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Quick WalkthroughEdit
- Retrieve the Light of Meridia from underneath the tree.
- Collect and place the three crystals.
- Destroy the two receivers binding the Ayleid King by rotating crystal prisms.
- Talk to the king.
- Enter the portal to the Hollow City.
- Enter the Fighters Guild Training Grounds.
- Talk to the king.
Detailed WalkthroughEdit
Meridia's LightEdit
When you first arrive, a projection of King Laloriaran Dynar will appear and ask you to retrieve the Light of Meridia in the front room. It is underneath the large tree to the left. You can move one of the roots to get in, or go around the back, where there's a small gap you can fit through.
The Crystal PuzzleEdit
Enter the Lightless Oubliette tower. You need to recover three crystals: Lifeshadow, Mindshadow and Flameshadow Crystals.
The Mindshadow Crystal is at the south end of the room, in the library. Take the red crystal at the southernmost end, then use the library gate switch for a quick way back into the main area.
The Flameshadow Crystal is inside the Frozen Alcove. Take the red crystal from the end of the Alcove. Once you do, the Frozen Alcove will begin to melt as lava seeps in through the floor.
The Lifeshadow Crystal is at the north end of the room, in the garden. Take the crystal at the bottom of the stairs, then use the library gate switch at the top to exit quickly.
From left to right, place the Mindshadow, the Flameshadow and the Lifeshadow Crystals. You can place the crystals whenever you want; you don't have to collect all three, then place them.
After the crystals are in place, enter the Ayleid King's prison and set him free.
The Prism PuzzleEdit
Place the light of Meridia in the crystal prism in the Northeast corner. Activate the first crystal prism to the left. Follow the light beam to the last crystal, the third lit one, and press it three times. Press the crystal that lights up five times. Repeat this process of activating the last lit crystal until the next one lights up until all the crystals are lit, and the prompt destroy the north receiver is complete.
Next, you need to do the same thing to the south receiver. Place the light of Meridia in the crystal prism in the southeast corner, then rotate the crystals around. For the second crystal from the southern receiver, make sure the beam of light is headed to the crystal closest to the receiver.
Destroying both receivers frees the King. Talk to him, then follow him as he limps to the eastern side of the room and opens a portal to the Hollow City.
The Hollow CityEdit
Enter the door to the Fighters Guild Training Grounds, then climb the stairs and talk to the King.
NotesEdit
- The Light of Meridia can be used within the ruin to brighten the area. Passing near an Essence of Darkness will dispel the light.
- It is possible to enter the darkened areas where the three Crystals are found without accepting the quest from the king, and fight the enemies here (you'll need another light source unless you want to stumble around in the dark), but you won't be able to retrieve the crystals and thus unlock the main chamber.
- After completing this quest, the Fighters Guild Training Grounds in the Hollow City will unlock, and King Dynar and any other Fighters Guild members you have rescued will be found there. (It is possible to get onto the grounds before this by climbing over the structures outside the eastern gate, but this is when you are supposed to be able to get in.)
BugsEdit
- Light of Meridia crystals already appear slotted into the receivers when first arriving in the king's cell. ?
- A considerable delay occurs between chances of rotating the prisms more than once as well as before the beam continues to travel to the next prism. ?
- It can be hard to tell if you're doing everything correctly when interacting with the crystal prisms as there's no animation or visual cue when rotating them. ?
Quest StagesEdit
Light from the Darkness | |
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Finishes Quest | Journal Entry |
The first step in setting King Laloriaran Dynar free requires that I enter the Lightless Oubliette.
Objective: Talk to the Projection of King Laloriaran Dynar
Objective: Enter the Tower
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Now that I'm inside the tower, I need to find the crystals of darkness so that I can move them to the prison door.
Objective: Recover Oubliette Crystals
Hidden Objective: Use Light of Meridia to Disrupt Binding Shadows
Objective: Take the Flameshadow Crystal
Hidden Objective: Place the Flameshadow Crystal
Objective: Take the Mindshadow Crystal
Hidden Objective: Place the Mindshadow Crystal
Objective: Take the Lifeshadow Crystal
Hidden Objective: Place the Lifeshadow Crystal
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I placed the three crystals of darkness and unlocked the door to King Laloriaran Dynar's prison. I should enter the oubliette and see what I need to do next.
Objective: Enter King Dynar's Prison
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I need to use the Light of Meridia to ignite the sconces so that I can direct the radiance to destroy the crystal emitters. This should release the Ayleid King from the darkness that binds him.
Objective: Set King Laloriaran Dynar Free
Hidden Objective: Hint
Hidden Objective: Activate the North Emitter
Hidden Objective: Destroy the North Receiver
Hidden Objective: Activate the South Emitter
Hidden Objective: Destroy the South Receiver
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I released King Laloriaran Dynar from the dark energy that bound him. I should talk to him and make sure he's all right.
Objective: Talk to King Laloriaran Dynar
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The Ayleid King opened a portal to the Hollow City. I should follow him and travel there.
Hidden Objective: Follow King Laloriarian Dynar
Hidden Objective: Use the Portal
Objective: Meet King Laloriaran Dynar in the Hollow City
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I'm back in the Hollow City. I should locate King Laloriaran Dynar and make sure he arrived safely.
Objective: Talk to King Laloriaran Dynar
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) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.