Since you are an Admin...Edit
Here. --Rigas Papadopoulos • Talk • Deeds • 21:09, 24 November 2010 (UTC)
- That is not the way it works. You can't just add your name and expect me to promote you after ten minutes. I'll have to talk to the other admins, or at least get a second opinion from somebody - I think AMM waited for a good ten days before he got promoted, so be patient. --Krusty 21:19, 24 November 2010 (UTC)
- Right. I just got confused because it was saying that once an Administrator confirms that the applicant meets the requiments (which I do), they grant the rights. --Rigas Papadopoulos • Talk • Deeds • 21:33, 24 November 2010 (UTC) P.S. Actually, I first nominated myself, but Robin Hood reverted it and moved my name to the list of the applicants saying that no nomination is required. Second P.S. Do you think I suit for UP? --Rigas Papadopoulos • Talk • Deeds • 21:33, 24 November 2010 (UTC)
- While 10 minutes is a little quick, UP was intended to be "easy come, easy go", as long as the person met the requirements, which I think Rigas does. The only reason the others waited that long, I think, was because of uncertainty around the process.
- Right. I just got confused because it was saying that once an Administrator confirms that the applicant meets the requiments (which I do), they grant the rights. --Rigas Papadopoulos • Talk • Deeds • 21:33, 24 November 2010 (UTC) P.S. Actually, I first nominated myself, but Robin Hood reverted it and moved my name to the list of the applicants saying that no nomination is required. Second P.S. Do you think I suit for UP? --Rigas Papadopoulos • Talk • Deeds • 21:33, 24 November 2010 (UTC)
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- Rigas: Most Patrollers and Admins either watch pages like that or examine the entire Recent Changes list, so it was probably a little over-eager to post a message to Krusty's page. Just relax! :) – Robin Hood↝talk 22:42, 24 November 2010 (UTC)
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- That's what I understood from the discussion too, that UP's are intended to be "easy come, easy go". And it is true that I am a little too eager, which is proved by the large amount of edits I made in a small time. I am becoming addicted to UESP. From what I can see, if everything works well, I'll be the youngest Patroller (UP) in the history of UESP. --Rigas Papadopoulos • Talk • Deeds • 22:57, 24 November 2010 (UTC)
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- UPs are not supposed to use talk pages as chatrooms - this conversation is over. --Krusty 23:11, 24 November 2010 (UTC)
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Ernest Manis EditEdit
Hey i noticed you updated the page Ernest Manis but removed the links to the mentioned bars and taverns in his dialogue. I was wondering if in future when i type dialogue should i avoid linking to pages? Thanks- Emoboy64 22:40, 26 November 2010 (UTC)
- Haha, sorry 'bout that - it is definitely not against any rules to make links in dialogue sections. In the end, it comes down to personal preference and in this case, when I did the CS checking, I simply copy/pasted the dialogue from the CS and forgot about the links. My bad! Good to see you again, btw! :) --Krusty 22:44, 26 November 2010 (UTC)
Yea i come on from time to time. Im going to re-add the links. Thanks for the help :) Emoboy64 22:47, 26 November 2010 (UTC)
RequestEdit
Since Administrators can view deleted pages, can you send me a copy of the page Oblivion:Things to Do When You're Bored? --Rigas Papadopoulos • Talk • Deeds • 16:29, 27 November 2010 (UTC)
Boots of Springheel JakEdit
Hello! Re: Jakben and the boots. My character is 20th level. The thieves guild quest line has not yet been started. She just blasted Jak with destroy armor repeatedly then later snuck and pick pocketed him. Voila! No bouncy boots!
In his inventory is:
Cuirass of Anu's blessing (Fortify health 25)
Glass Boots
Glass Gauntlets.
Gold Trimmed Shoes
Greaves of Grace (Fortify agility 9)
Red Velvet Garment
Imbel House Key
444 gold.
All the armor had some damage, but none was at 0. He was wearing something resembling slippers. I waited in sneak mode and he eventually saw me. He attacked, putting on that armor including the glass boots.
I surmise that the artifact boots, like the basement key, is generated by a script, either when he becomes non essential or when he dies. So the answer is no, the boots don't exist until the quest has moved to that point. I am going to add a note to the Boots of page. Sniffles 04:31, 29 November 2010 (UTC)
ONPCRP CheckingEdit
I was wondering about checking certain information like spells and factions. How would one go about checking them in-game due to the NPCS needing all there info verified, in-game checked by CS and vice-versa. Would them examples require CS checked by CS? - Emoboy64 23:44, 1 December 2010 (UTC)
- You are absolutely correct about checking/writing Spells and Factions from the game; it is not really possible and therefore the two categories has to be both written and checked in the CS (by two different people). Also, like rpeh described here, there's even more exceptions, like the Inventory Sections of Essential NPCs, but if you check rpeh's older reply, you should be covered. --Krusty 07:29, 2 December 2010 (UTC)
- Although for essential NPCs you can check their inventories by using the pickpocketing an unconscious NPC glitch, as rpeh pointed out here.--Ghurhak gro-Demril or TAOYes? 15:29, 2 December 2010 (UTC)
VampiresEdit
hello I just was looking for someone familiar with Oblivion to discuss an interesting theory I have been working on. In some Vampire caves located out of cities there is a possibility that you could be bitten if you stay in an Inn. I have only tested this twice, it takes time for it to happen. Being sure I haven't battled Vampires I slept in an Inn it took a while but eventually I contracted Vampire disease. I wanted to know if this is something new or if you may have known this. Sorry you might think this is some what random. I chose to ask you about this because you seem some what of an extremely active user. So just give me your imput, ok. Thanks!Ascaffo 22:21, 2 December 2010 (UTC)
GundlarEdit
Hey, would you mind checking something for me? As you can see here I've basically extracted all of the info to write up Gundlar's page and I only need some in-game check of how the whole "prepare the meal without the player seeing it" works. Any insights would be helpful, and of course... no rush! Cheers. --SerCenKing Talk 22:18, 3 December 2010 (UTC)
- Hey there! Brilliant with the Xeddefen page - complicated stuff completed! And of course, I'll take a look at good ol' Gundlar when I can - I think I have the perfect save somewhere! --Krusty 22:35, 3 December 2010 (UTC)
- Me again. Just wanted to tell you I've finally bothered to write up Deetsan's proper schedule. (I've actually made a mod that fixes all her problems :P) Since you were involved in the talk page discussion, I figured you might want to see if the schedule and bug descriptions are good. --SerCenKing Talk 13:55, 4 December 2010 (UTC)
- Hmm, I just took a look at Gundlar and it seems like I have to check his regular schedule first, before I can observe any "changes". In the meantime, maybe you can explain that weird exception, as I'm having a hard time understanding exactly what to look for; the text in your Sandbox says: "as soon as the quest starts, he will head off to the kitchen's and make Thadon's meal, but only if you are not there to witness it." Does this mean that the moment the quest is initiated, Gundlar will break off everything and head to the kitchen, regardless of what time of day it is? When initiating the quest, the player will always be in the Sacellum Arden-Sul, so there's is really no way on earth to check that behavior - and there is no way to be "witnessing it" either, unless you have the console or something like that. Anyway, I initiated the quest at 1am in the morning and checked the kitchen; no Gundlar there - that is why I'll have to check his normal routine before his quest-related one. I'll be back with more info later, but if you can provide a bit more info on the "exception" it would be very helpful. Cheers. --Krusty 18:12, 4 December 2010 (UTC)
- My bad, he does so at 7pm. --SerCenKing Talk 18:26, 4 December 2010 (UTC)
- Testing finished; truth be told, with the exception of him standing up and cheering over Thadon's death, there is absolutely no exceptions to his schedule, as he will go to the kitchen at 7pm at all times, before and during the related quest. I even saw him picking up the poisoned food. His 7pm visit to the kitchen is not affected by the player being near and is merely just a "quick visit" before he heads to the dinnertable. His behavior, however, seems to change at some point as I loaded a save with the main quest completed, and he went directly to the dinnertable at 7pm, without visiting the kitchen. The determining factor for this change is unknown - but if you can't see it in the CS, just let me know and I'll check it out. Might be worth checking his 9am cooking session as well. Good luck! --Krusty 20:44, 4 December 2010 (UTC)
- Just tested the last unanswered questions and his 7pm visits to the kitchen ends with Ritual of Mania. He will still cook at 9am after the quest. --Krusty 21:00, 4 December 2010 (UTC)
- Yup, I got confused by a load order thing - he does serve dinner at 7pm before and during and has a quick visit because the timer is set to "None". As for the thing where the player doesn't see him, I think I read the script wrong: you never see him "making" the dinner, but you do see him "serve" it don't you? --SerCenKing Talk 12:07, 5 December 2010 (UTC)
- Just tested the last unanswered questions and his 7pm visits to the kitchen ends with Ritual of Mania. He will still cook at 9am after the quest. --Krusty 21:00, 4 December 2010 (UTC)
- Testing finished; truth be told, with the exception of him standing up and cheering over Thadon's death, there is absolutely no exceptions to his schedule, as he will go to the kitchen at 7pm at all times, before and during the related quest. I even saw him picking up the poisoned food. His 7pm visit to the kitchen is not affected by the player being near and is merely just a "quick visit" before he heads to the dinnertable. His behavior, however, seems to change at some point as I loaded a save with the main quest completed, and he went directly to the dinnertable at 7pm, without visiting the kitchen. The determining factor for this change is unknown - but if you can't see it in the CS, just let me know and I'll check it out. Might be worth checking his 9am cooking session as well. Good luck! --Krusty 20:44, 4 December 2010 (UTC)
- My bad, he does so at 7pm. --SerCenKing Talk 18:26, 4 December 2010 (UTC)
- Hmm, I just took a look at Gundlar and it seems like I have to check his regular schedule first, before I can observe any "changes". In the meantime, maybe you can explain that weird exception, as I'm having a hard time understanding exactly what to look for; the text in your Sandbox says: "as soon as the quest starts, he will head off to the kitchen's and make Thadon's meal, but only if you are not there to witness it." Does this mean that the moment the quest is initiated, Gundlar will break off everything and head to the kitchen, regardless of what time of day it is? When initiating the quest, the player will always be in the Sacellum Arden-Sul, so there's is really no way on earth to check that behavior - and there is no way to be "witnessing it" either, unless you have the console or something like that. Anyway, I initiated the quest at 1am in the morning and checked the kitchen; no Gundlar there - that is why I'll have to check his normal routine before his quest-related one. I'll be back with more info later, but if you can provide a bit more info on the "exception" it would be very helpful. Cheers. --Krusty 18:12, 4 December 2010 (UTC)
- Me again. Just wanted to tell you I've finally bothered to write up Deetsan's proper schedule. (I've actually made a mod that fixes all her problems :P) Since you were involved in the talk page discussion, I figured you might want to see if the schedule and bug descriptions are good. --SerCenKing Talk 13:55, 4 December 2010 (UTC)
(←) Well, it's hard to say - he always cooks in the morning and then there's that whole problem where the dinner turns up at specific times and not other times and so on; regardless, he simply visits the kitchen, Thadon's meal disappears (nothing in his inventory, though) and then he actually warped from me when I followed him back; when I visited the Throne Room, he was seated at the table. I'll try and wait for him near the dinner table later today, just to see if I can squeeze out a few more details. --Krusty 12:13, 5 December 2010 (UTC)
- I just took another look, this time at the dinner table and Gundlar does not serve Thadon's meal, even if he picks it up. I arrived at 5pm and the meal was already there, in front of the reading Thadon. I have no idea how the quest works, but I guess it is safe to say that this info doesn't belong on Gundlar's page. He picks up the food at 7pm, yes, but there are some other mechanisms that I simply cannot check - and they have to do with the quest. An important thing to know, though, is that Thadon will NOT eat anything before both Wide-Eye and Gundlar are seated at the table. --Krusty 17:16, 5 December 2010 (UTC)
- Wow this is complex. Okay, first. The meal in the kitchen is enabled when Gundlar's
SE07GundlarTraveltoKitchen
package completes and SE07B < 40 (ie, Thadon isn't dead yet). This package is supposed to run at 9am and run for 3 hours. In other words, Gundlar heads to the kitchen, reaches the table, uses the pestle and mortar for 3 hours, at which point the meal appears. He then heads off and does other stuff. - At 7pm, his
SE07BGundlarServesDinner
package runs. This causes him to head back to the table in the kitchen. Once it completes, the meal is disabled. Straight away, hisSE07BGundlarServesDinner02
package kicks in, and he heads into the throne room to a spot by the throne. When this completes, the poisoned meal is enabled. - I can't see how the meal would be enabled at 5pm - that's just bizarre. I've checked all the scripts to see if there's anything else that affects it, and there doesn't seem to be. Was there a full day between you starting the quest and checking on the meal? The only thing I can think of is that it got left enabled but that Thadon didn't eat it. That looks possible from what I can see. rpeh •T•C•E• 23:37, 5 December 2010 (UTC)
- Thanks for looking up another piece of weirdness. While I'm almost certain I did it all one the same day, I might have done something wrong, your observations considered. I'll take yet another look at the entire thing, make a few useful save files and so on; that way, hopefully, we will be able to provide a better bug explanation in time. I'll be back with the results later on. --Krusty 07:02, 6 December 2010 (UTC)
- Thanks a lot to both of you :) The page is now live, feel free to change the explanation of the meal in case I misunderstood something. --SerCenKing Talk 11:19, 6 December 2010 (UTC)
- Meal problem solved - at least I think so; Thadons Meal and Wine is on the dinner table the entire time, from the moment you arrive in the Isles, and until Ritual of Mania is completed. The meal Gundlar picks up must be an entirely different object or something - like rpeh described, it is simply disabled when Gundlar touches the kitchen at 7pm.
- Before and during the quest, the meal spawns in the kitchen at 12pm when Gundlar finishes his cooking session. The bug described on the quest page is an odd one, but I ran into it yesterday and the 4pm tip helped me.
- When the meal appears in the kitchen, it is another object - the meal on Thadon's table is still there the entire time, also during the quest, so basically Gundlar does not serve anything.
- The meal stays on the dinner table even after Thadon is dead. It finally disappears when the quest is completed.
- Over and out. --Krusty 17:53, 6 December 2010 (UTC)
- Yup, the two meals are entirely different objects.
- Okay, I've done a Krusty and stalked some people in game. I started a new game and straight away zapped into the Isles using the console. I headed into the Hall of Mania, and the meal is not on the table. I followed Gundlar, and at 9am he heads to make the meal, taking three hours as I described. At midday, the unpoisoned meal appears and he wanders off. Skip forward to 7pm and Gundlar heads back to the kitchen, "picks up" the meal (ie, it's disabled), heads to the main hall and serves it - even though he's not supposed to.
- I think the bug is that the AI conditions only check for
GetStage SE07B < 40
- it doesn't check that SE07B >= 30. So the bug could be described two ways. Either the meal should only appear when the relevant stage of the quest has been reached, or it should always appear but be disabled at the end of Thadon's Eat package. rpeh •T•C•E• 18:19, 6 December 2010 (UTC)- So basically, Gundlar "serves" the meal once (probably while you're making your way to New Sheoth or something), then the meal stays on the table the entire time and only disappears once Ritual of Mania is complete? Weird stuff! Still, it seems like we solved the puzzle. :) --Krusty 18:24, 6 December 2010 (UTC)
- Kind of, yes. Actually he serves it every single day but you can't tell because it doesn't disappear. It only gets disabled at stage 200 of the Ritual of Mania. rpeh •T•C•E• 18:32, 6 December 2010 (UTC)
- Great guys, thanks for that checking! I think the best description is probably the first, as it would make sense for the meal to appears only during the quest. However, I'm having a hard time integrating this info into the main schedule, so I'm going to leave it as it is (it's not really wrong) or if either of you would like to have a go, feel free :) --SerCenKing Talk 19:04, 6 December 2010 (UTC)
- Kind of, yes. Actually he serves it every single day but you can't tell because it doesn't disappear. It only gets disabled at stage 200 of the Ritual of Mania. rpeh •T•C•E• 18:32, 6 December 2010 (UTC)
- So basically, Gundlar "serves" the meal once (probably while you're making your way to New Sheoth or something), then the meal stays on the table the entire time and only disappears once Ritual of Mania is complete? Weird stuff! Still, it seems like we solved the puzzle. :) --Krusty 18:24, 6 December 2010 (UTC)
- Meal problem solved - at least I think so; Thadons Meal and Wine is on the dinner table the entire time, from the moment you arrive in the Isles, and until Ritual of Mania is completed. The meal Gundlar picks up must be an entirely different object or something - like rpeh described, it is simply disabled when Gundlar touches the kitchen at 7pm.
- Thanks a lot to both of you :) The page is now live, feel free to change the explanation of the meal in case I misunderstood something. --SerCenKing Talk 11:19, 6 December 2010 (UTC)
- Thanks for looking up another piece of weirdness. While I'm almost certain I did it all one the same day, I might have done something wrong, your observations considered. I'll take yet another look at the entire thing, make a few useful save files and so on; that way, hopefully, we will be able to provide a better bug explanation in time. I'll be back with the results later on. --Krusty 07:02, 6 December 2010 (UTC)
- Wow this is complex. Okay, first. The meal in the kitchen is enabled when Gundlar's
(←) I thought about adding something as well, but couldn't figure out where to put it; in a sense, it belongs on the quest page - but Gundlar's own page might deserve a mention as well, as it is a bug related to him and what he was supposed to do. Only thing I can't figure out is the wording. Anyway, I checked nearly everything on his page, including the schedule as it flows good right now - page is nearly finished and the last categories belongs to a CS checker. --Krusty 19:12, 6 December 2010 (UTC)
Kurdan Once More...Edit
Once again I'm back with a new theory. Is it possible that S'krivva steals from Kurdan, thus prompting the elves to get involved, and in the resulting confusion she pays off her fine?--Ghurhak gro-Demril or TAOYes? 20:06, 4 December 2010 (UTC)
- Hmm, maybe. To be honest, it's been a long time since I was able to trigger the weird behavior, and without that it is a bit hard to test. When RobinHood70 gives up, there's really not much I can do. Until someone comes up with a savegame with the bug triggered every time, we will have to let this rest. --Krusty 23:13, 4 December 2010 (UTC)
RP ReviewEdit
Heyla! The Userfy-ing system for roleplaying has reached the three month mark and is up for review. You voted so you should have a chance to take a look at this if it's not on your watchlist.--Ghurhak gro-Demril or TAOYes? 17:17, 9 December 2010 (UTC)
Male Golden Saints in Brellach during The Helpless ArmyEdit
Hey, sorry if I'm filling up your talk page, but as you are an active in-game contributor, and assuming you have The Shivering Isles expansion, I have an important questing relating to my work on the Golden Saints statistics. The CS states there are 4 male Golden Saints in Brellach. Now that I've reached the quest in-game for confirming, screenshots etc., I haven't seen them. In fact, I don't recall having seen them before at all. Have you seen them before? Or have they been left out of the quest for some reason? ~ Dwarfmp 20:56, 9 December 2010 (UTC)
- It is embarrassing, but I can't answer - not right now at least. I had a major PS3 crash a few months back and all my Isles-related saves were deleted. When I made new saves all over the quest line, I decided to go with the Dark Seducers - so it will take me quite a bit of time to reach Brellach. If you have asked me about Pinnacle Rock, I could provide an answer in seconds - but at the moment, I do not have access to Brellach. You might wanna ask rpeh or SerCenKing if they have the relevant saves. Sorry. Oh, and you are more than welcome to fill up my talk page and ask anything you want! --Krusty 21:27, 9 December 2010 (UTC)
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- Thanks. I'll ask them and see what they'll have to say. On the other hand, you can still help out with the Dark Seducers. It would be lame for me to just finish the Golden Saints and stop, especially when most of the Golden Saints mirror the Dark Seducers, I'd just have to change the names and statistics, which would be easier and faster. And indeed, just like the Golden Saints, the CS states there are 4 male Dark Seducers in Pinnacle Rock during the related quest, which I also have never seen before. So have you ever seen those before then? ~ Dwarfmp 21:34, 9 December 2010 (UTC)
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- (edit conflict) I just thought of something - in Pinnacle Rock, if your initial followers survive all the way to the spot where the male Dark Seducers are supposed to pop up, they will not appear. They will only appear if you are all alone with Adeo. Since Brellach and Pinnacle Rock are identical, maybe that is the problem? --Krusty 21:36, 9 December 2010 (UTC)
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- (double edit conflict) I can do it, but not now, I am probably going to sleep (11.30 pm at Greece). --Rigas Papadopoulos • Talk • Deeds • 21:37, 9 December 2010 (UTC)
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- Ah, that may just be the reason I've never seen them before. I'll try it right now, thanks! Sorry for the edit conflicts you guys ;) ~ Dwarfmp 21:40, 9 December 2010 (UTC)
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- No problem at all - and yes, I'll definitely be able and willing to help out with the Dark Seducers when the time comes. I also have Ritual of Dementia-saves up until Retaking the Fringe, so any questions until then should pose no problem. Just let me know. --Krusty 21:43, 9 December 2010 (UTC)
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- I've tested it: first I killed one of the Golden Saints Warriors, and one male Golden Saint appeared at the end of the first room in Brellach. I've replayed it with both Warriors killed, and then two male Warriors showed up. But I still don't know how exactly to get the third and fourth Warrior yet. This should the same for Dark Seducers. Would you happen to know how to get the third and fourth Warriors enabled, or could you test it if you have the time? ~ Dwarfmp 22:24, 9 December 2010 (UTC)
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(←) Just tested it and it is exactly the same inside Pinnacle Rock. Only two male Dark Seducer Guards show up in the final room. Maybe you are only supposed to have two followers at a time? --Krusty 22:32, 9 December 2010 (UTC)
- Yes, but I wouldn't know how to enable the third and fourth warriors. The only way I see that possible is when one of the first two males or both males die, and you re-enter the first hall. But that again seems unlikely, as you've already passed that point, and no new "spawns" should occur in that case. :/ ~ Dwarfmp 22:41, 9 December 2010 (UTC)
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- Hmm, just went through the whole thing and no male Seducers spawned anywhere. However, looking at the map, the male Seducers are supposed to spawn at W. Only problem; there are 4 W's, so you might have to ask the map creator, just to get to the bottom of this.--Krusty 22:58, 9 December 2010 (UTC)
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- First, I didn't create the map - I grabbed the images and put it all together, but it was Nephele who did the hard work and wrote the code to generate the overlays with the details on.
- Krusty's original guess seems to be correct: the number of male saints you get depends on how many saints (or seducers) you've lost. Two types of Golden Saint Warrior (0001745F and 0001745C) and Dark Seducer Warrior (00017D00 and 00017CFD) have a script on them that increases a variable by one for each warrior that dies. When you reach the end of the first zone, up to four males will be enabled to join your party. rpeh •T•C•E• 07:42, 10 December 2010 (UTC)
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- What I don't get, is how to get 4 GS/DS to be enabled when you're only supposed to have 2 with you... Does that mean the third and fourth never show up? ~ Dwarfmp 14:32, 10 December 2010 (UTC)
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- If I'm reading the script correctly, the last two males (3 and 4) only get enabled if 1 or 2, or 3 die respectively. Basically, they function as a replacement of the replacement xD --SerCenKing Talk 19:30, 13 December 2010 (UTC)
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- Does that mean they won't show up? It's impossible for the first two to die before they are spawned, right? ~ Dwarfmp 20:18, 13 December 2010 (UTC)
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- Tricky question... I'd say the answer is yes, the developers may have meant for you to have only four but then changed their mind and forgot about the other two. --SerCenKing Talk 09:14, 16 December 2010 (UTC)
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Raminus Polus' DialogueEdit
Hi. Since you wrote Raminus Polus' dialogue I have a question, shouldn't his dialogue include all what he says during the quests he gives you? Like Vahtacen's Secret, A Mage's Staff and so on? Or it is one of the many unwritten rules in the ONPCRP that we shouldn't include all of the unique dialogue from people that have much? --Rigas Papadopoulos • Talk • Deeds • 07:43, 10 December 2010 (UTC)
- Actually, you are very correct in assuming that Raminus deserves the VIP treatment; Hannibal Traven too. The VIP treatment is a smaller niche in the ONPCRP, only reserved for really important NPCs, and unfortunately, both Raminus and Hannibal's pages were written before the VIP was invented. Check out Methredhel, Janus Hassildor and Amusei for VIP inspiration. If you wanna work on the Raminus or Hannibal pages, let me know and I'll guide you through. :) --Krusty 07:50, 10 December 2010 (UTC)
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- I can copy the dialogue from the CS. --Rigas Papadopoulos • Talk • Deeds • 07:53, 10 December 2010 (UTC)
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- Nah, it is not that easy. Big NPCs tend to have a lot of leftover dialogue never used in the game and unused dialogue does not belong on the pages (remember THIS discussion?). The easiest way is to run the game at the same time, simply to double-check if the dialogue is used in the game or not; if you don't do that, some poor in-game checker (like me) will have a nightmarish time checking and sorting unused dialogue later on, and worst case scenario, the page will never be fully finished. --Krusty 08:06, 10 December 2010 (UTC)
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Semi-Protection of General:Elder ScrollsEdit
The page needs as much protection as the other pages that were semi-protected. --Rigas Papadopoulos • Talk • Deeds • 10:47, 12 December 2010 (UTC)
- I know; problem is, the recent edit were done by an editor with an account, so I might be forced to fully-protect some pages. I'll take this to the AN. --Krusty 10:49, 12 December 2010 (UTC)
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- It was a new account, therefore he/she can not edit a semi-protected page. --Rigas Papadopoulos • Talk • Deeds • 10:51, 12 December 2010 (UTC)
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- Since admins can view deleted pages, can you tell me what was at Skyrim:Skyrim before you delete it? I was not here, I was watching the trailer. --Rigas Papadopoulos • Talk • Deeds • 10:57, 12 December 2010 (UTC)
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- I do not think it is good style to copy/paste wrongful info from a page I just deleted. Sorry, but believe me, there was nothing interesting there. --Krusty 10:59, 12 December 2010 (UTC)
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Corvus' PictureEdit
I just looked at the image you uploaded, and it is of very bad quality. I don't know if it is only for my PC, but I thought I should let you know. --Rigas Papadopoulos • Talk • Deeds • 13:17, 12 December 2010 (UTC)
- Thanks. --Krusty 14:02, 12 December 2010 (UTC)
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- I could also take a picture of that ;) ~ Dwarfmp 15:21, 12 December 2010 (UTC)
- You're more than welcome as the colors are a bit strong. Also, could you take a second look at this image. Why is it black and white all of a sudden? --Krusty 15:32, 12 December 2010 (UTC)
- I could also take a picture of that ;) ~ Dwarfmp 15:21, 12 December 2010 (UTC)
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- It isn't, The Forces of Order just like things dull I guess. And the Dark Seducers are... well... dark. ~ Dwarfmp 11:56, 13 December 2010 (UTC)
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- For real? I could have sworn there was a bit more color in the image when I saw it for the first time. Really odd. I'll try and do something about it. --Krusty 17:21, 13 December 2010 (UTC)
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- Hmm, just ran the fighting Seducers through Photoshop, and you're right - there are colors in there! Checked the scenery in-game and realised just how hard an image this is to get "right". Seducers are HARD to shoot, and the non-existent colors in The Fringe doesn't help. I'll try my best, but at the moment it seems like the cleanup-tag is justified. --Krusty 19:21, 13 December 2010 (UTC)
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ProxyEdit
67.142.163.21. --Rigas Papadopoulos • Talk • Deeds • 20:17, 12 December 2010 (UTC)
- Thanks. --Rigas Papadopoulos • Talk • Deeds • 20:21, 12 December 2010 (UTC)
Golden Saints FinishedEdit
Hey, I just wanted to point out that the statistics are practically finished. All I need to do is check if the Turnkey respawns after immediately getting thrown in Aichan again. Perhaps a few other tweaks. When that is done, I plan to make a new sandbox and copy the existing Golden Saint page and then add the statistics to that sandbox, cause I tend to make a bit of an overhaul to it. While I do that, would you mind checking out the statistics and give your opinion/advice/proposals? I think you should approve it before I add it to the real page. ~ Dwarfmp 03:17, 15 December 2010 (UTC) EDIT: Here's the link for your convenience ~ Dwarfmp 03:22, 15 December 2010 (UTC)
- Hey there! That is truly excellent work - really impressive and detailed. While I can't check the stats and data on my PS3, I will carefully make a suggestion; it might not make the page any better, and if that is the case, then just can it - I would try to vary the image locations a bit, instead of keeping them to the right at all times. Maybe relocate some of them to appear on the left, simply to make the page even more attractive. Like I said, it might not be better, but maybe it is worth a shot. Again; fabulous work and the cookie will definitely crumble in the near future! --Krusty 17:06, 15 December 2010 (UTC)
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- I believe I'm pretty much done with the whole Golden Saint page. I still plan to add an image next to the dialogue somewhere, because it looks empty now. I hope I did good on this one. Here's the link. You should take a good look. After that, is there any more advice or is the page launch-ready? ~ Dwarfmp 04:32, 16 December 2010 (UTC)
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- Hey there! No worries, you did good on this one! Anyway, I have just saved an attempt to make it a bit easier to navigate - and to make the Table of Contents smaller. I think the dialogue section belongs at the end of the page, so it quickly gets moving with the relevant info. The only part that looks a bit "messy" are the "Ranks" and "Statistics" sections; I'm not really sure how to make that an easier read, but it can be done. Again, hope that you like my changes - otherwise, simply revert and everything is fine. Thanks again for this great page. --Krusty 07:12, 16 December 2010 (UTC)
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- Thanks, the page looks better like that. Only problem now is with the TOC, assuming you have it shown, the images are pushed down and cause a blank area. So I'll move them. Maybe I can change those two messy sections, and spice them up. ~ Dwarfmp 07:18, 16 December 2010 (UTC)
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- Yeah, I think it makes it a bit easier to navigate and read, but I did notice the pushed-down images, so I added a NewLine for now; not sure if it is a question about moving one of the images to another section or let the images be next to each other at the end of the section, but that's up to you. You're welcome, by the way. Let me know if you need feedback of some kind. --Krusty 07:24, 16 December 2010 (UTC)
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- Ok I moved the image to the left at Ranks, and let the other ones stay where they were. I would've centered them next to the text, but I don't know how to pull that off. As for the statistics, I think I made the Spells section a bit easier to read. Other than that, I don't know what I could do. ~ Dwarfmp 08:09, 16 December 2010 (UTC)
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- It looks good, but the TOC have caused four "edit" links to appear in the middle of the "Spells" subsection. This is always a problem and cannot be seen in Show Preview, only when the page is saved. I'll have to go to work now, but your best bet is trying to get hold of rpeh before he leaves for the holiday, simply to get a second opinion and maybe solve the layout-"edit" thing. --Krusty 08:33, 16 December 2010 (UTC)
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It's Time to...Edit
Finally give move-protection at this page. My request at the AN was ignored, so I am bringing this matter personally to you. --Rigas Papadopoulos • Talk • Deeds • 20:43, 16 December 2010 (UTC)
- As fas as I can see, the page is already move-protected - anybody tried to move it recently? --Krusty 20:48, 16 December 2010 (UTC)
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- See? --Rigas Papadopoulos • Talk • Deeds • 20:52, 16 December 2010 (UTC)
WIP in Dawnstar too oldEdit
You set the tag WIP in articles about Dawnstar, but any changes do not have a long time. You read what is written in the infobox and template doc? Or the phrase "Placing this on an article will let others know that you are working on it over a reasonable period of time" to you is irrelevant? When removing the template, I was guided here by this: "If the editor who placed this notice has not made any changes in a while, please remove this template". In addition, its pullback you removed, although small, spelling corrections. Ruesp 02:12, 18 December 2010 (UTC)
- It isn't unusual for those tags to hang around longer than they probably should. It happens. If the user who put it there reverts your removal, it usually means they intend to continue working on it. We should probably change the template to suggest contacting the user before removing it, though. – Robin Hood↝talk 09:25, 18 December 2010 (UTC)
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- Look, if you had read the Quest Walkthrough, you would have replaced the wip-tag with something else; it is incomplete and is quite simply not up to standards. I am aware that the tags, for whatever reason, mentions a time-limit, but at least it gives information on who is working on the page, so that is why I chose it - simply to let people know that I am "on it". The "working on" section of my page explains why this is taking a bit longer than expected - but I couldn't find any tags that explained that. Sorry about that. I seriously mean that, so once again: Sorry about that. --Krusty 10:36, 18 December 2010 (UTC)
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- I don't see the problem in these tags being on articles for long periods of time, and I'm not just saying this because I did it with the Factions pages. With one exception, {{wip}} tags have been added by extremely active editors with long editing histories, and the reason the tags stay around is that the editors concerned have dozens of other things that they're also working on. I suppose one could argue that if such people applied themselves to fewer simultaneous tasks the tags might get removed quicker, but I would suggest that one reason these people still stick around is precisely because they're able to switch from task to task to avoid boredom.
- In the specific case of the wip tag, its use (hopefully) preempts people posting "Please finish this"-type messages on the talk page. It's a way of saying "Yes I know this isn't finished, but there's enough information on the page for it to be more useful here than in a sandbox, and I'll finish it when I get around to it". rpeh •T•C•E• 11:29, 18 December 2010 (UTC)
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AdventurersEdit
Hey there, as you can see here, here and here I've been enjoying my first day of holidays adding dialogue to the pages of the three Xedilian adventurers. What I've found hard was to get the order of what they say, so if you could give 'em a check whenever you've got time it would be great! Happy holidays :) --SerCenKing Talk 16:56, 18 December 2010 (UTC)
- Hey there! Lots of good SI revamp work today - great stuff! I'll see if I can check out the three adventurers in the very near future - and will try to get the Xedilian page checked at the same time and take Kiliban a step closer towards completion. --Krusty 18:49, 18 December 2010 (UTC)