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Online:Euraxian Knight

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Euraxian Knight
Location Desert Wind Caverns, Dov-Vahl Shrine, Moon Gate of Anequina, Rimmen Palace, Rimmen Palace Recesses, Sandswirl Manor
Race Imperial Gender Varies
Health 34,501
Reaction Hostile Class Knight
Other Information
Faction(s) Euraxians
Euraxian Knight

Euraxian Knights are Nibenese Imperial knights who fight in the name of Euraxia Tharn.

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Euraxian Knight
Location Outside Desert Wind Caverns
Race Imperial Gender Varies
Health 0 (Dead)
Other Information
Faction(s) Euraxians

Some Euraxian Knights can be found slain by the adepts when arriving at the gates of the Desert Wind Adeptorium during the quest The Usurper Queen.

Related QuestsEdit

Quest-Related EventsEdit

The Final OrderEdit

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Euraxian Knight
Location Sandswirl Manor
Race Imperial Gender Male
Health 31,364
Reaction Hostile Class Foot Soldier
Other Information
Faction(s) Euraxians

While looking for a way into Sandswirl Manor, you can overhear a foot soldier knight threatening the stable hand:

Euraxian Knight: "One of Calo's pet cats? Time to make me a fur coat!"

When you get involved, he is more than happy to oblige you:

Euraxian Knight: "Great! Another civilian with a death wish!"

Skills and AbilitiesEdit

KnightEdit

Quick Strike
A basic melee attack that does minor physical damage.
Fiery Breath
The enemy breathes fire as indicated by a red cone. This attack does moderate flame damage over time and snares all enemies within the cone. This attack can be blocked to reduce damage or simply avoided.
Lava Whip
The enemy winds up a flaming whip that does moderate flame damage to the player. This attack can be blocked to set the enemy off balance.

Foot SoldierEdit

Quick Strike
A basic melee attack that does minor physical damage.
Heavy Attack
A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
Throw Dagger
The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
Ignite
A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.

DialogueEdit

It's possible to come across a group of three Euraxians in various locations as a random encounter. You can overhear their conversation about the local cats:

Euraxian Knight: "You know, my mother was right. I should never have wished for a talking housecat. Now I'm riding herd on them?"
Euraxian Spellblade: "Your mother told you to be careful what you wish for, too?"
Euraxian Battlemage: "Don't all parents tell their children that? Besides, I don't think these Alfiq are that bad. Except for the one with stripes, maybe."
Euraxian Knight: "The one with stripes? All the Alfiq I've dealt with have stripes!"

Euraxian Knight: "I should have become a mage. Mages can cast spells to be rid of sand, can't they?"
Euraxian Spellblade: "That's your new way of saying you're tired of this place, right?"
Euraxian Battlemage: "Weren't you just complaining about snow a few months ago?"
Euraxian Knight: "My original question stands. This sand is worse than anything."

Euraxian Knight: "I'm surprised that we don't see giant balls of fur rolling across the landscape here."
Euraxian Spellblade: "Ummm … I'm pretty sure that every Khajiit is a giant ball of fur. Some more giant than others. Some less."
Euraxian Battlemage: "True enough. And if I find another bit of fur in my food, I'm going to hork up a furball soon."
Euraxian Knight: "Going native, eh? Well, just give me some warning before you do. I don't want to step in it."
 
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