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Trap spirits from Necrom's graveyard.
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A Haunted Man: Necrom GraveyardEdit
Necrom Graveyard shows Talym Rend trap spirits from a graveyard in Necrom to use for the purpose of scaring Zhanar Tabav.
DialogueEdit
Before starting the match:
- Talym: "We've done all we can short of showing Zhanar an actual ghost."
- Haskill: "Then might I suggest showing him some? My lord sent me to bring you this. It's a special soul gem able to trap and release restless spirits. Its existence is also quite offensive to them, so I dare say some should be along any minute."
After the Match:
- Talym: "The gem is full. Let's give Zhanar a taste of what's inside."
Game SettingsEdit
NormalEdit
AI starts with 2 Max Magicka.
Player starts with a Spirit Amulet on board.
MasterEdit
AI starts with 3 Max Magicka.
Player starts with a Spirit Amulet on board.
Opponent DecklistEdit
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
30 | Dragon Cult Ghost | Creature (Spirit) | 1 | 1 | 1 | Epic | Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent. |
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Healing Hands | Action | 0 | – | – | Common | Heal a creature, then give it +1/+1. | |
3 | Maple Shield | Item | 0 | – | – | Common | +0/+3 | |
24 | Dragon Cult Ghost | Creature (Spirit) | 1 | 1 | 1 | Epic | Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent. |
Prev: Fortress Hallway or Fortress Ramparts | Up: Isle of Madness | Next: Fortress Personal Chambers |
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