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User:SarthesArai/ESOImports/Plans

< User:SarthesArai‎ | ESOImports

SkillsEdit

Name Description Skyrim School Status
  Dragonknight Standard Call down a battle standard, dealing Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. An ally near the standard can activate the Shackle synergy, dealing Flame Damage to enemies in the area and immobilizing them for 5 seconds.   Yes 
  Searing Strike Slash an enemy with flame, dealing Flame Damage and an additional Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect.  
  Noxious Breath Exhale a corrosive blast to enemies in front of you, dealing Poison Damage and an additional Poison Damage over 20 seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by 5948.  
  Spiked Armor Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance for 20 seconds. While active, the armor returns Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.  
  Dark Talons Call forth talons from the ground, dealing Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing Flame Damage to all enemies held within them.  
  Green Dragon Blood
(Dragon Blood)
Draw on your draconic blood to heal for 33% of your missing Health and an additional Health every 1 second over 5 seconds. The heal over time scales off of your Max Health. You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received by 8% for 20 seconds.  
  Inhale Channel draconic energy to suck in the air around you, dealing Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing Flame Damage to nearby enemies.   Yes 
  Crag Smash
(Stonefist)
Bastian Hallix hurls a chunk of rock at an enemy, dealing Physical Damage.  
  Searing Weapons
(Molten Weapons)
Bastian Hallix charges their weapons and their allies' weapons with volcanic power, increasing their damage done with Light and Heavy Attacks by 15% for 8 seconds.  
  Petrify Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take Flame Damage. This stun cannot be blocked or dodged.  
  Eruption Summon a scorching cloud of ash at the target location for 15 seconds, dealing Flame Damage immediately, reducing enemy Movement Speed by 70%, and dealing Flame Damage in the area every 1 second. The eruptive damage can occur once every 10 seconds.  
  Impale
(Assassin's Blade)
Throw a magic blade with lethal precision to strike an enemy, dealing Magic Damage. Deals 330% more damage to enemies below 25% Health.   Yes 
  Teleport Strike Flash through the shadows and ambush an enemy, dealing Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.   Yes 
  Ghostly Evasion
(Blur)
Mirri Elendis surrounds themselves in a phantasmic aura, dodging the next attack made against them while also reducing their damage taken by 20% for 8 seconds.  
  Consuming Darkness Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for Health over 4 seconds.  
  Twilight Mantle
(Shadow Cloak)
Mirri Elendis shrouds themselves in refreshing shadows, healing for 25% of their Max Health and becoming invisible for 3 seconds.  
  Manifestation of Terror Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds. When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage.   Yes 
  Summon Shade Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.   Yes 
  Life Absorption
(Strife)
Mirri Elendis steals an enemy's life force, dealing Magic Damage and healing themselves or an ally around them for Health.   Yes 
  Life Siphon
(Drain Power)
Mirri Elendis siphons the vigor from the blood of enemies nearby, dealing Magic Damage and healing themselves and their allies for 1622/3090 Health.   Yes 
  Negate Magic Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.  
  Crystal Blast
(Crystal Shard)
Ember conjures dark crystals to bombard an enemy, dealing Magic Damage.  
  Dark Exchange Bargain with darkness to restore Health and Magicka instantly, and an additional Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.  
  Mages' Fury Call down lightning to strike an enemy, dealing Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional Shock Damage to them and Shock Damage to other enemies nearby.   Yes 
  Lightning Form Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance.  
  Bolt Escape Transform yourself into pure energy and flash forward, stunning enemies near your final location for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.  
  Nova Call down a fragment of the sun, dealing Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing Magic Damage to all enemies in the area and stunning them for 3 seconds.  
  Divine Destruction
(Radiant Destruction)
Isobel Veloise unleashes a concentrated beam of divine energy at an enemy, dealing Magic Damage over 3 seconds.  
  Restoring Aura Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to nearby group members for 20 seconds, increasing Health, Magicka, and Stamina Recovery by 15%. While slotted on either bar you gain these effects.  
  Repentance Consecrate the souls of the fallen, healing you and your allies for Health and restoring Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.   Yes 
  Rune Focus Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance . While the rune is active you heal for Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.  
  Feral Guardian Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing Magic Damage, and sometimes swipes all enemies in front of it, dealing Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for Magic Damage. Deals 100% more damage to enemies below 25% Health.  
  Dive Command a cliff racer to dive bomb an enemy, dealing Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds.  
  Sleet Storm Twist a violent storm around you, dealing Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 10%.  
  Impaling Shards Conjure icy shards around you to skewer enemies in the area, dealing Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect.  
  Arctic Wind Envelop yourself in winter winds, instantly healing for Health and an additional Health every 2 seconds over 10 seconds. This ability scales off your Max Health.  
  Frozen Gate Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds. When triggered the enemy is teleported to you, immobilized for 3 seconds, and dealt Frost Damage. You can have up to 3 Frozen Gates active at a time.  
  Flame Skull Lob an explosive skull at an enemy, dealing Flame Damage. Every third cast of this ability deals 50% increased damage.  
  Blastbones CRIMINAL ACT Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing Flame Damage to all enemies nearby. Creates a corpse on death.   Yes 
  Boneyard Desecrate the ground at the target location, dealing Frost Damage over 10 seconds. Consumes a corpse on cast to deal 30% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing Frost Damage to enemies in the area and healing for the damage done.  
  Skeletal Mage CRIMINAL ACT Unearth a skeletal mage from the dirt to fight by your side for 20 seconds. The mage attacks the closest enemy every 2 seconds, dealing Shock Damage. Creates a corpse on death.   Yes 
  Skeletal Archer CRIMINAL ACT Unearth a skeletal archer from the dirt to fight by your side for 20 seconds. The archer attacks the closest enemy every 2 seconds, dealing Physical Damage. Each time the archer deals damage, its next attack will do 15% more damage than the previous attack. Creates a corpse on death.   Yes 
  Bone Armor Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance for 20 seconds. Creates a corpse when the effect completes.  
  Bitter Harvest Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.   Yes 
  Bone Totem Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.   Yes 
  Fate Omen's Inspiration
(Tome-Bearer's Inspiration)
Azandar charges their weapons and their allies' weapons with apocryphal energy for 8 seconds, applying Minor Berserk, increasing their damage done by 5%.  
  Zone of Recuperation
(Arcanist's Domain)
Azandar outlines a domain of eldritch power, healing them and their allies standing within for Health over 8 seconds and granting Health, Magicka, and Stamina Recovery.   Yes 
  Ring of Preservation Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed Health every 1 second.   Yes 
  Entropy Bind an enemy with chaotic magic, dealing Magic Damage over 20 seconds.   Yes 
  Reverse Entropy Your Companion envelops an ally with stabilizing magic, healing them for Health over 8 seconds.  
  Crimson Font
(Blood Altar)
Your Companion conjures a fountain of blood to sustain themselves and allies around it, healing for Health every 1 second for 16 seconds. Allies near the fountain can activate the Crimson Funnel synergy, healing for 50% of their Max Health.  
  Necrotic Orb Project a globe of annihilation that slowly floats forward for 10 seconds, dealing Magic Damage every 1 second to nearby enemies. An ally near the globe can activate the synergy, causing the orb to explode for Magic Damage to nearby enemies and restore Magicka or Stamina to the ally, whichever maximum is higher.  

PassivesEdit

Name Description Status
  Undead Confederate While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased.
  Slaughter Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health. Yes 
  Restoration Expert Increases your healing by 15% on allies under 30% Health. Yes 
  Skilled Tracker Your Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves. Yes 
  Mage Adept Reduces the Magicka and Health cost of your Mages Guild abilities by 15%.
  Everlasting Magic Increases the duration of your Mages Guild abilities by 20%.
  Undaunted Mettle Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped.
  Unnatural Movement Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.

GearEdit

WeaponsEdit

ESO Item ESO Location New Location Status
One handed
Agnenor's Brutal Blade   The Bastard's Tomb — An ancient Nordic tomb in southeastern Eastmarch, north-northeast of the Rift gate containing draugr and Stormfist soldiers. (map) The Bastard's Tomb
Ambritt's Iceflame Northwest of Kilkreath Temple Fort Hraggstead (map)
Bonelord's Annihilator   Dragon Mound — An ancient dragon burial site that can be found west of Kynesgrove in Eastmarch. (map) An unmarked Dragon Mound Yes 
Deep Folk Shortblade   Reachwind Depths  — A Dwemer ruin located north of the Reachwind Ritual Site in the Reach. (map)   Reachwind Eyrie — A small Dwarven tower southeast of Markarth and northeast of Dushnikh Yal. (map) Yes 
Drodda's Withering Edge   Direfrost Keep — A group dungeon found in Eastmarch. (map) Direfrost Keep
Earth-Turner Axe   Bal Foyen — A small coastal zone neighboring Stonefalls in mainland Morrowind. [1]
Forgefire's Brutal Blade   The Vault of Haman Forgefire — An ancient Nordic ruin in southeastern Coldharbour, north of the Everfull Flagon containing draugr and flame atronachs. (map) The Vault of Haman Forgefire
Frostwind Axe   Lower Yorgrim — A small town in northeastern Eastmarch, east of Windhelm. (map) Yes 
Guardian's Edge Bthar-Zel Bthar-Zel
Mace of the Companions   Trolhetta Summit — A mountain in the southeastern Rift, south of Forelhost. (map) Fallowstone Hall Yes 
Maul's Ancestral Edge   Ghost Haven Bay  — An ancient pirate cove and ship graveyard. (map)   Riften — A major city in the southeast of Skyrim near the borders of Morrowind and Cyrodiil, and the capital of the Rift. (map)
Rocksplitter   Shor's Stone — A mining town in the eastern Rift, just southwest of Eastmarch. (map)   Shor's Stone — A small mining town in the pass between the Rift and Eastmarch. (map)
Shard of Iceheart   Direfrost Keep — A group dungeon found in Eastmarch. (map) Direfrost Keep
Spriggan's Lament   Shadowgreen  — A delve located south of the Northern Watch Wayshrine in Haafingar. (map)   Shadowgreen Cavern — A small cave northwest of Solitude, which is home to leveled spriggans and animals. (map) Yes 
Sword of Solitude   Solitude  — A city that serves as the capital of Haafingar and hub of the Western Skyrim. (map)   Solitude — A major city on the northwest coast of Skyrim, and the capital of both Haafingar and the entire province. (map) Yes 
Talon of Nahfahlaar Dragonguard Sanctum  — A Dragonguard sanctuary on the island of Tideholm, which lies off the coast of Senchal. (map) Yes 
The Thalmor Gavel   Elden Hollow — A group dungeon found under Elden Root in central Grahtwood. (map)   Thalmor Embassy — The Aldmeri Dominion's diplomatic mission to Skyrim, located north of Solitude, which serves as the center of Thalmor activity in Skyrim. (map) Yes 
Unlucky Yngrel's Axe   Broken Helm Hollow — A small cave in the southeastern Rift, east of Forelhost containing wildlife. (map)   Broken Helm Hollow — A small cave in the southeast corner of The Rift containing bandits. (map) Yes 
Wolftamer's Hatchet (?)
Two handed
Ashenblade   Greenheart — A small town in southern Greenshade. (map)
Bonebane   Fullhelm Fort — A fort in the southeastern Rift, in front of the Stonefalls gate. (map) Fullhelm Fort Ruins Yes 
Icehammer's Frigid Maul   Icehammer's Vault — An ancient Nordic tomb in eastern Eastmarch, north of Cragwallow containing draugr. (map) Icehammer's Vault
Mor Khazgur Crusher   Mor Khazgur  — An Orc stronghold in northwestern Western Skyrim. (map)   Mor Khazgur — An Orc stronghold in the far northwest of Skyrim, west of Solitude and north of Markarth. (map) Yes 
Rhorlak's War Axe   Starved Plain — A battlefield just outside Davon's Watch in Stonefalls. (map)
Riekling Skull-Cleaver   Cragwallow Cave — A cave located east of Cragwallow in eastern Eastmarch. (map)   Cragwallow Slope — A medium-sized cave southeast of Windhelm home to conjurers and atronachs. (map) Yes 
Riven Hourglass, Sword of Martial Knowledge   Craglorn — A region situated in northeastern Hammerfell between Bangkorai and Cyrodiil. [2]
Stormfist's Holy Hammer   Old Sord's Cave — A cave in southern Eastmarch, south of Wittestadr containing Stormfist soldiers. (map)
Witchdrinker   Direfrost Keep — A group dungeon found in Eastmarch. (map) Direfrost Keep
Wormcrusher's Axe   Vaults of Vernim — A forest located in the northern Rift. (map)   Vernim Woods — A forest southeast of the Rift Watchtower. (map) Yes 
Bows
Crow-Eye's Striker   Karthwasten  — A village in the northern Reach which has recently suffered through a magical storm. (map)   Karthwasten — A small mining village in the Reach. (map) Yes 
Giant-Friend   Cradlecrush — A fort in western Eastmarch, North of Fort Amol. (map)   Cradlecrush Rock — A giant camp containing only one giant. (map) Yes 
Longbow of Solitude   Solitude  — A city that serves as the capital of Haafingar and hub of the Western Skyrim. (map)   Solitude — A major city on the northwest coast of Skyrim, and the capital of both Haafingar and the entire province. (map)
Ratmaster's Bloodbow   Ratmaster's Prowl — A camp near Wittestadr in Eastmarch. (map) Ratmaster's Prowl Yes 
Treva's Bow   Treva's Farm — A farm in the western Rift, east of Nimalten. (map)   Treva's Watch — A medium-sized fort situated to the southeast of Ivarstead, south of Sarethi Farm. (map) Yes 
Staves
Dreamwalker Staff   Mistwatch — An ancient Nordic ruin in southern Eastmarch. (map)   Nightcaller Temple — A small fort on the clifftop overlooking Dawnstar. (map) Yes 
Drodda's Boreal Staff   Direfrost Keep — A group dungeon found in Eastmarch. (map) Direfrost Keep
Frost-Cursed Staff Verglas Hollow  — A Nordic ruin found in northeastern Western Skyrim, east of the wreck of The Silver Cormorant. (map)   High Gate Ruins — A medium-sized Nordic ruin directly west of Dawnstar and east of the Wreck of the Icerunner containing draugr. (map) Yes 
Mara's Breath   Fort Sphinxmoth — A ruin in northeastern Reaper's March, north of Dune. (map)
Meridia's Healing Rod   Kilkreath Temple  — A Nordic ruin temple dedicated to Meridia found in Haafingar. (map)   Kilkreath Ruins — A large ruined temple dedicated to Meridia situated below the Statue to Meridia. (map) Yes 
Spellbreaker's Staff Eyevea — An island which becomes accessible after completing the Mages Guild quest line.   Labyrinthian — A large Nordic ruin southeast of Morthal and north of Hamvir's Rest containing draugr, skeletons, and trolls. (map)
Spiderprod Staff   The Scraps  — A Dwemer ruin located in Blackreach: Dark Moon Grotto. (map) Yes 
Staff of Nature's Accord   Kynesgrove — A sacred forest in eastern Eastmarch, south of Windhelm. (map)   Witchmist Grove — A small shack north of Bonestrewn Crest and south of Kynesgrove. (map) Yes 
Staff of Rime   Riften — A city in the eastern Rift. (map)
Staff of the Spirit Within (?)
Staff of Tonal Dissonance   Gloomreach  — A cave with entrances in the Reach and Blackreach: Arkthzand Cavern. (map)   Gloomreach — A medium-sized cave in the Reach containing chaurus and Falmer. (map)
Svari's Staff   Fallowstone Hall — A fort in the northern Rift, west of the Eastmarch gate. (map) Fallowstone Hall Yes 
Traveler's Prop   Frozen Ruins — An ancient Nordic ruin in the Rift, southwest of Nimalten. (map) Frozen Ruins
Winter's Bite   Faldar's Tooth — A ruined fort in the central Rift, east of Honrich Tower containing Darkling cultists. (map)   Faldar's Tooth — A medium-sized fort located west of Riften and north of Goldenglow Estate. (map) Yes 
Wormwood Staff Arcwind Point — An ancient Nordic ruin in the southwestern Rift, southwest of Nimalten. (map)

ApparelEdit

ESO Item ESO Location New Location Status
Armor / Clothing
Abecean Pirate King's Armor Dark Anchors The Midden — A medium-sized dungeon underneath the College of Winterhold containing the Atronach Forge and home to the Augur of Dunlain, a former mage of the college. (map) Yes 
Bardic Surcoat   Honeystrand Hill — A giant camp located south of Ivarstead in the western Rift. (map)   Honeystrand Cave — A small cave occupied by bears. (map)
Bathrobe of Vigor near   Ratmaster's Prowl — A camp near Wittestadr in Eastmarch. (map) near   Eldergleam Sanctuary — An underground grove and worship site of the followers of Kynareth. (map) Yes 
Defender's Breastplate   Boulderfall Pass — A fort in the northern Rift, southwest of the Eastmarch gate. (map) Boulderfall Pass
Forester Leggings   Thulvald's Logging Camp — A camp in eastern Eastmarch, east of Wittestadr. (map) Thulvald's Grove Yes 
Habit of the Witch-Hunter   Direfrost Keep — A group dungeon found in Eastmarch. (map) Direfrost Keep
Morthal Barrow Breastplate Morthal Barrow  — An ancient barrow located east of Morthal. (map) Morthal Barrow Yes 
Naked Nord's Pants   Deshaan — A region in southern Morrowind. [3]
Skald-King's Greaves,
Skald-King's Pauldrons,
Skald-King's War Plackart
  Eastmarch — The easternmost hold in Skyrim. [4] Morvunskar Royal Tombs Yes 
Surcoat of Solitude   Solitude  — A city that serves as the capital of Haafingar and hub of the Western Skyrim. (map)   Solitude — A major city on the northwest coast of Skyrim, and the capital of both Haafingar and the entire province. (map)
Boots
Hare-Tracker's Boots (?)
Honrich War Boots   Honrich Tower — A ruined lakeside tower in the central Rift, southeast of Nimalten. (map) Honrich Tower
Lost Knife Mining Boots   Lost Knife Cave — A mine in southwestern Eastmarch, west of Fort Amol. (map)   Lost Knife Hideout — A large cave that serves as the hideout for the Lost Knife bandits. (map) Yes 
Oath-Speaker's Boots   Geirmund's Hall — An estate in the western Rift, northwest of Nimalten. (map)   Geirmund's Hall — A small Nordic ruin east of Ivarstead containing draugr, frostbite spiders, and skeevers. (map) Yes 
Scampstamper Sabatons   Ash Mountain — A volcano in southeastern Stonefalls, southwest of the town of Senie. (map)
Skald-King's Sabatons   Eastmarch — The easternmost hold in Skyrim. [5] Morvunskar Royal Tombs Yes 
Wolf-Sister Sandals   Mistwatch — An ancient Nordic ruin in southern Eastmarch. (map)   Mistwatch — A medium-sized fort located at the northern base of the mountains on the border of the Rift and Eastmarch, just southeast of the Atronach Stone on the edge of the hot springs. (map)
Gloves
Aleeto's Alchemy Gloves   Fort Amol — A fort in southwestern Eastmarch. (map)   Fort Amol — A medium-sized fort northwest of Darkwater Crossing along the White River, initially occupied by elemental mages. (map)
Battle Bracers   The Hollow City — A city in central Coldharbour. (map)
Chillwind Chitinous Gauntlets   Chillwind Depths  — A cave found north of Karthwatch. (map)   Chillwind Depths — A medium-sized cave south of Dragon Bridge occupied by Falmer, frostbite spiders, and chaurus. (map) Yes 
Darkwater Hand Warmers   Darkwater Crossing — A small Argonian settlement east of Fort Amol in southern Eastmarch. (map)   Darkwater Crossing — A small mining camp that operates the Goldenrock Mine. (map) Yes 
Gloves of the Lutepicker   Skald's Retreat — An estate in the central Rift, on the islands west of Riften. (map)
Hefty Bonestrewn Gauntlets   Bonestrewn Crest — An ancient Nordic crypt in central Eastmarch. (map) Bonestrewn Barrow
Signaler's Gloves   Three Tribes Camp — A Reachmen camp located southwest of Boulderfall Pass in the central Rift. (map) Boulderfall Pass
Helmet
Blood Mask   Wittestadr — A small settlement in central Eastmarch, south of Windhelm. (map)   Wittestadr — A ruined village between Bonestrewn Crest and Steamcrag Camp. (map) Yes 
Burial Shawl of the Brief Queen   Skuldafn — An ancient Nordic ruin on a high mountain east of Eastmarch. (map) Morvunskar Royal Tombs Yes 
Cloudkeeper's Cap   Forelhost — An ancient Nordic mountain ruin in the eastern Rift, southeast of Riften. (map)   Forelhost — A large Nordic ruin southeast of Riften containing Dragon Cultists, draugr, and skeevers. (map)
Dragonhome Helm   Dragonhome  — A barrow northwest of Mor Khazgur. (map) Dragonhome
Iceheart's Visage   Direfrost Keep — A group dungeon found in Eastmarch. (map) Direfrost Keep
Longstride's Drinking Cup   Giant Camp — A camp in the Rift. (map)
Helm of Riften   Riften — A city in the eastern Rift. (map)   Riften — A major city in the southeast of Skyrim near the borders of Morrowind and Cyrodiil, and the capital of the Rift. (map) Yes 
Rigurt's Cultural Coif   Mournhold — A city on Morrowind's southern mainland, in the Deshaan region. (map)
Skald-King's Favor   Fort Amol — A fort in southwestern Eastmarch. (map)   Fort Amol — A medium-sized fort northwest of Darkwater Crossing along the White River, initially occupied by elemental mages. (map)
Thane-Guard's Helm   Nimalten — A town in the western Rift. (map)
Shield
Battered War Trophy   Fort Greenwall — A fort in the eastern Rift, north of Riften containing bandits. (map)   Fort Greenwall — A large fort south-southeast of Shor's Stone, northwest of Riften, initially occupied by bandits. (map) Yes 
Bulwark of Markarth Markarth  — A Dwemer city that is inhabited by the Reachfolk. (map)   Markarth — A major city in the southwest of Skyrim near the border of High Rock, and the capital of the Reach. (map) Yes 
Dragon Bridge Bastion   Dragon Bridge  — A town built upon Haafingar's Karth River in Western Skyrim, near Mount Kilkreath. (map)   Dragon Bridge — A small town built near the ancient iconic Dragon Bridge in northwestern Skyrim near Solitude. (map) Yes 
Deathknight Aegis   Stormcrag Crypt — An ancient Nordic tomb in southeastern Eastmarch, south of Jorunn's Stand containing draugr. (map) Stormcrag Crypt Yes 
Saint Veloth's Shield   Shrine of Saint Veloth — A ruin in eastern Deshaan, north of the Tal'Deic Fortress. (map)
Thane Watch Hall of Trials — A Nordic ruin in Windhelm used as the city's arena. (map) Hall of Trials Yes 
Valdur's Shield   Taarengrav Barrow — An ancient Nordic ruin in the western Rift, west of Nimalten. (map) Taarengrav
Jewelerry
Black Diamond Pendant   Nighthollow Keep  — A keep located in the eastern half of Arkthzand Cavern. (map)
Bloodstone Ring   Northwind Mine — A mine in the northern Rift. (map)   Northwind Mine — A small iron mine on the northern side of Northwind Summit. (map)
Burial Jewel of the Brief Queen   Fort Morvunskar — A fort in northwestern Eastmarch, southwest of Windhelm. (map) Morvunskar Royal Tombs Yes 
Chill Hollow Pendant   The Chill Hollow — A cave in northeastern Eastmarch, east of Windhelm containing wispmothers and atronachs. (map) The Chill Hollow
Circlet of the Wooded Eye   Rootwater Grove — A bog in western Greenshade, east of Woodhearth. (map)
Fascinating Ring   Shor's Stone — A mining town in the eastern Rift, just southwest of Eastmarch. (map)   Shor's Stone — A small mining town in the pass between the Rift and Eastmarch. (map)
Frigid Troll Bones   The Frigid Grotto — A cave in southwestern Eastmarch, northwest of Fort Amol containing wildlife. (map) The Frigid Grotto
Frost-Cursed Lament   Morthal  — A town that serves as the capital of Hjaalmarch in Western Skyrim. (map)   Morthal — A city in the north of Skyrim, and the capital of Hjaalmarch. (map) Yes 
Frost Gem Necklace   Wisplight Glen — An abandoned settlement in the Rift. (map) Wisplight Glen Yes 
Frostmaiden's Tear   Snapleg Cave — A cave in the northern Rift, far north-northeast of Nimalten containing bandits. (map)   Snapleg Cave — A medium-sized cave northwest of Rift Watchtower occupied by hags and monsters. (map) Yes 
Jorunn's Commendation   Trolhetta — A mountain in the southeastern Rift, south of Forelhost. (map)
Kyne's Honor   Kynesgrove — A sacred forest in eastern Eastmarch, south of Windhelm. (map)   Kynesgrove — A small village located on the road south from Windhelm, in Eastmarch. (map)
Large Delegate's Chain   Gonfalon Bay  — A city located on High Isle, on the southern end of the island. (map)
Mammoth Band   Dragon's Hallow — A dragon mound in Eastmarch. (map) An unmarked Dragon Mound
Ring of the Night Hunter (?)
Ring of the Unrequited (?)

SetsEdit

Set Effect Status
Apparel
Amber Plasm Adds 5-245 Magicka Recovery. Adds 5-245 Stamina Recovery. Adds 5-245 Health Recovery. Yes 
Armor of the Seducer Reduces the cost of your Magicka abilities by 10%. Yes 
Armor of the Trainee Adds 33-1454 Maximum Health. Adds 33-1454 Maximum Magicka. Adds 33-1454 Maximum Stamina. Yes 
Armor of the Veiled Heritance When you interrupt an enemy, you gain 12-516 Weapon and Spell Damage for 15 seconds. Your Bash attacks deal 12-516 more damage.
Bastion of the Heartland Reduces your damage taken from Players by 3%.
Deadlands Demolisher Your Bash attacks deal 935 more damage. When you Bash, you also deal 0 Physical damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage.
Dragon's Defilement When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds.
Duneripper's Scales While you are Bracing, your Physical and Spell Resistance are increased by 123-5310.
Elf Bane While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
Eternal Vigor Adds 7-337 Stamina and Magicka Recovery while your Health is above 50%. Adds 23-1011 Health Recovery while your Health is 50% or less. Yes 
Fasalla's Guile While in combat, you apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and Health Recovery by 8%.
Fortified Brass Adds 80-3460 Armor.
Frozen Watcher Summon a blizzard around you while you are Bracing, inflicting 496 Frost damage every 1 second to enemies within 6 meters. This effect scales off your Max Health. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged. Yes 
Grave Guardian Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 103-4430.
Healer's Habit Gain Minor Mending at all times, increasing your healing done by 8%.
Hunding's Rage Adds 6-300 Weapon and Spell Damage. Yes 
Jolting Arms When you Block, you charge your arms, increasing your Physical and Spell Resistance by 107-4620 for 6 seconds and causing your next Bash attack to deal an additional 81-3513 damage. This effect can occur once every 6 seconds. Yes 
Law of Julianos Adds 6-300 Weapon and Spell Damage. Yes 
Light Speaker Adds 13-600 Weapon and Spell Damage to your Restoration Staff abilities.
Magnus' Gift When you cast a Magicka ability, you have an 15% chance to negate that ability's cost.
Necropotence While you have a pet active, your Max Magicka is increased by 72-3132. Yes 
Orgnum's Scales While you are under 60% Health, your Health Recovery is increased by 18-800 and your Physical and Spell Resistance is increased by 148-6400. Yes 
Radiant Bastion Deal 10% of all direct damage done to you back to the attacker, up to 4250 damage.
Robes of the Withered Hand When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you heal for 38-1637 Health and gain 38-1637 Magicka. This effect can occur once every 3 seconds.
Sentry When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
Shacklebreaker Adds 48-2065 Maximum Stamina. Adds 48-2065 Maximum Magicka. Yes 
Shadow Walker While you are Sneaking or invisible and are not moving, heal for 50-2150 Health and restore 50-2150 Stamina every 1 second.
Spider Cultist Cowl Adds 13-600 Weapon and Spell Damage to your Destruction Staff abilities.
Storm Knight's Plate When you take non-Physical Damage, you deal 357 Shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Stygian When you leave Sneak or invisibility while in combat, your Weapon and Spell Damage is increased by 8-369 for 15 seconds.
Systres' Scowl When you Bash an enemy, place Systres' Scowl on them for 15 seconds. When hit by a Light Attack, a target with Systres' Scowl takes 45-1973 Frost Damage, up to once every second.
Syvarra's Scales Reduces your damage taken from Guards by 20%.
Titanborn Strength Adds 2-110 Weapon and Spell Damage and 28-1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health. Yes 
Twice-Born Star You can have two Mundus Stone boons at the same time.
Vampire Cloak Gain Minor Protection at all times, reducing your damage taken by 5%. Yes 
Vampire Lord Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost. Yes 
Vesture of Darloc Brae While you are crouching and not Bracing, you restore 15-670 Magicka and Stamina and heal for 15-670 Health every second.
Way of Fire When you deal damage with a weapon, you deal an additional 571 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
Willow's Path Increases your Health, Magicka, and Stamina Recovery by 18%. Yes 
Weapons
Affliction When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 8% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Caustic Arrow Increases your Weapon and Spell Damage by 7-330 against targets affected by your Poison Arrow.
Draugrkin's Grip Increases your damage done by 7-330 but reduces your healing taken by 10%.
Embershield When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 76-3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.
Essence Thief Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
False God's Devotion Reduces the cost of your Magicka abilities by 8%. When an enemy you recently damaged dies, you restore 57-2454 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. Yes 
Frenzied Momentum While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 0-30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Hist Whisperer Dealing damage with a Light or Medium Attack heals you for 7-318 Health and restores 7-318 Stamina and Magicka. Dealing damage with a fully-charged Heavy Attack heals you for 14-636 Health and restores 14-636 Stamina and Magicka. Yes 
Knight Slayer Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 186-8000 Oblivion Damage.
Knightmare When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds. Yes 
Kyne's Kiss When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 30-1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina. Yes 
Mantle of Siroria Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 10 seconds. This effect can occur once every 10 seconds. Standing in the ring grants you a stack of Siroria's Boon for 5 seconds, up to a maximum of 10 times. Each stack increases your Weapon and Spell Damage by 52.
Morkuldin When you deal damage with a Light or Heavy Attack, you summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attacks deal 422 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Noble Duelist's Silks When you deal damage with a Light or Heavy Attack in melee range, you increase the damage of your Light and Heavy Attacks against monsters by 49-2110 for 15 seconds. This effect can occur once every 12 seconds.
Oblivion's Edge When you kill an enemy, you fill an empty Soul Gem and heal for 5906 Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina. Yes 
Savage Werewolf Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 232 Bleed damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Shadow of the Red Mountain When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Shalidor's Curse While you are under 50% Health, dealing damage with a Light or Heavy Attack heals you for 941 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina. Yes 
Spell Parasite Whenever you deal damage, you restore 1-63 Magicka. This effect can occur once every 0.25 seconds. Yes 
Sload's Semblance Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 69-3000 Oblivion Damage per tick.
Sunderflame When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon or Spell Damage.
The Arch-Mage When you complete a fully-charged Heavy Attack, you gain an additional 11-506 Magicka Recovery for 10 seconds.
The Morag Tong When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
Ulfnor's Favor Increases the Magicka or Stamina your Heavy Attacks restore by 30%. Yes 
Unleashed Ritualist Dealing damage to an enemy applies Ritualist's Mark to them for 10 seconds. Enemies with your Ritualist's Mark take an additional 0-16% damage from your summoned pets.
Vampire's Kiss When you kill an enemy, you heal for 10512 Health over 10 seconds. This effect scales off the higher of your Max Magicka or Stamina. Yes 
Vicious Death When you kill a Player, they violently explode for 3322 Flame damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
Vicious Serpent Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. Yes 
Viper's Sting When you deal damage with a Martial melee attack, you deal an additional 928 Poison damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. Yes 
Way of Martial Knowledge While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
Wilderqueen's Arch Your Bow attacks reduce the Movement Speed of any enemy they hit by 0-15% and increase your Movement Speed by 0-15% for 3 seconds. Yes 
Staves
Crushing Wall Your Light and Heavy Attacks deal an additional 31-1353 damage to enemies in your Wall of Elements.
Draugr's Rest When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Eternal Hunt When you use Roll Dodge, you leave behind a rune that detonates when an enemy comes close, dealing 992 Poison Damage and immobilizing them for 1.5 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Ice Furnace When you deal Frost Damage, you deal an additional 238 Flame damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage.
Icy Conjurer Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 3070 Frost damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Plague Slinger When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 737 Poison damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Winterborn When you deal Frost Damage, you summon an ice pillar that deals 1071 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Misc ItemsEdit

FoodEdit

  Ash-Hopper Dumplings on Scathecraw Yes 
  Battaglir Chowder Yes 
  Carrot Soup Yes 
  Dawnstar Sun's Dusk Chowder Yes 
  Dunmeri Jerked Horse Haunch Yes 
  Fresh Apples and Eidar Cheese Yes 
  Highland Rabbit Stew Yes 
  Hunter's Pie Yes 
  Hunt-Wife's Beef Radish Stew Yes 
  Mammoth Snout Pie Yes 
  Mother Mara's Savory Rabbit Stew Yes 
  Nord Warrior Potato Porridge Yes 
  Orzorga's Blood Price Pie
  Orzorga's Red Frothgar
  Orzorga's Tripe Trifle Pocket
  Red Deer Stew Yes 
  Riekling Suckling Bristleback
  Seared Slaughterfish With Mammoth Cheese Yes 
  Skeever Kabob
  Stale Bread Yes 
  Sweet Horker Stew Yes 
  Thrice-Baked Gorapple Pie Yes 
  Twice-Baked Potatoes Yes 
  Velothi Cabbage Soup Yes 
  Venison Pasty Yes 
  Vvardenfell Ash Yam Loaf Yes 

OtherEdit

  Adamantite
  Alliance Point
  Almandine Yes 
  Ancestor Silk
  Arkthzand Sprocket
  Aurbic Amber
  Black Beeswax Yes 
  Bloodstone Yes 
  Blue Entoloma
  Boiled Carapace
  Bronze
  Calcinium Yes 
  Cassiterite
  Canis Cup Mushroom
  Carnelian
  Chysolite Yes 
  Citrine
  Crown
  Crown Gem
  Crown Mimic Stone
  Dibellium
  Distilled Slowsilver
  Dragon Scute
  Dragon's Bile
  Dragon's Blood
  Dragon Rheum
  Etched Corundum
  Ferrous Salts
  Fine Chalk Yes 
  Fire Opal
  Frostheart Blossom
  Galatite
  Gloomspore Chitin
  Hawk Skull
  High Iron Ore Yes 
  Infected Flesh
  Jade
  Kyne's Breath
  Malachite Shard
  Night Pumice
  Nightwood
  Pearl Sand
  Pristine Shroud
  Rubedite Yes 
  Ruby Ash Yes 
  Sardonyx
  Slaughterstone
  Snake Fang
  Spidersilk
  Stalhrim Shard
  Tel Var Stone
  Titanium Yes 
  Turquoise
  Vile Coagulant
  Voidstone
  Wolfsbane Incense

LocationsEdit

EastmarchEdit

  Bonestrewn Barrow — An ancient Nordic crypt in central Eastmarch. (map)
  Cradlecrush — A fort in western Eastmarch, North of Fort Amol. (map)
  Cragwallow — A small town in eastern Eastmarch, south-southeast of Windhelm. (map) Yes 
  Crimson Kada's Crafting Cavern — A cave in southwestern Eastmarch, northeast of Fort Amol. (map)
  Direfrost Keep — A group dungeon found in Eastmarch. (map)
  Fort Morvunskar — A fort in northwestern Eastmarch, southwest of Windhelm. (map) Yes 
  Frostvault  — A group dungeon in northern Eastmarch. (map)
  Frostvault Chasm  — A medium player house in western Eastmarch. (map)
Fulstrom Homestead  — A private manor off the coast of Eastmarch.
  Giant's Heart — A Giant camp southeast of Windhelm in northern Eastmarch. (map) Yes 
  Hall of the Dead — A tomb in Windhelm. (map)
Hall of Trials — A Nordic ruin in Windhelm used as the city's arena. (map) Yes 
  Hammerhome — A ruin in southeastern Eastmarch, northeast of the Rift gate. (map)
Hfirorg Farm — A farm in southern Eastmarch, southwest of the Icewind Peaks Dolmen. (map) Yes 
  Icehammer's Vault — An ancient Nordic tomb in eastern Eastmarch, north of Cragwallow containing draugr. (map)
  Lower Yorgrim — A small town in northeastern Eastmarch, east of Windhelm. (map) Yes 
  Ratmaster's Prowl — A camp near Wittestadr in Eastmarch. (map)
  Stormcrag Crypt — An ancient Nordic tomb in southeastern Eastmarch, south of Jorunn's Stand containing draugr. (map) Yes 
  The Bastard's Tomb — An ancient Nordic tomb in southeastern Eastmarch, north-northeast of the Rift gate containing draugr and Stormfist soldiers. (map)
  The Frigid Grotto — A cave in southwestern Eastmarch, northwest of Fort Amol containing wildlife. (map)
The Grinning Horker — An abandoned inn in northwestern Eastmarch, west of Voljar's Meadery. (map) Yes 
  Thulvald's Logging Camp — A camp in eastern Eastmarch, east of Wittestadr. (map) Yes 
  Tinkerer Tobin's Workshop — A shop in central Eastmarch, south of Kynesgrove. (map) Yes 
  Wittestadr — A small settlement in central Eastmarch, south of Windhelm. (map) Yes 

FalkreathEdit

  Falkreath Hold  — A group dungeon in Craglorn. (map), Hall of the Dead Yes 
  Hakkvild's High Hall  — An expansive Nord manor in Falkreath Hold, reachable from Craglorn. (map) Yes 

The ReachEdit

  Arkthzand Great Lift  — An entrance to Blackreach: Arkthzand Cavern in the Reach, north of the North Markarth Wayshrine and east of Bthardamz. (map) Yes 
  Nalzthdbar Great Lift  — An entrance to Blackreach: Arkthzand Cavern in the Reach, located east of Briar Rock Ruins. (map) Yes 
  Reachwind Depths  — A Dwemer ruin located north of the Reachwind Ritual Site in the Reach. (map)
  Stone Eagle Aerie  — A player manor in Markarth. (map)
  Vateshran Hollows  — A solo arena located in the Reach. (map)

The RiftEdit

  Autumn's-Gate — A small player house in the western Rift. (map) Yes 
  Boulderfall Pass — A fort in the northern Rift, southwest of the Eastmarch gate. (map)
  Eldbjorg's Hideaway — A cave in the western Rift, northeast of Nimalten. (map) Yes 
  Fallowstone Hall — A fort in the northern Rift, west of the Eastmarch gate. (map) Yes 
  Frozen Ruins — An ancient Nordic ruin in the Rift, southwest of Nimalten. (map) Yes 
  Fullhelm Fort — A fort in the southeastern Rift, in front of the Stonefalls gate. (map) Yes 
  Geirmund's Hall — An estate in the western Rift, northwest of Nimalten. (map) Yes 
  Grethel's Vigil — A bandit camp found west of Nimalten in the western Rift. (map) Yes 
  Honeystrand Hill — A giant camp located south of Ivarstead in the western Rift. (map) Yes 
  Honrich Tower — A ruined lakeside tower in the central Rift, southeast of Nimalten. (map)
  Hunter's Glade  — A player manor in The Rift. (map)
Malsia's House — A one-room Nord-style house located south of Shor's Stone. (map) Yes 
  Mammoth Ridge — A giant camp located east of Nimalten in the central Rift. (map)
  Old Mistveil Manor — A large player house in the eastern Rift. (map) Yes 
  Smokefrost Vigil — An ancient Nordic ruin in the southeastern Rift, south-southwest of Forelhost. (map)
  Taarengrav — An ancient Nordic ruin in the western Rift, west of Nimalten. (map)
  Three Tribes Camp — A Reachmen camp located southwest of Boulderfall Pass in the central Rift. (map)
Tomb of the Companions (map) Yes 
  Trolhetta — A mountain in the southeastern Rift, south of Forelhost. (map)
  Nimalten — A town in the western Rift. (map)
  Vernim Woods — A forest located in the northern Rift. (map) Yes 
  Wisplight Glen — An abandoned settlement in the Rift. (map)

Western SkyrimEdit

  Antiquarian's Alpine Gallery — A large player house in southern Hjaalmarch. (map)
Bleakridge Barrow  — A barrow found in Western Skyrim, just west of Karthwatch, containing Reachmen. (map)
  Chilblain Peak Ritual Site  — A Harrowstorm ritual location southwest of Dragon Bridge. (map)
  Circle of Champions  — A small circle in front of a watchtower ruin. It houses Skreg the Undefeatable. (map) Yes 
  Coastal Giant Camp  — A small camp inhabited by several giants on the northern coast of Western Skyrim. (map) Yes 
  Deepwood Giant Camp  — A giant camp found in Deepwood Vale just north of the wayshrine. (map) Yes 
  Dragonhome  — A barrow northwest of Mor Khazgur. (map)
Eversnow Inn  — An inn near the southern border of Western Skyrim, next to the Southern Watch Wayshrine. (map)
Gorn's Lodge  — A small lodge in the foothills north of Solitude. (map) Yes 
  Highland Giant Camp  — A small camp inhabited several giants found in the mountains of Western Skyrim. (map) Yes 
Jarl Morryn's Cabin  — A small cabin found southwest of the Chilblain Peak Ritual Site. (map) Yes 
  Karthald Giant Camp  — A small giant camp inhabited several giants found just east of Karthwatch. (map) Yes 
  Kilkreath Giant Camp  — A small camp, inhabited by several giants, found south of Kilkreath Temple. (map) Yes 
  Kyne's Aegis  — An island bastion in the Sea of Ghosts. It is located on an island north of Solitude. (map)
  Mor Khazgur Giant Camp  — A giant camp found south of Mor Khazgur. (map) Yes 
Morthal Barrow  — An ancient barrow located east of Morthal. (map)
  Old Karth Ritual Site  — A Harrowstorm ritual location east of Karthwatch. (map) Yes 
Old Mjolen's Hut  — A house located in Western Skyrim, north of Morthal. (map) Yes 
Pilgrims' Lodge  — A small cabin found west of Kilkreath Temple. (map) Yes 
  Shademother's Haven  — A small island that is home to the Shademother. (map)
  Shalidor's Shrouded Realm  — A player manor in Western Skyrim, located northeast of Labyrinthian. (map)
  Stillwaters Retreat  — A player manor in Western Skyrim. (map)
Verglas Hollow  — A Nordic ruin found in northeastern Western Skyrim, east of the wreck of The Silver Cormorant. (map)

UnknownEdit

  Icereach  — A group dungeon on an island in the Sea of Ghosts, accessed by boat from Wrothgar's northern shore. (map)
  The Vault of Haman Forgefire — An ancient Nordic ruin in southeastern Coldharbour, north of the Everfull Flagon containing draugr and flame atronachs. (map)
Vuldngrav — An ancient Nordic barrow. (map) Yes 

CreaturesEdit