traitor, Maradem is in hiding. The only way to root him out would be to use one of his vices - beautiful women. I should speak to Niha, the courtesan the soldier mentioned. Objective: Talk to Niha at the Tavern
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The courtesan was at first unwilling to set a trap for the traitor, but she was startled to see Ufa alive. I should speak to him and see what he thinks we should do next.
Objective: Talk to Ufa the Red Asp
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Ufa said to prevent bloodshed, we should incapacitate the traitor Maradem before confronting him. He said I could find the means for that at the Mages Guild by speaking to a man named Razin.
Objective: Get a Sedative from Razin
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I've obtained the paralyzing powder from the apothecary. I should take it to the Drowsy Owl Inn, where Niha works.
Objective: Talk to Niha at The Drowsy Owl Inn
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Niha told me to lace a special bottle of wine with the powder I've brought, so she can serve it to the traitor.
Objective: Drug Maradem
Objective Hint: Drug the Wine
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Now that the courtesan has served the traitor the paralyzing agent, I should question him.
Objective: Question Maradem
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I've gotten all the information I can out of the traitor. Ufa's just arrived - I should see what he plans to do next.
Objective: Wait for Ufa to Arrive
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Now that the poison's paralysis has taken full effect, Ufa asked me to search Maradem for any information to use.
Objective: Search Maradem
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With the key to the stocks I'll be able free the grandeya from her bonds in front of the palace. I should go there immediately.
Objective: Go to the Palace Grounds
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With the key to the stocks I'll be able to free the grandeya from her bonds in front of the palace.
Objective: Free Grandeya Nuwarrah
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The grandeya, free but weak from her captivity, asked me to light the signal fires atop the two watchtowers to call the citizens to arms.
Objective: Light the Watchtowers
Hidden Objective: Light the Watchtower
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I've lit the watchtowers, and now the people of Hallin's Stand are ready. Ufa is here as well. I should speak to him to find out how he wants to proceed.
Objective: Talk to Ufa the Red Asp
Objective: Talk to Ufa the Red Asp
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) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.