Restoring Tether | |||||
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Line | Living Death | ||||
Line Rank | 42 | Cost | Free | ||
Cast Time | Instant | Duration | 12 seconds | ||
Range | 28 meters | ||||
Morphs | |||||
Braided Tether Also heals allies in a radius around you. |
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Mortal Coil Restores Magicka and Stamina while siphoning the corpse. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Restoring Tether: Siphon the last remnants of life from a corpse, healing for [14737 / 14879 / 15057 / 15202] Health over 12 seconds to yourself and all allies between you and the corpse. While slotted, your healing done is increased by 3%.
- Braided Tether: Area: 5 meters.
Siphon the last remnants of life from a corpse, healing for [15217 / 15369 / 15531 / 15717] Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. While slotted, your healing done is increased by 3%. - Mortal Coil: Siphon the last remnants of life from a corpse, healing for 15217 Health over 12 seconds to yourself and all allies between you and the corpse. You also restore [140 / 150 / 160 / 170] Magicka and Stamina every 2 seconds while siphoning the corpse. While slotted, your healing done is increased by 3%.
Restoring Tether consumes a corpse to restore your Health as well as that of any allies along a line between you and the corpse. It also increases the effectiveness of all healing abilities while slotted. Braided Tether will also add an additional circle of healing around you, making it easier to get all your allies into range, while Mortal Coil restores your Magicka and Stamina while in effect.
NotesEdit
- Braided Tether is a recommended morph for the Flesh Sculptor build.
GalleryEdit
Patch NotesEdit
- This ability and its morphs no longer have a resource cost, and now scale off your highest offensive stats.
- Decreased the healing per tick by approximately 14%.
- Mortal Coil: Reduced the Stamina return per tick to 35 from 79 at Rank IV.
- Due to many mechanical issues with the Necromancer's engagement with corpses and targeting of corpses, the following changes have been made in hopes to alleviate some of these shortcomings:
- Blastbones and its morphs' corpses will now last 6 seconds, rather than 5 seconds.
- Skeletal Mage and Spirit Mender and their morphs' corpses will now last 10 seconds, rather than 5 seconds.
- Improved the targeting areas from all tether abilities, and will now link to the corpse closest to your reticle from a much larger radius.
- Developer Comment: The goal of these changes is to help reduce situations where tether abilities do not grab a corpse in high combat load, as well as making it easier for Necromancers to feel in control of the amount of corpses on the field when utilizing their corpse generating abilities.
- Fixed an issue where casting a tether ability could sometimes cause your character to turn around and face the opposite direction you were facing.
- Restoring Tether (morph):
- Fixed an issue where this ability and its morphs' ally healing were considered single target instead of Area of Effect in some cases.
- The heal from all of these abilities and their tooltips will now properly be tracked as Area of Effect.
- Mortal Coil (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 150 while it is active, rather than restoring up to 1260 Stamina over its duration.
- This ability and its morphs now tick once every 0.666 seconds, down from once every 0.333ms.
- Increased the healing per tick by approximately 81%.