Celestial Rifts are glowing portals that appear at set locations in Lower Craglorn with a difficulty level intended for group completion, and function somewhat similarly to Dark Fissures. When activated, a number of enemies appear. If you defeat this wave a new one will spawn, including a few minibosses. A boss will be spawned after both waves are cleared. Defeating all these enemies will reward you with a small amount of loot, with potential rewards including intricate gear, Ancient Sandstone, and weapon poisons. Typically you will also find a superior or epic overland set piece, commonly a weapon[verification needed — see talk page], as loot from the final boss.
Known locations of Celestial Rifts can be found by searching for them on our ESO Map.
EnemiesEdit
The types of enemies spawned vary by the part of Lower Craglorn they are found in. In the western Belkarth Region, they will be related to the Anka-Ra and The Warrior. In the eastern Elinhir Region, they will be related to atronachs and The Mage.
Upper Craglorn rifts have a random chance of either using Belkarth or Elinhir Region enemies. The group initially found at the portal will determine which will continue to appear and which boss will appear at the end.
Elite EnemiesEdit
- Air Atronachs (Elinhir Region)
- Anka-Ra Archers (Belkarth Region)
- Anka-Ra Sentinels (Belkarth Region)
- Anka-Ra Swordsmen (Belkarth Region)
- Flame Atronach (Elinhir Region)
- Spellfiends (Elinhir Region)
Champion EnemiesEdit
- Frost Atronach (Elinhir Region)
- Storm Atronach (Elinhir Region)
BossesEdit
- Allomuga the Unstoppable (Belkarth Region)
- Macharus the Defiler (Elinhir Region)
NotesEdit
- Unlike the rifts in the Belkarth and Elinhir Regions, rifts in Upper Craglorn are always active, with enemies present around the portal, removing the need to activate them manually to start the events.