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Group Dungeon | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Dungeon | Yes | |||
# of Zones | 1 | |||
Zone | ||||
Siltreen, Deshaan | ||||
Location | ||||
Southeastern Deshaan | ||||
Instanced Dungeon | ||||
Min Level | 42 | |||
Group Size | 4 | |||
Bosses | 3 | |||
Mini-Bosses | 3 | |||
Veteran Speed Run Target | 20 mins | |||
Loading Screen | ||||
These caves have the distinction of being the most famous kwama mines in Deshaan. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets.
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Darkshade Caverns II is a group dungeon found in southeastern Deshaan.
As Deshaan's largest kwama mine, the caverns' ownership remains hotly contested. The caverns also contain the hidden Dwemer ruin of Rkugamz.
The storyline continues from the event of Darkshade Caverns I. In this version, a Mages Guild researcher named Shatasha needs your help destroying a dangerous Dwemer mechanism within Rkugamz, before it corrupts Deshaan above.
You can learn about its location from Mad Zebba outside Elden Root, Lady Blade outside Wayrest, or Hranir Icy-Mane outside Mournhold.
Its dungeon sets are Armor of Truth, Netch's Touch, and Strength of the Automaton. Darkshade Caverns II is accessible starting at level 42.
Related QuestsEdit
- Darkshade Caverns Objective: Explore the Darkshade Caverns. / You braved the dangers of the Darkshade Caverns.
- What Was Lost: Help Shatasha investigate Dwemer ruins.
- Pledge: Darkshade II: Explore Darkshade Caverns II and return Undaunted.
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Veteran Darkshade Pledge: Prove you are truly Undaunted by clearing Veteran Darkshade Caverns.(disabled since Patch 2.6.4)
CharactersEdit
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EnemiesEdit
Normal EnemiesEdit
- Dwarven Sphere
- Dwarven Spider
- Fallen Marksman
- Fallen Miner
- Kwama Scrib
- Kwama Warrior
- Kwama Worker
- Netchling
- Transmuted Marksman
- Transmuted Miner
- Transmuted Scrib
- Transmuted Warrior
- Transmuted Worker
Elite EnemiesEdit
MinibossesEdit
- The Fallen Foreman, another corrupted miner
- Transmuted Alit, a trio of alit
- The Engine Garrison, a large group of Dwemer constructs
BossesEdit
- Transmuted Hive Lord, an unusually large kwama warrior along with his draining and sedating scribs.
- Grobull the Transmuted, a large netch
- The Engine Guardian, a giant Dwemer spider guarding the Dwemer mechanism
BooksEdit
- Adainaz's Journal by Adainaz — A journal documenting the discovery of the fabled "Great Engine of the Dwemer"
- Ithisa's Journal by Ithisa — A journal entry regarding the exploration of Dwemer ruins
SetsEdit
Set Name | Bonuses | Location(s) | Set Type |
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Netch's Touch |
2 items: Adds 15-657 Critical Chance |
Darkshade Caverns | Light Armor |
Strength of the Automaton |
2 items: Adds 15-657 Critical Chance |
Darkshade Caverns | Medium Armor |
Armor of Truth |
2 items: Adds 15-657 Critical Chance |
Darkshade Caverns | Heavy Armor |
Engine Guardian |
1 item: Adds 3-129 Health Recovery |
Darkshade Caverns II | Monster Helm Sets |
AchievementsEdit
There are seven achievements associated with this dungeon:
NotesEdit
- Before dungeon scaling was introduced in Update 5, Normal Darkshade Caverns was designed for Levels 20–23, and Veteran Darkshade Caverns was designed for Veteran Ranks 6–10.
- Prior to Update 12, Darkshade Caverns I was only available in Normal mode, and Darkshade Caverns II was only available in Veteran mode. These were named Darkshade Caverns and Veteran Darkshade Caverns respectively.
MapsEdit
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