Animals comprise various mundane creatures that have no magical or weapon-wielding abilities. Statistics for animals except horses are provided on this page; see Horses for all information pertaining to horses. The animals on this page are also all listed in the Oblivion-Creatures-Animals category.
OverviewEdit
The "Animals" category includes a wide variety of creatures, with different degrees of aggressiveness (some have no attack capability at all), and many different habitats. The characteristics common to all animals are that they are modeled upon real animals that exist on Earth, and that they rely exclusively upon physical attacks using their bodies (claws, paws, hooves, fangs, horns, etc.). The damage values listed on this page under "Attacks" are all for melee-type damage.
Animals have no true magical capabilities; the only comparable features in animals are:
- Resistance to elements. Many predators have weak (20%) resistance to frost.
- Diseases. Most animals can be infected by (and can transmit) one or more diseases.
Most of the standard animals on this page (specifically, Black Bears, Brown Bears, Boars, Timber Wolves, Mountain Lions, and Wolves) will not attack you if you are wearing the Boots of the Crusader (acquired as part of the Knights of the Nine official download).
StandardEdit
The leveled lists used for animals are somewhat complex. Unlike other creature classifications, there is no single semi-standard list. Under "Aggressive Animals on Standard Lists" are listed the animals that are most commonly found on the animal lists. "Aggressive Animals on Other Lists" provides other animals that are randomly generated, but appear on a variety of other lists. The remaining animals are generally never aggressive. The details of when and where an animal can be encountered are provided in each animal's specific section.
- The level provided for each creature in the "Lvl" column is the typical level at which the creature is first encountered. As bosses, creatures will generally be encountered two levels earlier; also, all animals generated along roads can be encountered two levels earlier. All creatures encountered in the exterior of Fort Caractacus will also be encountered two levels earlier.
- Some creatures' health varies depending upon your level, indicated by an equation in the Health column. The "lvl" used in the equation is your level. The soul for these creatures is usually variable; the souls column indicates the range of soul strengths that are possible. For full details on variable soul strengths, see the Souls page.
Creature | Lvl | Carries | Attacks | Soul | ||
---|---|---|---|---|---|---|
Aggressive Animals on Standard Lists | ||||||
Wolf 0006E912 |
1 | Wolf Pelt Minor Loot (15%) |
20 | 20 | 5pts | Petty |
Timber Wolf 0001E5F6 |
6 | Wolf Pelt Minor Loot (15%) |
60 | 20 | 14pts | Lesser |
Boar 00097A17 |
7 | Boar Meat | 100 | 20 | 24pts | Lesser |
Black Bear 00097A15 |
9 | Bear Pelt | 150 | 20 | 22pts | Common |
Mountain Lion 0001E5FA |
12 | Lion Pelt Minor Loot (15%) |
160 | 20 | 32pts | Common |
Brown Bear 00097A16 |
16 | Bear Pelt | 330 | 20 | 44pts | Greater |
Aggressive Animals on Other Lists | ||||||
Dog 0001E5F5 |
1 | Minor Loot (15%) | 20 | 8pts | Petty | |
Mud Crab 00000B7F |
1 | Crab Meat Minor Loot (15%) |
10 | 8pts | Petty | |
Rat 00025314 |
1 | Rat Meat Minor Loot (15%) |
4 | 2pts | Petty | |
Slaughterfish 0001FF21 |
1 | Scales Minor Loot (15%) |
13 | 15pts | Petty | |
Non-Aggressive Animals | ||||||
Deer (Buck) 0003154F 1 in 3 chance |
1 | Venison | 23 | 10pts | Petty | |
Deer (Doe) 00031550 2 in 3 chance |
1 | Venison | 12 | 4pts | Petty | |
Sheep 000151DD 3 in 4 chance |
1 | Mutton | 13 | 3pts | Petty | |
Sheep (Ram) 0005D558 1 in 4 chance |
1 | Mutton | 13 | 3pts | Petty |
Leveled ListsEdit
The following table summarizes the standard animal lists that are used to generate random animals in ruins and caves. Animals are often mixed in with a few Monsters, according to the "Mixed" list shown in the table. These leveled lists are only used inside; the lists used to generate animals in the wilderness and along roads are summarized at Outdoors Creatures. See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures appearing.
- Boars are never found in ruins or caves.
Mixed
|
Nuisance Beast
|
Standard Animal
|
Vampire Animal
|
BearEdit
Bears are large, hostile creatures that will attack you if found infringing on their territory, and can typically be found in the wilderness or in caves. They are impressive creatures, much larger than the average adventurer, especially when standing up on their rear feet. Bears also have two main types of attack: biting, or standing up on their rear legs and mauling you with their paws. They are also not terribly fast in speed or agility. All variations of bears have a 20% resistance to frost and also have a 10% chance to transmit the Yellow Tick disease, which reduces both your speed and strength attributes.
- Variations: Black Bear, Brown Bear, West Weald Bear
This is a summary of information on bears. See the main article for more detailed information.
BoarsEdit
Boars are small, relatively slow (speed 12) animals with dangerous tusks. They are encountered starting at level 7. They are the only hostile animal not found in ruins or caves. Boars are only found outside, in Plains, Swamps, Forest, and Rainforest regions. They will be found starting at level 5 along roads.
Boars have the following characteristics:
- 20% resist frost.
- A 10% chance of being infected with the disease Chanthrax Blight.
If you are wearing the Boots of the Crusader (from the Knights of the Nine official download), normal Boars will no longer attack you. However, all other varieties (e.g., Arena boars) are unaffected by the boots and will attack as usual.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Boar 00097A17 Standard |
Boar Meat | 100 | 20 | 24pts | Lesser |
Boar 0003D79A |
Boar Meat | 100 | 20 | 24pts | Lesser |
Possible opponent in the Arena Grand Champion matches (at levels 1-9) |
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Porkchop 0014683E |
Nothing | 150 | 24pts | Lesser | |
Found in the Arena Bloodworks. Fights for the Blue Team (your side) in the final Hero match. |
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Bacon xx003E8F |
Nothing | 150 | 0 | 24pts | Lesser |
(Only with the Thieves Den); the pet of Khafiz, the fence of Dunbarrow Cove. |
DeerEdit
Deer are non-aggressive animals that even when attacked will prefer to flee. Deer are never found in caves and ruins. Outside, they are randomly generated using the same wilderness and roads leveled lists that generate predators. Therefore, deer are encountered when you are lucky and a deer was chosen in place of the enemy that otherwise would have been there. Furthermore, seven deer may be encountered in Mankar Camoran's Paradise. Deer are found starting at level 1 in any type of terrain. When deer appear, there are equal chances of encountering three does, two does, or a single buck.
Deer are quite fast (speed 21), so if you wish to hunt deer, you need to use ranged attacks, sneak up on them under the cover of night or magic, or have a very high running speed yourself. The male bucks can be identified by their antlers, and also have a different-colored hide than the female does. All deer have the following characteristics:
- A 10% chance of being infected with the disease Dampworm.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Deer 0003154F Standard, Buck |
Venison | 23 | 10pts | Petty | |
Deer 00031550 Standard, Doe |
Venison | 12 | 4pts | Petty | |
Deer 0006143F |
Venison | 23 | 10pts | Petty | |
Bucks found in seven Wilderness locations. They are hunted by Imperial Legion Foresters and respawn. |
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Deer 00061440 |
Venison | 23 | 4pts | Petty | |
Does found in six Wilderness locations. They are hunted by Imperial Legion Foresters and respawn. The doe north of Malacath's Shrine is identified as "bambi" in the Construction Set. |
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Deer 0000C4B3 |
Venison | 12 | 4pts | Petty | |
Does unseen during normal gameplay. Eighteen are positioned just past the Bruma Gate to Oblivion but are set to "Initially Disabled" in the Construction Set where they are identified as "OblivionSiegeTarget". Accordingly, they serve as invisible targets for the opening salvo of the Siege Crawler. |
DogsEdit
Dogs are domesticated animals (in appearance they are nearly identical to wolves); whether or not they are friendly depends upon who owns them. Randomly generated dogs are Bandit or marauder dogs (and in fact are generated in place of a bandit or marauder) that are hostile towards you, although they will not necessarily attack on sight. The other dogs in the game are all pets of townspeople and are friendly (unless you have done something to anger the owner).
Dogs primarily attack by biting. They are not particularly fast (speed 13). They all have the following characteristics:
- A 10% chance of being infected with the disease Witbane.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Dog 0001E5F5 Standard |
Minor Loot (15%) | 20 | 8pts | Petty | |
Dog 0003D79D |
Nothing | 20 | 8 pts | Petty | |
Possible opponent in the Arena Grand Champion matches (at levels 5-13) |
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Dog 00026B84 |
Nothing | 10 | 8 pts | Petty | |
These dogs appear in Border Watch during Sheogorath's quest |
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Unique Dogs | |||||
Bailey 001771FC |
Minor Loot (15%) | 20 | 8pts | Petty | |
Charlotte 00085739 |
Minor Loot (15%) | 5×lvl | 2+(lvl/2) pts | leveledL:+0 | |
Salomon Geonette's House in the Imperial City Temple District |
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Crazed Dog 0018AFCD |
Minor Loot (15%) | 20 | 8pts | Petty | |
Anvil Lighthouse Cellar as part of the Dark Brotherhood quest Following a Lead. |
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Daisy 00078564 |
Minor Loot (15%) | 5×lvl | 2+(lvl/2) pts | leveledL:+0 | |
Duke 0007329F |
Minor Loot (15%) | 5×lvl | 2+(lvl/2) pts | leveledL:+0 | |
Not found in the game.
|
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Jake 0006C46C |
Minor Loot (15%) | 20 | 8pts | Petty | |
Kezune 001771FB |
Minor Loot (15%) | 20 | 8pts | Petty | |
Luna 00078566 |
Minor Loot (15%) | 5×lvl | 2+(lvl/2) pts | leveledL:+0 | |
Mojo 000A5526 |
Minor Loot (15%) | 20 | 8pts | Petty | |
Pumpkin 000CA873 |
Minor Loot (15%) | 5×lvl | 2+(lvl/2) pts | leveledL:+0 | |
Rohssan's Dog 0004A98D |
Nothing | 40 | 8pts | Petty | |
"A Fighting Chance" in the Imperial City Market District. (The owner of "A Fighting Chance" is Rohssan). |
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Sakeepa's Dog 00185413 |
Minor Loot (15%) | 20 | 8pts | Petty | |
Sakeepa's House in Aleswell (initially invisible). |
Mountain LionsEdit
Mountain lions are rapid and vicious predators. They are typically encountered at level 12. They are on the standard animal lists for caves and ruins. They are also randomly found outside in Farm, Plain, Rainforest, Highlands, and Mountain regions. They will be found starting at level 10 as boss-level creatures, along roads and in the exterior of Fort Caractacus. Furthermore, you will encounter 6 mountain lions at level 1 during the Fighters Guild quest A Rat Problem.
Mountain lions are particularly dangerous because of their speed (25). They have the following characteristics:
- 20% resist frost.
- A 10% chance of being infected with the disease Wither.
If you are wearing the Boots of the Crusader (from the Knights of the Nine official download), normal Mountain Lions will no longer attack you. However, all other varieties (e.g., invisible ones at Fort Caractacus, Arena lions, and Starving Mountain Lions) are unaffected by the boots and will attack as usual.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Mountain Lion 0001E5FA Standard |
Lion Pelt Minor Loot (15%) |
160 | 20 | 32pts | Common |
Mountain Lion 0003D79C |
Lion Pelt Minor Loot (15%) |
160 | 20 | 32pts | Common |
Possible opponent in the Arena Grand Champion matches (at levels 1-9) |
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Mountain Lion 000CA004 |
Lion Pelt Minor Loot (15%) |
160 | 20 | 32pts | Common |
Outside Fort Caractacus (possibly invisible) |
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Starving Mountain Lions Encountered during the A Rat Problem quest |
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Starving Mountain Lion 00036627 |
Lion Pelt | 30 | 6pts | Common | |
Arvena Thelas' Basement (first mountain lion encountered). |
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Starving Mountain Lion 0003662D |
Lion Pelt | 30 | 6pts | Petty | |
Outside Anvil (four of them exist and all must be killed). |
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Starving Mountain Lion 00036635 |
Lion Pelt | 30 | 6pts | Common | |
Arvena Thelas' Basement (final mountain lion encountered). |
Mud CrabsEdit
Mud Crabs are weak nuisance creatures found everywhere near water. Although larger than many crabs on Nirn, they are smaller than most other animals encountered in Tamriel. They are part of many leveled lists. Outside, they are found in swampy areas, along coastlines, and in shallow water. In caves and ruins, they are found in "Wet Lairs": in just about any area with water, Mud Crabs can be randomly generated in place of the enemy that would normally be there. Mud Crabs are also very common in sewers.
Mud Crabs attack with their claws. They have the following characteristics:
- A 15% chance of being infected with the disease Swamp Fever.
There is one giant Mud Crab in Greenmead Cave. It is really just a standard Mud Crab, but its scale has been set to 3 (instead of 1).
Creature | Carries | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Mud Crab 00000B7F Standard |
Crab Meat Minor Loot (15%) |
10 | 8pts | Petty | |||
Creature | Carries | Attacks | Soul | ||||
Spectral Mud Crab 000BE345 |
Magic Weapon Magic Jewelry Crab Meat |
13× (lvl+5) |
100 | 100 | 100 | 8+((lvl+5)/2) pts | leveledL:+5 |
Mankar Camoran's Paradise. Although the crab carries a weapon, it does not fight with it. |
BugsEdit
- Although Mud Crabs have a death sound effect, it is not assigned to them so it cannot be heard.
- The Unofficial Oblivion Patch fixes this bug.
RatsEdit
Rats are the second type of weak nuisance creature that can be found nearly everywhere. As with Mud Crabs, they are oversized compared to many rats on earth, but are still relatively small compared to Tamriel animals. Outside, they are found in Farm, Valley, Forest, and Rainforest terrains. In caves and ruins, they are found in "Dry Lairs": in just about any area in Tamriel (but not in planes of Oblivion), Rats can be randomly generated in place of the enemy that would normally be there. Rats are also very common in sewers and in goblin lairs (where they are farmed for their rat meat).
Rats tend to jump up and bite; their hyperactive bounciness can be much more annoying than the minor damage that they do. They have the following characteristics:
- A 25% chance of being infected with any one of seven diseases: Blood lung, Bone Break Fever, BrainRot, Feeble Limb, Red Rage, Shakes, or Witless Pox.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Rat 00025314 Standard |
Rat Meat Minor Loot (15%) |
4 | 2pts | Petty | |
Rat 0003D793 |
Nothing | 4 | 2pts | Petty | |
Only appears in a leveled list to do with the Arena, but the list is never used. |
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Sewer Rat 00066A05 |
Nothing | 4 | 2pts | Petty | |
Can be found in the Imperial Prison Sewer. It will not attack you unless attacked first. |
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Rat 00185412 |
Nothing | 4 | 2pts | Petty | |
Outside Fort Caractacus (possibly invisible) |
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Rat 0003571F |
Rat Meat | 20 | 1pt | Common | |
Arvena Thelas' Basement during the Rat Problem quest |
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Rat 00098303 |
Rat Meat Minor Loot (15%) |
15 | 2pts | Petty | |
Temple of the Ancestor Moths Catacombs |
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Rat 0008DFE8 |
Rat Meat Minor Loot (15%) |
4 | 2pts | Petty | |
Border Watch during Sheogorath's quest |
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Rat 0002DEF2 |
Nothing | 20× (lvl-10) |
3+((lvl-10)/2) pts | leveledL:-10 | |
Unique Rats | |||||
Llevana's Tunnel Rat 0003C9C3 |
Nothing | 25 | 8pts | Petty | |
Two Tunnel Rats may be summoned by Llevana Nedaren during the Corruption and Conscience quest (depending upon which method is chosen to complete the quest). |
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Schemer 00026F5B |
Rat Meat | 4 | 2pts | Petty | |
Found slowly ambling around the Cheydinhal Dark Brotherhood Sanctuary. This rat is a member of the Dark Brotherhood; killing him will get you expelled. However, as he is presumably considered too nonthreatening by Lucien Lachance to warrant assassination along with the rest of the Sanctuary residents, it is not necessary to kill Schemer to complete The Purification quest. |
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Rats found in Imperial Sewers during the Tutorial | |||||
Rat 00047B64 |
Rat Meat | 1 | 1pt | Petty | |
Rat 0002509B |
Rat Meat | 4 | 2pts | Petty | |
Rat 0004E870 |
Rat Meat | 4 | 2pts | Petty | |
Rat 000CD335 |
Rat Meat | 4 | 2pts | Petty | |
Rat 000387D8 |
Rat Meat | 4 | 2pts | Petty | |
Rat 000521E3 |
Rat Meat | 4 | 2pts | Petty |
SheepEdit
Sheep are the least aggressive animals in Tamriel; the ewe variant does not even have the ability to fight back if attacked, while the rams can only attack through a ramming power attack. Sheep are all found in farms and sheepfolds. The only randomly generated sheep in the game are those spawned by Wabbajack. There is a leveled list specifically to generate sheep, but it is never used; the standard sheep are only found at Shardrock.
Sheep have the following characteristics:
- A 10% chance of being infected with the disease Droops.
Striking a sheep is illegal and will give you a bounty of 0.5 gold if you are in line of sight while the sheep is being attacked, regardless of whether you are the person attacking the sheep.
One of the sheep at Weynon Priory and the ones owned by Uuras the Shepherd outside Skingrad have a liking for apples and will follow you if you have any.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Sheep 000151DD Standard |
Mutton | 13 | 3pts | Petty | |
Sheep 0005D558 Standard, Ram |
Mutton | 13 | 3pts | Petty | |
Sheep 0002738A |
Nothing | 50 | Petty | ||
Sheep 00027388 |
Nothing | 50 | Petty | ||
Weynon Priory, Ram |
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Sheep 000294A5 |
Nothing | 50 | Petty | ||
Sheep 000294A6 |
Nothing | 50 | Petty | ||
Sheep 00094BCD |
Mutton | 25 | 3pts | Petty | |
The Sea Tub in Anvil |
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Sheep 0003001E |
Nothing | 50 | Petty | ||
Sheep 0003001F |
Nothing | 50 | Petty | ||
Sheep 00098178 |
Mutton | 25 | 3pts | Petty | |
Sheep 00026AFB |
Nothing | 50 | Petty | ||
SlaughterfishEdit
Slaughterfish are the only fully aquatic animal in the game, and therefore are the sole inhabitant of deep waters around Tamriel. They are found around Lake Rumare (the northwest part of the lake has Rumare Slaughterfish; the rest of the lake has regular slaughterfish). They are also found in various submerged parts of caves and ruins. On rare occasions, Slaughterfish have been found out of water, bouncing and flailing around on dry land. Up to sixteen can be found in Mankar Camoran's Paradise.
The biggest challenge when fighting slaughterfish is fighting underwater. Several forms of attack (targeted spells, archery) are not available underwater (Archery can still be used, but only at such a close range it can almost be called a melee attack. If you can lure the slaughterfish close to shore, you can shoot it from solid ground with much more success.), and without Water Breathing great care has to be taken to not drown while fighting. Also, water is generally murky making it difficult to locate the fish (Detect Life can be very helpful). Slaughterfish have the following characteristics:
- Rumare Slaughterfish (but not regular Slaughterfish) have 50% Weakness to Shock.
- A 10% chance of being infected with the disease Greenspore.
Unlike slaughterfish of Morrowind, Oblivion slaughterfish are usually pretty rare, whereas Morrowind slaughterfish appeared all the time in waters.
Creature | Carries | Attacks | Soul | |||
---|---|---|---|---|---|---|
Slaughterfish 0001FF21 |
Scales Minor Loot (15%) |
13 | 15pts | Petty | ||
Giant Slaughterfish 0018BA1E |
Chainmail Boots Chainmail Helmet Iron Gauntlets Steel Shield Repair Hammer 3 Lockpicks Oar Shovel Bones Random Enchanted Armor Random Potion Dreugh Wax 3 Scales 12 Crab Meat |
20×lvl | 10+(lvl/2) pts | leveledL:+0 | ||
Bravil Wizard's Grotto during the Arrow of Extrication quest |
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Rumare Slaughterfish Lake Rumare during the Go Fish quest |
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Creature | Level | Carries | Attacks | Soul | ||
Rumare Slaughterfish Spawn 00068826 |
1-3 | Rumare Slaughterfish Scales Minor Loot (15%) |
40 | -50 | 15pts | Petty |
Young Rumare Slaughterfish 00068825 |
4-7 | 75 | -50 | 20pts | Lesser | |
Rumare Slaughterfish 00068827 |
8-11 | 100 | -50 | 25pts | Common | |
Adult Rumare Slaughterfish 00068828 |
12-15 | 150 | -50 | 30pts | Greater | |
Rumare Slaughterfish Brood Mother 00068829 |
16+ | 200 | -50 | 50pts | Grand |
Timber WolvesEdit
See Wolves for general information.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Timber Wolf 0001E5F6 Standard |
Wolf Pelt Minor Loot (15%) |
60 | 20 | 14pts | Lesser |
Timber Wolf 0002C332 |
Wolf Pelt Minor Loot (15%) |
60 | 20 | 14pts | Lesser |
Possible opponent in the Arena Grand Champion matches (at levels 1-5) |
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Timber Wolf 000CA001 |
Wolf Pelt Minor Loot (15%) |
60 | 20 | 14pts | Lesser |
Outside Fort Caractacus (possibly invisible) |
WolvesEdit
Wolves are fast and tenacious opponents. Regular Wolves are encountered starting at level 1; at level 6, Timber Wolves start to appear. Both types of wolves are common throughout Tamriel: they can be randomly generated in all types of terrain except Swamp and Rainforest. They are also found in caves and mines as part of standard animal and mixed leveled lists; they are also common in vampire lairs. Wolves in "Beast" leveled lists start to appear at level 2. Timber wolves start to appear at level 4 in Vampire dungeons, on roads and in the exterior of Fort Caractacus.
Wolves generally attack by biting; their speed (22) can make them more difficult to kill. Timber Wolves are 25% larger than regular Wolves, and do somewhat more damage. All wolves have the following characteristics:
- Speed 22
- 20% Resist Frost.
- A 10% chance of being infected with the disease Helljoint.
If you are wearing the Boots of the Crusader (from the Knights of the Nine official download), normal Wolves and Timber Wolves will no longer attack you. However, all other varieties (e.g., invisible ones at Fort Caractacus and Arena wolves) are unaffected by the boots and will attack as usual.
Creature | Carries | Attacks | Soul | ||
---|---|---|---|---|---|
Wolf 0006E912 |
Wolf Pelt Minor Loot (15%) |
20 | 20 | 5pts | Petty |
Wolf 000CA000 |
Wolf Pelt Minor Loot (15%) |
20 | 20 | 5pts | Petty |
Outside Fort Caractacus (Possibly invisible) |
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Unique Wolves | |||||
Redmaw 00066A0C |
Minor Loot (15%) | 130 | 20 | 30pts | Lesser |
Havilstein Hoar-Blood's pet wolf; encountered on Gnoll Mountain during the Dark Brotherhood quest The Coldest Sleep. |
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Hjalti xx00C513 |
Minor Loot (15%) | 80 | 0 | 7pts | Petty |
(Only with Fighter's Stronghold) - the pet of Niels, the smith of Battlehorn Castle. Hjalti seems to be a dog/wolf crossbreed; the appearance is wolf-like but the stats are dog-like. |
DeadEdit
These creatures are already dead, and are mainly of interest because of the possibility of finding loot on some of their corpses.
Creature | Carries | Found |
---|---|---|
Deer 00188785 |
Venison | On a table in Battlehorn Castle basement, Crumbling Mine, Plundered Mine, Sideways Cave and near the Oblivion Gate southwest of Cheydinhal |
Dog 0008592A |
Minor Loot (15%) | Anvil Lighthouse Basement |
Dog 0018AE17 |
Minor Loot (15%) | Near an Oblivion gate south of the Imperial City |
Mountain Lion 000872C3 |
Lion Pelt Minor Loot (15%) |
Near the Oblivion Gate east of Weynon Priory |
Mud Crab 0018B72E |
Crab Meat Minor Loot (15%) |
Veyond Cave |
Rat 00037331 |
Rat Meat | |
Rat 0002ADD3 |
Nothing | Not in game |
Sheep 0008592D |
Mutton | Anvil Lighthouse Basement |
Slaughterfish 0018D31D |
Scales Minor Loot (15%) |
Deepscorn Hollow Right after entering the cave |
TestEdit
These creatures are listed in the Construction Set but are never found in-game.
Creature | Carries | Attacks | Soul | |
---|---|---|---|---|
Boar 00014F8C |
Nothing | 100 | 24pts | Lesser |
Brown Bear 000CA003 |
Bear Pelt | 330 | 44pts | Greater |
Mountain Lion 0000BC4E |
Nothing | 50 | none | Common |
MuontainLion [sic] 0000A2AF |
Nothing | 75 | 80pts | Common |
MuontainLion [sic] 00014835 |
Nothing | 75 | 25pts | Common |
Mud Crab 00091FC4 |
Crab Meat Minor Loot (15%) |
13 | 23pts | Petty |
Mud Crab 000BB9DB |
Crab Meat Minor Loot (15%) |
13 | 23pts | Petty |
Timber Wolf 0003E44F |
Nothing | 100 | 80pts | Common |
Deer | ||||
Deer 00046699 |
Venison | 45 | 4pts | Petty |
Template for deer that appear in Paradise; provides default behavior. |
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Deer 00000ADA |
Venison | 75 | 50pts | Common |
Deer 000AAE35 |
Venison | 75 | 50pts | Common |
Dogs | ||||
Dog 0003D79D |
Nothing | 20 | 8pts | Petty |
Part of an unused "ArenaMonsters1" leveled list. |
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Charlotte 000D399A |
Minor Loot (15%) | 5×lvl | 2+(lvl/2) | leveledL:+0 |
Almost Identical to the dog named Charlotte used in game, this version is in the Mages Guild and Imperial City Factions. |
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Clancy 00071F52 |
Minor Loot (15%) | 5×lvl | 2+(lvl/2) pts | leveledL:+0 |
Probably intended to be part of the Cheydinhal Fighters Guild, and is a member of the Fighters Guild Faction. |
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Duke 0007329F |
Minor Loot (15%) | 5×lvl | 2+(lvl/2) pts | leveledL:+0 |
Probably intended to be placed in the Knights of the Thorn Lodge, and is a member of the Knights of the Thorn Faction. |
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Mut 00037669 |
Nothing | 100 | 50pts | Common |
Steel Fang 0008FF94 |
Nothing | 20 | 8pts | Petty |
Probably intended to be in the Blackwood Company Guild in Leyawiin, although this version is not a member the Blackwood Company Faction. |
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Steel Fang 000ACF9C |
Minor Loot (15%) | 20 | 8pts | Petty |
Probably intended to be in the Blackwood Company Guild in Leyawiin, this version is a member of the Blackwood Company Faction. |
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Horses | ||||
Bay Horse 000538A5 |
Nothing | 250 | 10pts | Lesser |
Black Horse 000538A6 |
Nothing | 225 | 15pts | Lesser |
Black Horse 00097FC8 |
Nothing | 225 | 2pts | Lesser |
E3 Demo |
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Chestnut Horse 000538A7 |
Nothing | 200 | 10pts | Lesser |
Horse 0003D6DE |
Nothing | 50 | Common | |
Paint Horse 000914D3 |
Nothing | 300 | 10pts | Lesser |
Paint Horse 000538A8 |
Nothing | 300 | 10pts | Lesser |
White Horse 000538A9 |
Nothing | 400 | 12pts | Lesser |
Rats | ||||
Rat 0003D793 |
Nothing | 4 | 2pts | Petty |
Part of an unused "ArenaMonsters1" leveled list. |
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Rat 0008DFE9 |
Rat Meat Minor Loot (15%) |
4 | 2pts | Petty |
Rat 000282F8 |
Nothing | 20 | 3pts | Common |
Rat 00028CA2 |
Nothing | 2500 | 3pts | Common |
Rat 000023CF |
Nothing | 10000 | 3pts | Common |
Sheep | ||||
Sheep 00026D68 |
Nothing | 25 | 3pts | Petty |
Template for all creatures created by Wabbajack; provides default behavior. |
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Sheep 0007BABC |
Nothing | 25 | 3pts | Petty |
Template for all creatures created by Sanguine Rose; provides default behavior. |
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Sheep 0002500E |
Nothing | 50 | Petty | |
Tod 00025740 |
Nothing | 50 | Petty |