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Quick Summary: written by Runs-in-Rivers, checked by MolagBallet
Quest Stages: written by MolagBallet, not checked |
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Quick WalkthroughEdit
- Talk to the Champion in Dune.
- Charge the Sacred Khajiit Fang by killing five atronachs, then use it to close the Daedric portal.
- Find Esan outside the Mages Guild.
- Destroy the totem in Walker's Stay inn.
- Close the Daedric portal outside the Mages Guild.
- Talk to Dagila inside the guild.
- Cleanse the shrines of Jone and Jode.
- Defeat the Daedra at the shrine of Lorkhaj (an Elite Harvester).
- Talk to the Champion, then follow her to the Temple of the Dance.
Detailed WalkthroughEdit
Javad Tharn has grown tired of waiting. There have been reports of Daedra and Stonefire cultists in Dune. You need to clear the city of Daedra, then meet Ayrenn at the temple.
First, you need to find the Champion in Dune. Shazah or Khali rescued Esan from the Mages Guild. He has a plan. When he saw the Daedra, he stole a fang talisman from the temple's vault. You can focus its power and close the Daedric portals. However, you need to power the Fang by holding it when you fight atronachs.
To charge the fang, defeat five atronachs inside Dune, then use the Sacred Khajiit Fang on the portal in the center of the city.
The Lunar Champion says Esan left to investigate a second Daedric portal near the Mages Guild. She sends you after him while she reports to the Thalmor council and gathers troops for you.
The Mages Guild PortalEdit
The Mages Guild is to the northeast. Esan is lying on the ground in front of the guild. The leaders of the guild turned on him. They must be working for Tharn. You need to kill Bayya, who has trapped the mages inside the guild, and destroy her totem.
Bayya is on the upper level of the Walker's Stay inn. Defeat her, destroy the totem and close the portal.
The Shrines of Jone and JodeEdit
Dagila inside the guild says there is another portal in the temple district. The temple district is to the south.The Stonefire cult desecrated the shrines. You cleanse the shrines of Jone and Jode, while the Lunar Champion cleanses the shrine to Lorkhaj.
However, when you return to the Lunar Champion, Javad Tharn opens a dark anchor. He plans to walk the Path of Two-Moons himself. After you defeat the harvester, the Lunar Champion will thank you for saving her life.
As you run with the Lunar Champion to the Temple of the Dance, the people of Dune, the Vinedusk Rangers and even Queen Ayrenn will cheer and congratulate you on saving Dune.
NotesEdit
- Nuvondo, a Perquisitor of the Mages Guild, used to be a part of this quest. He would have appeared with Travath to defend the portal in the center of the city and attacked after you killed Bayya.
- Esan and the Lunar Champion won't exist in the city before starting the quest.
- NPCs appear immediately in the districts after closing the portal.
- The Mages Guildhall will appear sealed even before starting the quest, which is before Bayya attacks Esan and leaves for the inn. Bayya thus won't appear in the inn before starting the quest either.
- While the guildhall can be accessed right after destroying the totem, none of the guild members appear inside until the portal is closed, although it is stated they were trapped inside until now.
- While the objective description during the objective to close the second portal states that a new one opened outside the Mages Guild, the portal referred to exists before starting the quest as well as before destroying the totem in the inn.
- The dead clannfear found in the merchant district once it's liberated have a different appearance than those that were found alive previously.
- Although the shrines to Jone and Jode can be accessed before starting the quest, they only appear defiled during the quest.
- Unlike other Dark Anchors encountered in several story quests, the Dark Anchor music doesn't play when near the one in the Shrine of Lorkhaj.
BugsEdit
- The Lunar Champion's pathing is broken when she runs off after liberating the residential district. She stops after taking a few steps in front of a stall instead of continuing on. ?
- The door to the Mages Guildhall still appears warded after destroying the totem in the inn, although it can be opened at this point despite the appearance of the ward. ?
- This is fixed after closing the portal.
Quest StagesEdit
The Fires of Dune | |
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Finishes Quest | Journal Entry |
The Queen said that the Champion has entered the city to face the Daedric threat. I should find her.
Objective: Find the Champion
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I found the Champion and was given an artifact that she says should close the portals, but first it must be charged with daedric energy. I need to destroy the Daedra in the residential district to charge the Fang.
Objective: Charge the Fang
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The Fang is charged with Daedric energy. I should use it to close the portal.
Objective: Close the Portal
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The portal is closed. I need to talk to the Champion to see what to do next.
Objective: Talk to the Champion
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The Champion asked me to check on Esan. I should look near the Mages Guild.
Objective: Find Esan
Hidden Objective: Go to Mages Guild
Objective Hint: Talk to Esan
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The Mages Guild is barricaded by a magical barrier created by their former leader. I should defeat her in the inn and destroy the Totem sealing the hall.
Objective: Defeat Bayya
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I've defeated Bayya, the former leader of the local Mages Guild. I should destroy the Totem to unseal the Mages Guild.
Objective: Destroy the Totem
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A new portal has opened outside the Mages Guild. I should use the Fang on the portal to close it.
Objective: Close the Portal
Objective Hint: Use the Fang on the Portal
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I should see if the mages are safe in the Mages Guild.
Objective: Check on the Mages
Objective Hint: Enter Mages Guild
Objective Hint: Talk to Dagila
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The mages sensed corruption in the Temple District. I should report in with the Champion and find out what to do next.
Objective: Find the Champion in the Temple District
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I should pray at the shrines of Jone and Jode in order to cleanse them.
Objective: Cleanse Shrine of Jode
Objective: Cleanse Shrine of Jone
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I should meet the Champion at the shrine of Lorkhaj as she instructed.
Objective: Find the Champion
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A dark anchor fell as I made my way to the shrine of Lorkhaj. I should defeat it before it corrupts the city.
Objective: Face Down Javad Tharn
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I defeated the dark anchor. I should talk to the Champion to see if she's all right.
Objective: Talk to the Champion
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I should follow the Champion to the Two Moons Temple.
Objective: Follow the Champion
Hidden Objective: Vinedusk
Hidden Objective: Falinesti
Hidden Objective: Greenhill
Hidden Objective: Willowgrove
Hidden Objective: S'ren-ja
Hidden Objective: Senalana
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(If Khali is the Champion) I should talk to Khali and prepare for the Two Moons Path. Objective: Talk to Khali
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(If Shazah is the Champion) I should talk to Shazah and prepare for the Two Moons Path. Objective: Talk to Shazah
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.