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User:AlcaeusTheWizard/Sandbox

< User:AlcaeusTheWizard

Special TraitsEdit

There are two types of special traits in Daggerfall: Special Advantages and Special Disadvantages (from here on out referred to as Advantages and Disadvantages respectively). Advantages help the player out by offering immunities, resistances, etc., but they come at a price; they make the character level up slower. Disadvantages are the opposite of advantages; they hinder the character (critical weaknesses, forbidden weaponry, etc.) but allow the character to level up faster.

Special AdvantagesEdit

  • Acute Hearing - Monsters are more easily detected before they surprise you.
  • Adrenaline Rush - Bonus physical stats when low on health.
  • Athleticism - Allows the player to run and swim faster and to jump higher(?).
  • Bonus to Hit - Increases the damage done to the selected type of enemy.
    • Animals
    • Daedra
    • Humanoid
    • Undead
  • Expertise In - Increases the player's ability to fight with the selected type of weapon.
    • Axe
    • Blunt Weapon
    • Hand to Hand
    • Long Blade
    • Missile Weapon
    • Short Blade
  • Immunity - Allows the player to become immune to the selected element or status effect.
    • Disease
    • Fire
    • Frost
    • Magic
    • Paralysis
    • Poison
    • Shock
  • Increased Magery - This increases the amount of Magicka the player has. Essential for magic users.
    • 1.5x Int in Spell Points
    • 1.75x Int in Spell Points
    • 2x Int in Spell Points
    • 3x Int in Spell Points
    • Int in Spell Points (This does absolutely nothing. Do NOT select this)
  • Rapid Healing - This allows the player to increase the rate he/she heals while resting.
    • General (This means both in Darkness and in Light)
    • In Darkness (This means at Night and in Dungeons)
    • In Light (This means during the day)
  • Regenerate Health - Allows the player to slowly regenerate health.
    • General (This means all the time)
    • Darkness (Night and in Dungeons)
    • Light (During the day)
    • While Immersed in Water
  • Resistance - Allows the player to resist the selected element/status effect.
    • Disease
    • Fire
    • Frost
    • Magic
    • Paralysis
    • Poison
    • Shock
  • Spell Absorption - Allows the player to sometimes absorb spells. ((WIL+INT)/2)
    • General (All the time)
    • Darkness (Night and in Dungeons)
    • Light (During the day)

Special DisadvantagesEdit

  • Critical Weakness - Makes the player very vulnerable to the selected element/status effect (use with caution).
    • Disease
    • Fire
    • Frost
    • Magic
    • Paralysis
    • Poison
    • Shock
  • Damage - Allows the player to slowly take damage over time.
    • From Holy Places (Temples)
    • From Sunlight (Basically like a Vampire, only you're not a vampire)
  • Darkness Powered Magery - This hinders the player's magic ability during the day.
    • Lower Magic Ability in Daylight (This decreases the maximum amount of Magicka during the day)
    • Unable to Use Magic in Daylight
  • Forbidden Armor Types - Self-explanatory.
    • Chain
    • Leather
    • Plate (Iron, Steel, Silver, Elven, Dwarven, Mithril, Adamantium, Orcish, Ebony, and Daedric armor)
  • Forbidden Material - This forbids the player from wearing armor AND weapons of the selected material.
    • Adamantium
    • Daedric
    • Dwarven
    • Ebony
    • Elven
    • Iron
    • Mithril
    • Orcish
    • Silver
    • Steel
  • Forbidden Shield Types - Self-explanatory.
    • Buckler
    • Kite Shield
    • Round Shield
    • Tower Shield
  • Forbidden Weaponry - Self-explanatory.
    • Axe
    • Blunt Weapon
    • Hand to Hand
    • Long Blade
    • Missile Weapon
    • Short Blade
  • Inability to Regen Spell Points - Means that you can't restore your Magicka while resting. If you're a Morrowind/Oblivion fan, it's basically like the Atronach sign without the Spell Absorption.
  • Light Powered Magery - The opposite of Darkness Powered Magery.
    • Lower Magic Ability in Darkness (This decreases the maximum amount of Magicka during night and in dungeons)
    • Unable to Use Magic in Darkness
  • Low Tolerance - Causes the player to be slightly weak to selected elements/status effects.
    • Disease
    • Fire
    • Frost
    • Magic
    • Paralysis
    • Poison
    • Shock
  • Phobia - Decreases the damage done to the selected type of enemy(?).
    • Animals
    • Daedra
    • Humanoid
    • Undead