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Quest Hub | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Occupants | ||||
Bitterwind, Ra'Lorka, Sormorask | ||||
Quest Chain | ||||
Main Quest | ||||
Location | ||||
West of Cyrodiil in the Abecean Sea | ||||
Solo Instance | ||||
Solo Only | Yes | |||
Loading Screen | ||||
Though claimed at times by Valenwood, the Gold Coast, and Hammerfell, the island of Stirk is really a no-man's-land. If it belongs to anyone, it's the Pirates of the Abecean Sea, who use Stirk's Ayleid ruins as arenas for settling disputes through trial by combat.
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Stirk is an island off the west coast of Cyrodiil. It is considered neutral territory.
You will visit the island during the related quests at the conclusion of your alliance storyline in order to access Coldharbour. The island has no wayshrine or map marker, and it is not possible to return following the end of the quest.
Fighters Guild Sentries and Fighters Guild Defenders stand guard across the island during the quest. Guild Savants are also present. Mages Guild Healers are gathered around the meeting site in the center of the island.
The Ebonheart Pact's camp is set up south of the meeting site. Red, Pact-style tents are set up around the premises. Companion Elites guard King Jorunn. The Daggerfall Covenant is situated to the north of the meeting site. Lion Guard Elites guard King Emeric's camp. Altmer-style tents decorate the Dominion camp east of the meeting site. First Auridon Marines stand guard over Queen Ayrenn.
Related QuestsEdit
- Stirk Objective: Convince the three alliance leaders to attack Coldharbour.
- Messages Across Tamriel: Help the Great Mage set up an All-Banners meeting in a neutral location. • •
- The Weight of Three Crowns: Convince all three alliances to invade Coldharbour.
PeopleEdit
MapsEdit
GalleryEdit
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Stirk viewed from the Gold Coast