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Shivering:Artifacts

< Shivering Isles: Items

An artifact is a unique and unusually powerful magical item. Some of the artifacts in Shivering isles have appeared in previous Elder Scrolls games, as listed at the Lore article on Artifacts.

This is a list of artifacts that were added in the Shivering Isles expansion pack for Oblivion. See also Oblivion:Artifacts.

Artifact Definition

The definition used for artifacts on this article is that the item must meet all three of the following requirements:

  • Be unique in appearance.
  • Only appear once in the game.
  • Have a unique and/or a useful enchantment.

In addition to the artifacts listed on this page, there is an item encountered in-game which is considered an artifact in lore, but does not meet the criteria of having a unique and/or useful enchantment. This item is the Sword of Jyggalag.

Weapon Artifacts

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Dawnfang / Duskfang

Leveled Artifact: Dawnfang / Duskfang (0007D43C, 0007D443)
(All statistics are for level Superior 30+ version)
(lore page)
Type Blade; One Hand
Editor ID SE03Dawnfang30A / SE03Duskfang30A
Statistics
  Damage 25
  Damage 25   Health 825
Speed 0.9
Speed 0.9 Reach 1
  Weight 47   Value 8164/6585
Enchantment
Nourish Blade; Fire Damage 15 pts; Absorb Health 7 pts for 1 sec
Nourish Blade; Frost Damage 15 pts; Absorb Magicka 7 pts for 1 sec
Charge/Cost = Uses 10900/136=80 / 7000/88=79
 
Dawnfang left, Duskfang right

Dawnfang/Duskfang is a unique leveled sword of Akaviri origin with a unique look. It is an unusual weapon in that it really is four weapons in one. During the day (6 a.m. - 6 p.m.) it is Dawnfang, doing fire damage on strike. During the night (6 p.m. - 6 a.m.) it is Duskfang, doing frost damage on strike (Both do the same amount of damage). At dusk and dawn, the blade in your inventory will be replaced with the other.

Nourish Blade effect: Each weapon keeps track of the number of opponents killed with the blade; providing you killed at least 12 enemies during the preceding 12 hour period, the next blade you receive will be Dawnfang/Duskfang Superior. You must kill 12 enemies in each 12 hour period in order for the following weapon to be the Superior version. Killing your own summons is a good way to obtain the 12 required kills. Like other enchantments, the Nourish Blade effect requires charges in order to successfully activate upon killing the enemy. The Superior version does have an increased enchantment charge and absorbs health (Dawnfang Superior) or magicka (Duskfang Superior) in addition to the previous fire/frost enchantment. Kills are attributed to the blade only if the blade delivers the killing blow.

All four forms of the blade are leveled, but all four forms have the same stats at each level. It does not level with the player; instead, it is only leveled to your level when it is first received. Also, the sword will usually never have to be repaired or recharged, as each version comes at 100% health and fully charged.

Dawnfang/Duskfang is received at the conclusion of Baiting the Trap.

For full leveled statistics, see the Dawnfang and Duskfang article.

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Fork of Horripilation

Artifact: Fork of Horripilation (0007877F)
(lore page)
Type Blade; Dagger
Editor ID SE45ForkHorripilation
Statistics
  Damage 2
  Damage 2   Health 220
Speed 1.4
Speed 1.4 Reach 0.6
  Weight 6   Value 5
Enchantment
Fork's Wound (Stunted Magicka)
on Self, not on Strike like all other weapon enchantments in Oblivion
Charge/Cost = Uses 0
 
Fork of Horripilation

The Fork of Horripilation is a one-handed blade (equivalent to a dagger) found on a table in Longtooth Camp. When wielded, it stunts the user's magicka.

  • The fork's Stunted Magicka effect which becomes active when the fork is equipped can be removed by enchanting it at the Chironasium at the Arcane University if Big Head is killed before the quest starts which will remove the quest item flag from the fork. If you return the fork to Big Head, it will remain flagged as a quest item and be unavailable for enchantment.

Bugs

  • After you complete the quest, the fork will remain a quest item if you give it to Big Head, meaning it will remain in your inventory if you steal it back or kill him and take it from his corpse. If you kill Big Head before starting the quest and encounter the fork, it will no longer be a quest item and will be able to be picked up. This will, however, lock you out of Big Head's quest rewards.

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Nerveshatter

Leveled Artifact: Nerveshatter (0007E09D)
(All statistics are for level 30+ version)
(lore page)
Type Blunt Two Hand
Editor ID SE07Nerveshatter30
Statistics
  Damage 29
  Damage 29   Health 810
Speed .6
Speed .6 Reach 1.3
  Weight 80   Value 6214
Enchantment
Shock Damage 24 pts
Weakness to Shock 48% for 0 secs
Charge/Cost = Uses 2990/46=65
 
Nerveshatter

Nerveshatter is a unique two-handed warhammer that appears to be made from both Amber and Madness Ore. The level 30+ version has the highest base damage of any weapon (29), tied with the Perfect Amber Hammer and Bound Sword.

For full leveled statistics, see the Nerveshatter article.

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Shadowrend

Leveled Artifact: Shadowrend (00095360, 0009535E)
(All statistics are for level 30+ version)
(lore page)
Type Blade Two Hand/Blunt Two Hand
Editor ID SE11ShadowBlade## or SE11ShadowAxe##
Statistics
  Damage 28
  Damage 28   Health 1000
Speed .85
Speed .85 Reach 1.3
  Weight 52/54   Value 9646
Enchantment
Damage Health 30 pts
Weakness to Magic 15% for 30 secs
Charge/Cost = Uses 9000/117=76
 
Shadowrend

Shadowrend is a weapon retrieved during the main quest. It is one of the most powerful weapons in the game.

For full leveled statistics, see the Shadowrend article.

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Staff of Sheogorath

Artifact: Staff of Sheogorath (0004FD09)
(lore page)
Type Staff
Editor ID SE12StaffofSheogorath
Statistics
  Health 100
  Health 100
  Weight 10   Value 8400
Enchantment
Voice of Sheogorath in 75 ft for 15 secs on Target
Charge/Cost = Uses 20000/1000 = 20
 
Staff of Sheogorath

The Staff of Sheogorath "freezes" all characters and creatures within the radius of 75 ft for 15 seconds and is functional both inside and outside the Shivering Isles. The Staff's spell will only take effect if an NPC or creature is attacking you, or another creature/NPC. It causes all affected targets to become paralyzed, but in a manner that is different from traditional Paralyze spells; rather than physically paralyzing them, the staff renders all targets unconscious and frozen in place, and no target affected by the staff can be damaged by attacks. You will, however, remain 'in combat' with any creature/NPC that was attacking you. When the spell is activated, Jyggalag's voice yells "Hold", and once the spell has deactivated, Jyggalag's voice yells "Release". Using the Staff is not considered a hostile act.

The staff can be recharged using the Font of Madness. This is one of only two practical methods, given that it requires 20,000 magicka to recharge the Staff (the equivalent of 13 grand Soul Gems). The other method would be to use a Varla Stone.

Armor Artifacts

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Count Cirion's Helmet

Leveled Artifact: Count Cirion's Helmet (0009726D)
(All statistics are for level 23+ version)
Type Madness Helmet
Editor ID SE32CirionsHelmet#
Statistics
  Rating 8
  Rating 8 {{{health}}}
  Weight 12.4   Value 3555
Enchantment
Fortify Block 10pts
Fortify Heavy Armor 10pts
 
Count Cirion's Helmet

Count Cirion's Helmet is a unique enchanted madness helmet with distinctive horns that once belonged to Count Cirion of Vitharn. It is received by completing freeing the residents from their curse during the related quest listed below.

For full leveled statistics, see the Count Cirion's Helmet article.

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Diadem of Euphoria

Leveled Artifact: Diadem of Euphoria (0007B6B1)
(All statistics are for level 30+ version)
Type Light Helmet
Editor ID SE07ThadonsCrown##
Statistics
  Rating 3
  Rating 3 {{{health}}}
  Weight 1   Value 9501
Enchantment
Fortify Magicka 40pts
Fortify Speechcraft 25pts
Resist Magic 20%
 
Diadem of Euphoria

The Diadem of Euphoria is a unique oddly-shaped jeweled crown worn by Thadon, the Duke of Mania. It can be normally retrieved from him when killed.

For full leveled statistics, see the Diadem of Euphoria article.

Clothing Artifacts

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Ring of Lordship

Leveled Artifact: Ring of Lordship (000895D9)
(All statistics are for level 30+ version)
(lore page)
Type Ring of Lordship
Editor ID SE07ARingofLordshipDementia30
Statistics
  Weight 0   Value 5055
Enchantment
Chameleon 32%
Fortify Endurance 20 pts
Resist Poison 55%
 
Ring of Lordship

A Ring of Lordship represents one of the two sides of the Shivering Isles, acting as a symbol of office for the duke/duchess of that respective region. This one represents the section of Dementia.

For full leveled statistics, see the Ring of Lordship article.

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Ring of Lordship

Leveled Artifact: Ring of Lordship (000895DA)
(All statistics are for level 30+ version)
(lore page)
Type Ring of Lordship
Editor ID SE07BRingofLordshipMania##
Statistics
  Weight 1   Value 5950
Enchantment
Fortify Personality 20 pts
Resist Disease 80%
Shield 26%
 
Ring of Lordship

A Ring of Lordship represents one of the two sides of the Shivering Isles, acting as a symbol of office for the duke/duchess of that respective region. This one represents the section of Mania.

For full leveled statistics, see the Ring of Lordship article.

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Shegorath's Regalia

Artifact: Shegorath's Regalia (0008E334)
Type Sheogorath Regalia
Editor ID SESheogorathRegalia
Statistics
  Weight 3   Value 5100
Enchantment
Fortify Luck 10pts
Fortify Personality 30pts
Fortify Speechcraft 10pts
 
Shegorath's Regalia

Shegorath's [sic] Regalia is the clothing worn by Sheogorath himself. It is found on top of his throne after the conclusion of the expansion's main quest. It is a suit if worn by males, and is a dress when worn by females.

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Talisman of Abetment

Leveled Artifact: Talisman of Abetment (0007F3DE)
(All statistics are for level 30+ version)
Type Amulet
Editor ID SE03AdventurersAmulet##
Statistics
  Weight 1   Value 5150
Enchantment
Detect Life 80 pts
Feather 75 pts
Water Breathing
 
Talisman of Abetment

The Talisman of Abetment is a unique amulet that once belonged to one of the adventurers in Grommok gro-Barak's group. It will be found in the recovery chest at the conclusion of the Baiting the Trap quest. It is remarkably similar to Dawnfang's hilt, possessing identical orange gemstones, metal resembling scaled burnished gold, and has a distinctive serpentine-like shape. It was likely one of the Tsaesci relics that Grommok recovered from Trumbe, as detailed within his journal.

As with many other leveled rewards, this amulet is generated in its container based on the player's current level when Shivering Isles is first loaded. Thus if a new game is started with Shivering Isles already present, such as the GotY edition, the player will always receive the level 1-4 version, no matter their level when it is actually found. This behavior is changed if you have the Unofficial Shivering Isles Patch installed.

For full leveled statistics, see the Talisman of Abetment article.