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Quick WalkthroughEdit
- Talk to Nuxul in Stonewastes.
- Travel to Elossi's Hut, speak to Elossi, and complete her challenge.
- Find Meer-Ta and speak with him.
- Travel to Otumi-Ra's Hut and find Waking Seeds to wake Otumi-Ra
- Speak to Otumi-Ra and complete his challenge.
- Raise Otumi-Ra's banner and return to Stonewastes.
- Speak with the Winds and Nuxul.
- Enter Stonewastes Keep and assist Otumi-Ra and Elossi.
- Explore the keep's interior.
- Find the Binding Word and return to Meer-Ta.
- Defeat Warlord Naxhosa and burn his banner.
- Return to Stonewastes village and talk to Nuxul.
Detailed WalkthroughEdit
Elossi and Meer-TaEdit
Speak to Nuxul or Ajim-Ma to start the quest. If you start through Ajim-Ma, you're going to need to talk to Nuxul anyway.
- "Hey there, ojel. A strange moment to wander into the Stonewastes, I have to say. But, hmm, perhaps you have lucky timing.
You can see that our village has crashed upon some rough rocks. We won't survive much longer without a strong hand to aid us." - What's troubling you?
- "A total tzilnech of a warlord called Naxhosa moved his people into our ruins nearby. They raid the village for supplies, but we don't have any defenses.
In times past, Stonewastes was protected by the Four Winds. But they went their separate ways." - Where did they go?
- "After a big argument, they disbanded. Three moved to the outskirts of the village, and one stayed. She died during a raid by Naxhosa's people.
We need the Winds to come back together. Can you talk to them? Convince them to return and I'll pay you."
You'll start your search by heading northwest to Elossi's Hut, which is located north of the wayshrine. Elossi isn't home. Talk to Nuxul to figure out what to do next. No sooner than your conversation ends, Elossi enters the hut. Talk to her.
- "An outsider entering my home unbidden seeks death. You only live because the annoying blacksmith who joins you is familiar to me. But this pause is a temporary state.
Speak, then. What is so urgent that you would break into my home?" - The village needs your help. Bandits have taken everything they own.
- "Hmm … distressing news. It seems my great fear has come to pass.
Where then is Satul-Sa? She would never leave the villagers undefended. Even once we decided our time was at an end, she insisted on staying." - A warlord named Naxhosa killed her. The village is undefended.
She reveals that she needs her daggers if she is to defend the village. Exit the hut and find Elossi's cache, which lies in the swamps to the northwest (just south of the Ayleid Well). A haj mota guards the cache. When you take the daggers, Elossi will appear. You must speak with her to progress.
- "Your test is complete. And with barely a scale out of place. Impressive.
Do you like my blades? The hilt is kagouti bone. And Meer-Ta himself enchanted them. Back when I could tolerate the withered toad." - Will you use them to aid the village?
- "Of course I will. I was always going to. But I needed to see if you could fight by my side. Also, I wanted to finish my meal.
I will meet you in the village center. Unless you need something more from me?" - We want to find the other Winds. Do you know where they are?
Elossi instructs you to head southeast to find Meer-Ta. Meer-Ta's cave is located just east of Stonewastes' map marker. Meer-Ta is home, so you can speak to him.
- Bandits threaten the Stonewastes. Satul-Sa is dead. We request your help.
- "That sounds like a whole bunch of not my business! Can't you see I am busy with my studies here? I don't have time to involve myself in the toils of others.
Satul-Sa brought this on herself. Had she any sense of reason, she'd be alive." - The village needs you. They'll be overrun without aid.
- "Was I not clear? Have nixads stolen my tongue? I said begone!
Whatever their troubles are, I'm sure it looks much worse to you than it really is. My work, however, could change history. Go!"
He refuses to aid you, but he tells you where to find Otumi-Ra.
Otumi-Ra: Waking the WarriorEdit
Head southwest, up the hill beyond the marsh. Otumi-Ra is laying in the mud, flat on his back in his front yard. He's passed out. Talk to Nuxul and figure out what to do. Nuxul tells you that you need to gather some foul smelling Waking Seeds to rouse the warrior. Head east of Otumi-Ra's Hut to start your search. Nuxul mentioned that some animals are attracted to the smell the plants give off. Sure enough, one to three hoarvors emerge at every plant you attempt to harvest. There's a tent on a hill behind Otumi-Ra's house, and one of the plants can be harvested at the eastern base of that hill. Another plant is located south of those Waking Seeds. Recall the camp at the top of the hill. A third Waking Seed plant can be found on the side of the road, down the hill just northeast of that camp.
Return to Nuxul with the seeds.
- "Kaoc! I can already smell them on you. I do not even need to ask.
Put them right up to Otumi-Ra's nose. Let him get a big old whiff. Hopefully that snaps him right out." - What if that doesn't work?
- "The only plan I have next is gathering more seeds and shoving them right up his snout. He does not have a choice. Our village needs his help."
Sure enough, the seeds wake him. You'll want to speak with him.
- I come on behalf of the village. Satul-Sa is dead and they are under attack.
- "No! My greatest friend—and I hoped, one day, my mate, if she would ever agree—dead? How can I bear such enormous tragedy as this?
Lay the facts onto the stones, stranger. Who has earned my unyielding, roiling anger?" - A warlord named Naxhosa raids the village and kills its people. They need your help.
- "A battle! Against murderers and thieves! These are the types of trials I live for. Or, at least, I used to.
I imagine you and the blacksmith wish to join my struggle for freedom and revenge. Join me. I must celebrate my friend. And test your mettle."
Otumi-Ra: The Drinking ChallengeEdit
Follow the old warrior inside his home and talk to him. He challenges you to a drinking contest.
- You wish to challenge me to drink alcohol?
- "What else? Show me that you hold the same strong will that makes for the greatest of warriors! Oh, chum, we shall see if you can withstand the greatest of Argonian ales and wines.
Plus, this should help numb the rodents gnawing in my head." - I accept. How should we begin?
- "The drinks are in front of me. You may choose what we drink.
Be warned—mixing Argonian spirits can fell the stoutest outsider. If you do not believe yourself up to the task, you may leave now. I will call you many rude names as you flee, though."
There are four colored bottles on the table. Nuxul takes one drink and collapses. A book in the room, titled A Perfect Drink, will give you a hint as to which order you should imbibe them in. The correct order of drinks is Blue, Red, Gold, then Green.
Talk to Otumi-Ra once you've completed the task.
- "Impressive! Such strength! Such power! Such a stomach! I did not know they made outsiders who could stand against the might of Argonian ale.
Would you like to continue? Not as part of the test, just for a wonderful time!" - No, thank you. Does this mean you will join us?
- "Of course! I was always going to! This test was just to see if I would allow you to join me, or cut you down for waking me up.
But you passed! Let us link arms and bring the fight to those who slew my dear Satul-Sa." - Good. That's two of the three remaining Winds. Hopefully that is enough
- "Two of the three? Let me guess. Meer-Ta refused."
- That's right. How did you know?
- "Do not be fooled. He has a good soul, but his mood is as legendary as my strength.
Here, take my banner, and place it on the cliff above my hut. He won't be able to stand knowing I'm going into a fight that he isn't. So don't worry. He'll be there."
The cliff lies east of Otumi-Ra's Hut, and was a point of reference used in the search for the Waking Seeds.
Once you've planted the banner, get on the road east of the cliff and follow it north, into the village. Nuxul and the Winds are standing by the Hist, along with Tlueiar, Ialieeh, and Kasa-naat. You have the option of talking to the two present Winds if you'd like, but your primary objective is to talk to Nuxul.
- "Ugh, it is good to see you. At least, I think that is you. I could be having ale-visions. Again.
Anyway, you have done it. The Winds have reunited, ready for battle. Because you convinced them. Well, two of them at least." - What's their plan?
- "Well, as Otumi-Ra carried me back to the village, we started discussing you. And how strong, courageous, and wise you are. And attractive, too. Did I mention that?"
- What are you getting at?
- "We hoped you might join their assault on the ruins. Help drive out Naxhosa and his dry-scaled thugs.
There needs to be a fourth Wind. That's what the legend tells us. If you join them with this, they cannot fail. Plus … I will pay you more."
Join Elossi and Otumi-Ra at Stonewastes Keep. When you enter the courtyard, you'll hear the warlord call to his soldiers to defend their siege weapons. Otumi-Ra calls you over to a spot where he is pushing against an ancient stone pillar with his entire weight. Climb up the stairs to the right and speak with him. He wants to push the pillar over to crush the siege weapons on the platform below. Help him do this, then go find Elossi.
You're going to want to head down the stairs and proceed through the southern doorway. Elossi whispers for you to come over from behind a waist-high stone wall, which you can easily jump over. She informs you of the prisoners being held on the platform above your heads. Elossi wants to free them. She asks you to pull a rusty pulley (which is guarded by two raiders) beneath the tree to the southwest. Doing so opens a grate, which allows Elossi access to the prisoners' bonds. She cuts them free once you do as she asks.
Proceed through the western doorway. There are three pressure plates on the floor ahead. When stepped on, poison darts are fired from the walls. Enter the keep's undercroft. You'll hear the voice of Meer-Ta in the room ahead, and he's standing in front of a wall of glowing weapons. Meer-Ta was, of course, driven here by the banner Otumi-Ra had you plant. Meer-Ta informs you that the raiders were able to kill Satul-Sa because they have these weapons, which are enchanted. The raiders intend to kill all four of the Winds, but you can stop them by destroying the weapons. To do this, Meer-Ta needs the Binding Word. He describes it as "a scroll that was recently man-handled by brutes." You'll find it in the room located to your right at the end of the hallway. There's a pressure plate that activates a fire spout trap in this hallway, so be sure to avoid it. Once you have the scroll, bring it to Meer-Ta back in the armory so he can destroy them.
Once you hand him the scroll, Meer-Ta instructs you to destroy Naxhosa's war banner at the top of the keep to signify his failure to the rest of the raiders. Now that the siege weapons and the enchanted arms are destroyed and the prisoners have been freed, Naxhosa no longer has any leverage to use against Stonewastes. He can't destroy their city without siege weapons, he can't kill the Winds without the enchanted weapons, and he can't threaten the villagers into submission without hostages. If you destroy the warlord's banner, the raiders will scatter.
Head into the room at the eastern end of the hallway -- watch out for the wall spikes trap! Warlord Naxhosa is waiting for you in the room. Kill him, then exit through the door at the top of the stairs to find and destroy the banner. As predicted, the raiders take notice of the act and flee. Head down the stairs, jump down the ledge, and travel northeast to return to the village. When you reach the center of the village, the inhabitants of Stonewastes will cheer for you and the Winds. Speak to Nuxul to end the quest.
NotesEdit
- Completing this quest will allow you to recruit the Three Winds to defend Fort Redmane during Pyre of Ambition.
Quest StagesEdit
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) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.