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Skyrim:Sleeping Tree Camp

< Skyrim: Places: Giant Camps(Redirected from Skyrim:Sleeping Tree Cave)
SR-mapicon-Giant Camp.png
Giant Camp:
Sleeping Tree Camp
(view on map) (lore page)
# of Zones 1
Clearable Yes
Dungeon Yes
Respawn Time 10 days or 30 days
Level Min: 2
Occupants
Giants, Mammoths
Console Location Code(s)
SleepingTreeCampExterior01, SleepingTreeCampExterior02, SleepingTreeCampExterior03, SleepingTreeCampExterior04, SleepingTreeCamp01
Region
Whiterun Hold
Location
West of Whiterun
East of Broken Fang Cave
Ore Veins
# of Orichalcum 1
Sleeping Tree Camp

Sleeping Tree Camp is a giant camp west of Whiterun. It contains only one zone, Sleeping Tree Cave.

Related QuestsEdit

WalkthroughEdit

ExteriorEdit

The camp is almost due west of the Western Watchtower. The giants and mammoths inhabiting the camp will attack those who ignore their warnings to leave. The Sleeping Tree grows from a pool in the center of the camp along with two Nirnroot plants. The tree emits a purplish glow, and its sap increases health for a limited time with the side effects of slowed movement and blurred vision.

Sleeping Tree CaveEdit

The entrance to the cave is northwest of the tree. The cave is occupied by a single giant that seems to have killed an Orc named Ulag. A dose of Sleeping Tree sap and Ysolda's message can be found on his body. Next to Ulag's body is an unlocked chest containing leveled loot. Three leather strips are atop a ledge to the right of the chest, and an orichalcum ore vein is along the south wall next to a mammoth cheese bowl.

Reading Ysolda's message activates a miscellaneous quest in which Ysolda will offer money for Sleeping Tree sap. During the quest, Ysolda will tell you two possible origin stories of the tree if asked: that the tree is a piece of the Red Mountain which broke off when the volcano erupted, or that it was a spore that fell off a flying island. The latter story is likely a reference to the book The Infernal City.

NotesEdit

  • Just southeast of the camp is an unmarked circle of stones containing a puzzle and treasure. The puzzle is a standard stone-matching puzzle, with a handle in the middle of the circle next to a stone archway. The stone to the east should be turned to show a snake toward the handle, the stone to the west should show a whale, and the stone to the north should show an eagle. Pull the handle to open a pit in the ground and get the treasure, which includes a copy of the Destruction skill book A Hypothetical Treachery in a chest.
  • Opposite the above circle of stones on a small hill east of the camp are some Nordic ruins with an altar in the center. Lying on this altar is a deceased conjurer, some alchemy ingredients, and a copy of the Conjuration skill book Liminal Bridges. On the northeast side of the altar, hidden under vegetation, is another dead conjurer. Two hostile skeletons inhabit the ruins. To the northeast is a unique third skeleton wearing a black mage hood standing by three mysterious graves.
  • Near the camp to the north is a mammoth skeleton with a human skeleton inside.

BugsEdit

  • The Sleeping Tree sap spigot can become detached from the tree and fall off. This isn't a problem, as it still gives you the sap even when it's no longer attached to the tree. More problematically, the spigot can also float off and become hard to locate. Area effect spells such as Fireball will affect the spigot, so if it comes off the tree, refrain from using such spells near the pond. You can drag the spigot like any other world item, so if you prefer to keep it safe and don't mind walking, you can take the spigot to a safe place near a fast travel point.
    •   You can use the console command prid 000AED8B followed by moveto player to teleport the spigot to you if it gets lost. For the best results, stand on even ground. The spigot might otherwise appear inside the terrain where you cannot access it.