Tamriel Rebuilt:Cellitara
< Mod / Morrowind: Tamriel Rebuilt: People / Spell Merchants / Spellmakers / TrainersCellitara (TR_m3_Cellitara) | |||
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Added by | Tamriel Rebuilt | ||
Home City | Old Ebonheart | ||
Location | Guild of Mages | ||
Race | High Elf | Gender | Female |
Level | 7 | Class | Sorcerer |
Services | |||
Training | Alteration (49) Destruction (54) Enchant (54) |
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Other | Spellmaker | ||
Merchant | |||
Spells | |||
Other Information | |||
Health | 65 | Magicka | 148 |
Alarm | 100 | Fight | 30 |
Faction(s) | Mages Guild (Journeyman) |
Cellitara is a High Elf Sorcerer and a Journeyman of the Mages Guild who can be found at the front desk in the guildhall in Old Ebonheart. She sells and makes spells, and provides moderate training in Alteration, Destruction, and Enchant. She is also encountered during two quests, providing sage advice on each occasion.
She wears an extravagant robe and a pair of expensive shoes. She wields a Steel Flameblade.
Aside from her natural weaknesses to fire, frost, shock and magicka, her natural bonus to magicka, and resistance to disease, she knows a variety of spells, which you can buy from her.
Related QuestsEdit
Fighters GuildEdit
- A Final Fate: Find clues to the end of a famous hero.
MiscellaneousEdit
- Stendarr Tower Haunting: Exorcise a ghost that is haunting one of the castle towers.
DialogueEdit
- Greetings:
- "Welcome, %PCRace. Are you here for our services, or do you seek to join the Mages Guild?"
- "Good day, %PCRace. Are you here to join the Mages Guild? You'll have to talk to Arquebald Vene, upstairs."
- "Good day, %PCRank. Are you here for duties? Arquebald Vene is the one to see for those, though do be careful. He's often in a bad mood."
- join the Mages Guild:
- "Simply speak to the Master Wizard of our chapter, Arquebald Vene. He's on the top floor and handles initiations."
Fighters Guild: A Final FateEdit
- Constantius:
- "Oh -- you're the one who found him, bravo. Sharnoga was here earlier asking about any mages with physical deformities. Of course there was -- Kamara was one of the greatest mages the Guild ever had. Incredibly prolific and yet the humblest mage you'd ever meet. I found a copy of an unfinished draft of her research recently, perhaps the beginning of a book that never got finished. Check the bookcases for an old rolled-up scroll. Feel free to take it; the original is probably in a museum somewhere."
- (If you have Ruminations on Illusion - Draft):
- "This is disheartening. Kamara was a highly respected scholar, and we have not thought of that particular passage as more than an illustrative exaggeration, added perhaps by the scribe for ornament. But what you have found matches the claim too closely to be a coincidence. Tell Sharnoga, but please don't spread the news around."
Stendarr Tower HauntingEdit
- vengeful spirit:
- "Yes, I've heard of the haunting. The specter can't be exorcised by normal means. Magic doesn't work, and neither does well-made weapons. Has anyone just tried speaking with the ghost? Perhaps if you ask it what it wants, you can discover how to banish it."
- Ah, good idea. I'll try that.:
- "So many adventurers attack first and ask questions later. If the ghost is angry, you can try to calm it with a spell. If you don't know a suitable spell, you can check with Yuiale Phyroc. She might have a scroll that would suit your purposes. But have you considered talking to Hastophos Velifer? He lives near the plaza, and has, ah, some unique experience that could be just what you need."
-
- Talk to the ghost? Are you serious?:
- "You won't know until you try. Cast a Calm Creature spell on the ghost and see if you can talk to it. You can check to see if Yuaile Phyroc sells any suitable scrolls for that purpose. Oh, and consider talking to Hastophos Velifer. He lives near the plaza, and knows a thing or two about what you're dealing with."
- "How goes that business with Stendarr's Tower? Did you try speaking with Hastophos or the ghost itself?"
- "I heard you were successful in driving out the ghost haunting Stendarr's Tower. It just took a little creativity to deal with the haunting."
SpellsEdit
Spell Name | Cost | Effects | |
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Conjuration | |||
Command Beast | 225 | Command Creature 5 pts for 60 secs on Touch | |
Command Creature | 169 | Command Creature 5 pts for 30 secs on Target | |
Command Humanoid | 169 | Command Humanoid 5 pts for 30 secs on Target | |
{{{name}}} | {{{cost}}} | {{{effect1}}} | |
Summon Dremora | 84 | Summon Dremora for 60 secs on Self | |
Summon Hunger | 87 | Summon Hunger for 60 secs on Self | |
Summon Storm Atronach | 114 | Summon Storm Atronach for 60 secs on Self | |
{{{name}}} | {{{cost}}} | {{{effect1}}} | |
Destruction | |||
Ash Feast | 18 | Drain Health 3 pts for 30 secs on Touch | |
Blood Curse: Fatigue | 23 | Damage Fatigue 10-20 pts for 5 secs on Target | |
Daedric Bite | 30 | Damage Health 50 pts on Target | |
Dire Shockball | 24 | Shock Damage 40-50 pts on Target | |
Distracting Touch | 38 | Drain Intelligence 5-20 pts for 60 secs on Touch | |
Frost Bolt | 24 | Frost Damage 10-50 pts in 10ft for 2 secs on Target | |
Frost Storm | 23 | Frost Damage 1-10 pts in 10ft for 10 secs on Target | |
Greater Shockball | 14 | Shock Damage 2-40 pts in 10ft on Target | |
Lightning Bolt | 34 | Shock Damage 10-50 pts in 10ft for 2 secs on Target | |
Lightning Storm | 34 | Shock Damage 2-10 pts in 10ft for 10 secs on Target | |
Poisonbloom | 39 | Poison 1-20 pts in 10ft for 5 secs on Target | |
Shockbloom | 37 | Shock Damage 1-25 pts in 10ft for 5 secs on Target | |
Vivec's Wrath | 28 | Damage Health 10-20 pts on Target Fire Damage 10-20 pts on Target Frost Damage 10-20 pts on Target Shock Damage 10-20 pts on Target |
|
Wearying Touch | 38 | Drain Fatigue 5-20 pts for 30 secs on Touch | |
Mysticism | |||
Detect Creature | 19 | Detect Animal 50-150 pts for 5 secs on Self | |
Soul Trap | 6 | Soultrap for 60 secs on Touch |