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Zone:
Craglorn
(view on map) (lore page)
ON-icon-Craglorn.png
Neutral
Zone Story Quests 8
Wayshrines 11
Delves 11 +7
Points of Interest 5
Striking Locales 11
Set Stations 2
Group Dungeons 2
World Bosses 15
Skyshards 18
Player Hub
Belkarth
Notable Treasure
Craglorn Antiquities
Regions
Lower Craglorn, Upper Craglorn
Location
Northeastern Hammerfell
Loading Screen
Loading screen
Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar.
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Craglorn

Craglorn is a region situated in northeastern Hammerfell between Bangkorai and Cyrodiil. The zone can be entered at any level via the gate in Bangkorai, and it is also possible to travel to Craglorn via cart from the Alliance capital cities, Elden Root, Mournhold, and Wayrest. The main storyline revolves around the disappearance of the constellations from the sky.

Originally designed as a Veteran-only 4-player Adventure Zone, Craglorn was overhauled in the One Tamriel update and is now a hybrid zone containing both solo and group content, open to players of any level. Areas involved with the zone's main storyline can all be tackled solo, as can the majority of the overworld. "Group Areas" are denoted with a plus sign on the world map and are aimed at groups of 2 to 4. Craglorn also contains several 12-player trials, as well as the 4-player Dragonstar Arena.

Craglorn is split into three regions. Lower Craglorn comprises the two in the south of Craglorn, centered on the town of Belkarth. Upper Craglorn lies to the north, with the town of Dragonstar at its western end. Access between Upper and Lower Craglorn is by a rocky pass in the west, or through a sundered Iron Orcs barricade in the east.

Craglorn is the only location in all of Tamriel where the rare ore nirncrux can be harvested, which is used in the crafting of weapons and armor with the nirnhoned trait.

PlacesEdit

DelvesEdit

Group DelvesEdit

Delves in Craglorn with a + icon are Group Delves, which are instanced and aimed at groups of 2 or more.

Points of InterestEdit

Places with a plus sign + on the icon are designed for groups of 2-4 players.

The following Points of Interest do not count towards Zone Completion:

Striking LocalesEdit

Places with a plus sign + on the icon are designed for groups of 2-4 players, containing large groups of monsters and a boss monster of tier 3.

Set StationsEdit

Group DungeonsEdit

Trials and ArenasEdit

World BossesEdit

These locations were originally listed as Group Events, but now function similarly to normal World Bosses.

Anka-Ra Burial Sites
Iron Orc Nirncrux Mines
Magical Anomalies

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

Event HubsEdit


Craglorn also contains several locations from The Elder Scrolls V: Skyrim that are otherwise unnamed (and in some cases, inaccessible) in ESO. These locations are documented at Out-of-Bounds Locations in Craglorn.

QuestsEdit

When Craglorn was originally released, everything was scaled to require a group of 2-4 players. However, since the One Tamriel update, all of the actual Main Story Quests of the zone have been reduced in difficulty and are now designed to be tackled solo. All these quests' boss-type monsters reduced from tier 2 or tier 3 (normally group-level bosses) to tier 1, equivalent to a Delve boss in normal zones, and reduced numbers in the groups of normal monsters. Exceptions are The Shattered and the Lost and The Corrupted Stone, which remain designed for groups (or at least for players capable of soloing World Boss level monsters), but these quests are now optional rather than compulsory.

All other side quests remain aimed at groups of 2-4 players, with the exception of The Gray Passage, Iron and Scales, and Taken Alive: these three take place in areas that were required for the Main Story Quests, and thus their difficulty has similarly been reduced to solo levels. Also, the three one-time sidequests in Lower Craglorn (Gem of the Stars, Message Unknown and Strange Lexicon) could be regarded as easily soloable, since although all three take place in Group Delves, none of them require killing the delve boss (a tough tier 2 designed for groups of 2-4).

Quest MapEdit

Craglorn
The Star-Gazers
The Corrupted Stone
The Warrior's Call
Elemental Army
The Shattered and the Lost
The Missing Guardian
Slithering Brood
The Serpent's Fang
A Leaf in the Wind
Holding Court
Dawn of the Exalted Viper
The Time-Lost Warrior

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests will be offered.
     
Denotes a quest which is part of the main chain.
     
Denotes a quest which is required for Craglorn Completist.
     
Denotes a quest which is required for Celestial Investigator.
     
Denotes a quest which is required for Serpents and Secrets.
     
Denotes a pointer quest which is part of the main chain.
     
Denotes a pointer quest which is on an alternate path.

The Celestial Threat Story QuestsEdit

Celestial InvestigatorEdit

Serpents and SecretsEdit

Lower Craglorn Side QuestsEdit

Daily QuestsEdit

Other QuestsEdit

Upper Craglorn Side QuestsEdit

Daily QuestsEdit

Trials QuestsEdit

Dungeon Quests Edit

SkyshardsEdit

Clue Location Notes
Lava flows where Ayleids walked. In Molavar, right of entrance, upper level (map)
In a lair of metal spiders. In Rkundzelft (map)
Among Yokuda's dead. In the Ruins of Kardala, second room on the path to the right of the entrance (map)
Where sunlight penetrates Dwarven delves. In Rkhardahrk (map)
Where fishmongers sell no fish. In Haddock's Market (map)
Where chisled [sic] tunnels meet crystal caverns. In Chiselshriek Mine (map)
A sea of dunes beneath the earth. In Buried Sands (map)
Under Centurion guard. In Mtharnaz (map)
At the head of the class. In Balamath, right of entrance, atop a doorway (map)
In the grotto of snake-women. In Zalgaz's Den, northern room (map)
Beyond the pillar of hunger. In the Tombs of the Na-Totambu (map) You can see this one from the entrance on your left, but you'll need to fight or sneak your way through the entire delve to reach it.
Howling at the moon. In Hircine's Haunt, the corridor before Packleader Sigmund (map)
Clue Location Notes
In the nesting grounds of scales and deceit. In the Serpent's Nest (map)
Overlooking a valley of serpents beneath glimmering falls. In the Loth'Na Caverns (map)
Among the treasures of the Iron Exarch. In Exarch's Stronghold, middle room (map)
Beneath the tower on the ridge. In Ilthag's Undertower (map)
Amidst howling winds and restless tombs. In the Howling Sepulchers (map)
Clutched within the jaws of the stone serpent. In Fearfangs Cavern (map)

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Way of Martial Knowledge

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.

Light Armor
Way of Air

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Increases the radius you can detect Sneaking enemies by 2 meters.
5 items: Adds 3-129 Stamina Recovery
5 items: When you use Roll Dodge, your Weapon and Spell Damage is increased by 9-391 for 6 seconds.

Medium Armor
Way of Fire

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a weapon, you deal an additional 571 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon and Spell Damage.

Heavy Armor

DungeonEdit

Set Name Bonuses Location(s) Set Type
Flame Blossom

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Bloodroot Forge  Light Armor
Blooddrinker

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Increases your Bleed damaging attacks by 20%.

Bloodroot Forge  Medium Armor
Hagraven's Garden

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.

Bloodroot Forge  Heavy Armor
Earthgore

1 item: Adds 4% Healing Done
2 items: When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.

Bloodroot Forge  Monster Helm Sets
Set Name Bonuses Location(s) Set Type
Draugr's Rest

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

Falkreath Hold  Light Armor
Pillar of Nirn

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Falkreath Hold  Medium Armor
Ironblood

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.

Falkreath Hold  Heavy Armor
Domihaus

1 item: Adds 25-1096 Maximum Stamina
1 item: Adds 25-1096 Maximum Magicka
2 items: When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame damage and 90 Physical damage every 1 second. Standing within the ring grants you 6-300 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon and Spell Damage.

Falkreath Hold  Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Site
Way of the Arena 8

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 3-165 Weapon and Spell Damage
5 items: Reduces the cost of Break Free by 40%.

Lanista's Waystation
Twice-Born Star 9

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: You can have two Mundus Stone boons at the same time.

Atelier of the Twice-Born Star

Dragonstar ArenaEdit

Set Name Bonuses Armor Weight
Healer's Habit

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 5% Healing Done
5 items: Gain Minor Mending at all times, increasing your healing done by 8%.

Light Armor
Robes of Destruction Mastery

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While you have a Destruction Staff equipped, your Max Magicka is increased by 66-2840.

Light Armor
Archer's Mind

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.

Medium Armor
Footman's Fortune

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Increases the amount of damage you block by 8%.

Heavy Armor

TrialsEdit

Set Name Bonuses Location(s) Set Type
Healing Mage

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 4% Healing Done
5 items: When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.

Aetherian Archive Light Armor
Quick Serpent

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.

Aetherian Archive Medium Armor
Defending Warrior

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you Block, you deal 1196 Magic damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.

Aetherian Archive Heavy Armor
Set Name Bonuses Location(s) Set Type
Destructive Mage

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.

Hel Ra Citadel Light Armor
Poisonous Serpent

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Stamina
5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you deal an additional 571 Poison damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon and Spell Damage.

Hel Ra Citadel Medium Armor
Berserking Warrior

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal Martial melee damage, your Critical Chance is increased by 5-241 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.

Hel Ra Citadel Heavy Armor
Set Name Bonuses Location(s) Set Type
Wise Mage

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

Sanctum Ophidia Light Armor
Twice-Fanged Serpent

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage, your Offensive Penetration is increased by 12-544 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.

Sanctum Ophidia Medium Armor
Immortal Warrior

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.

Sanctum Ophidia Heavy Armor
Set Name Bonuses Location(s) Set Type
Infallible Mage

2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 15-657 Critical Chance
5 items: Your Heavy Attacks deal an additional 20-900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.

Aetherian Archive Light Armor
Vicious Serpent

2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.

Sanctum Ophidia Medium Armor
Eternal Warrior

2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 28-1206 Maximum Health
5 items: Adds 4% Healing Taken
5 items: When you take damage while below 25% Health in combat, you heal for 9370 Health and gain 2-100 Ultimate. This effect can occur once every 1 minute and the heal scales off your Max Health.

Hel Ra Citadel Heavy Armor

MapsEdit

 
A map of Craglorn