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Legends:Fortress Hallway

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Strike fear under the guise of the Red Avenger.
Episode: A Haunted Man
Opponent Name: Fortress Guard
Opponent Class: IntelligenceEndurance Sorcerer
Starting Health: 30
Story Characters: Fortress Guard, Zhanar Tabav
Next Quest: Fortress Ramparts or Necrom Graveyard
Reward: Playset of: Baliwog Tidecrawlers/Smoked Baliwog Leg
 
LG-loc-Fortress Hallway.png

A Haunted Man: Fortress HallwayEdit

Fortress Hallway shows Talym Rend strike fear under the guise of the Red Avenger, Renthos Hlaalu.

DialogueEdit

Before starting the match:

Fortress Guard: "What's that noise? By... by the gods. That mask -- it looks just like the one worn by the Red Avenger, Renthos Hlaalu!"


After the Match:

Fortress Guard: "Zhanar, Zhanar, I saw it with my own eyes -- I was attacked by the Red Avenger!"
Zhanar Tabav: "Rhenthos Hlaalu is dead. This one killed him, remember? And when Zhanar kills someone, they stay dead!"

Game SettingsEdit

NormalEdit

Player starts with a Red Avenger's Standard on board.

MasterEdit

Ai starts with a Seht's Masterwork on board.
Player starts with a Red Avenger's Standard on board.


Provided Player DeckEdit

Decklist
Quantity   Name Type (Subtype)         Ability
1   Curse Action 0 2  Rare Give a creature -1/-1.
1   Dres Spy Creature (Dark Elf) 0 1 1 1  Common Summon: Look at the top card of your deck. You may discard it.
1   Nord Firebrand Creature (Nord) 0 1 1 1  Common Charge
1   Glass Greaves Item 1 1  Common +1/+1
Plot: Reduce the cost of a random card in your hand by 1.
1   Marked Man Creature (Imperial) 1 1 1 1  Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
1   Moon Sugar Smuggler Creature (Khajiit) 1 1 1 2  Rare Last Gasp: Gain 2 magicka this turn.
1   Mudcrab Merchant Creature (Mudcrab) 1 1 2 3  Epic Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand.
1   Rapid Shot Action 1 1  Common Deal 1 damage to a creature. If it survives, draw a card.
1   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
1   Ungolim the Listener Creature (Wood Elf) 1 1 1 4  Legendary Summon: Shuffle three Brotherhood Assassins into your deck.
2     Balmora Puppeteer Creature (Dark Elf) 2 2 2 2  Rare Plot: +1/+1 for each other card you've played this turn.
1   Crassius' Favor Action 2 2  Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
1   Lockpick Action 2 2  Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
1    Rift Thane Creature (Nord) 2 2 2 3  Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
1   Stand Watch   Action 2 1  Common Prophecy
Give a creature Guard. Draw a card.
1   Suran Pawnbroker Creature (Dark Elf) 2 2 3 2  Rare Plot: Put a random 0-cost card into your hand.
1   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1   Cornerclub Gambler Creature (Wood Elf) 3 4 3 3  Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
1    Crusader's Assault Action 3 2  Rare Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.
2   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
2   Hlaalu Oathman Creature (Dark Elf) 3 1 1 1  Common Summon: If you have a...
  card in play, gain 3 magicka this turn.
  card in play, draw a card.
1   Hlaalu Sharpshooter Creature (Nord) 3 2 3 3  Epic Plot: Silence a creature, then deal 1 damage to it.
1   Lower Canton Smith Creature (Dark Elf) 3 2 2 1  Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
1   Thieves Guild Shadowfoot Creature (Khajiit) 3 2 2 2  Rare Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket.
1   Twin Lamps Consul Creature (Argonian) 3 2 4 1  Common Plot: Lethal and Guard.
1   Alik'r Survivalist Creature (Redguard) 4 3 4 3  Epic Summon: Put a Steel Dagger into your hand.
When Alik'r Survivalist equips an item, he gains +1/+1.
2     Haunted Manor Support 4 3  Epic Ongoing
Give the second creature you summon each turn +2/+2.
1   Moonmoth Castellan Creature (Imperial) 4 4 3 1  Common Guard
Plot:
Put a random Guard into your hand.
1   Murkwater Shaman Creature (Goblin) 4 3 3 3  Epic At the start of your turn, put a Curse into your hand.
1   Namira's Shrine Support 4 2  Rare Ongoing
At the end of your turn, if you played four cards this turn, draw a card.
1   Torval Crook Creature (Khajiit) 4 1 4 3  Epic Charge
Pilfer: Gain 2 magicka this turn.
1    Ulfric's Housecarl Creature (Nord) 4 3 3 3  Epic When an enemy rune is destroyed, draw a card.
1   Writ of Execution Action 4 1  Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.
1   Camonna Tong Heavy Creature (Orc) 5 4 3 2  Rare Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy.
1   Divine Fervor Support 5 3  Epic Ongoing
Friendly creatures have +1/+1.
1     Duke Vedam Dren Creature (Dark Elf) 5 4 5 4  Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
1   Hero of Anvil Creature (Imperial) 5 4 4 3  Epic Hero of Anvil costs 1 less for each creature summoned this turn.
1   Kwama Queen Creature (Kwama) 5 4 4 3  Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
1   Bandit Ringleader Creature (Khajiit) 6 3 5 3  Epic Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn.
1   Sharp-Eyed Ashkhan Creature (Dark Elf) 6 6 6 4  Legendary Plot: Discard your hand, then draw three cards.
1   Smuggler's Haul Action 6 3  Epic Put four random 0-cost cards into your hand.
1   Triumphant Jarl Creature (Nord) 6 4 4 2  Rare Summon: If you have more health than your opponent, draw two cards.
2   Nix-Ox Creature (Beast) 7 5 5 1  Common Summon: Gain 5 magicka this turn.
1   Eclipse Baroness Creature (Dark Elf) 8 5 5 3  Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.
1   Chodala's Treachery Action 9 4  Legendary Destroy a creature.
Plot: Steal the creature instead.

Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Crown Quartermaster Creature (Redguard) 1 2 1 1  Common Summon: Put a Steel Dagger into your hand.
2   Ald Velothi Assassin Creature (Breton) 2 1 2 2  Rare Lethal, Rally
1   Crucible Blacksmith Creature (Wood Elf) 2 0 1 1  Common Summon: Draw an item of your choice from your deck.
1   Daedric Dagger Item 2 1  Common Lethal
+1/+1
1   Dunmer Nightblade Creature (Dark Elf) 2 2 1 1  Common Last Gasp: Put an Iron Sword into your hand.
2   Embassy Guard   Creature (High Elf) 2 0 4 1  Common Prophecy, Guard, Ward
2   Enchanted Plate Item 2 1  Common +0/+3
Summon: Draw a card.
2   Evermore Steward Creature (Breton) 2 1 1 2  Rare Guard, Ward
1    Sorcerer's Negation Action 2 2  Rare Silence a creature, then deal 2 damage to it.
1   Wardcrafter Creature (Breton) 2 2 1 2  Rare Summon: Give a creature a Ward.
1   Wind Keep Spellsword Creature (Breton) 2 2 2 1  Common Ward
1   Yew Shield Item 2 2  Rare Guard
Summon: +1/+1 for each enemy creature in this lane.
1   Camlorn Sentinel   Creature (Breton) 3 2 4 1  Common Prophecy, Guard
1   Daedric Crescent Item 3 1  Common +2/+2
Slay: +1/+1
1   Daggerfall Mage Creature (Breton) 3 2 2 4  Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
2   Knight of Gnisis Creature (Dark Elf) 3 2 3 3  Epic Rally
Summon: Put a 2/2 Colovian Trooper with Guard into your hand.
1   Mace of Encumbrance Item 3 2  Rare +2/+1
Summon: Shackle an enemy creature.
2   Baliwog Tidecrawlers/Smoked Baliwog Leg Creature and Action (Grummite) 4 2 6 1  Common Baliwog Tidecrawlers and Smoked Baliwog Leg
1   Breton Conjurer Creature (Breton) 4 1 1 3  Epic Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
1   Dres Guard Creature (Dark Elf) 4 3 4 2  Rare Guard
1   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1   Tome of Alteration Item 4 1  Common +2/+2
Summon: Draw a card.
1   Glenumbra Sorceress Creature (Breton) 5 5 1 2  Rare Ward
1   Insightful Scholar   Creature (High Elf) 5 2 3 2  Rare Prophecy
Summon: Draw a card for each card your opponent drew this turn.
1   Stronghold Eradicator Creature (Dwemer) 5 6 6 3  Epic Summon: Give all enemy creatures in this lane Guard.
1   Heirloom Greatsword Item 6 3  Epic +5/+0
Last Gasp: Returns to your hand.
Master
Quantity   Name Type (Subtype)         Ability
1   Crown Quartermaster Creature (Redguard) 1 2 1 1  Common Summon: Put a Steel Dagger into your hand.
1   Ald Velothi Assassin Creature (Breton) 2 1 2 2  Rare Lethal, Rally
1   Daedric Dagger Item 2 1  Common Lethal
+1/+1
1   Dunmer Nightblade Creature (Dark Elf) 2 2 1 1  Common Last Gasp: Put an Iron Sword into your hand.
1   Enchanted Plate Item 2 1  Common +0/+3
Summon: Draw a card.
1   Pointy Wall of Spikes   Creature (Defense) 2 0 3 1  Common Prophecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
1    Sorcerer's Negation Action 2 2  Rare Silence a creature, then deal 2 damage to it.
1   Wardcrafter Creature (Breton) 2 2 1 2  Rare Summon: Give a creature a Ward.
1   Wind Keep Spellsword Creature (Breton) 2 2 2 1  Common Ward
1   Yew Shield Item 2 2  Rare Guard
Summon: +1/+1 for each enemy creature in this lane.
1   Camlorn Sentinel   Creature (Breton) 3 2 4 1  Common Prophecy, Guard
1   Daedric Crescent Item 3 1  Common +2/+2
Slay: +1/+1
1   Daggerfall Mage Creature (Breton) 3 2 2 4  Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
1   Enamor's Keeper Creature (Dark Elf) 3 4 3 4  Legendary Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper.
1   Knight of Gnisis Creature (Dark Elf) 3 2 3 3  Epic Rally
Summon: Put a 2/2 Colovian Trooper with Guard into your hand.
1   Mace of Encumbrance Item 3 2  Rare +2/+1
Summon: Shackle an enemy creature.
1   Baliwog Tidecrawlers/Smoked Baliwog Leg Creature and Action (Grummite) 4 2 6 1  Common Baliwog Tidecrawlers and Smoked Baliwog Leg
1   Breton Conjurer Creature (Breton) 4 1 1 3  Epic Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
1   Dres Renegade Creature (Dark Elf) 4 4 4 2  Rare Guard
Other friendly creatures are immune to Shackle.
1   Elusive Schemer Creature (Dark Elf) 4 3 1 2  Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
1   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1   Tome of Alteration Item 4 1  Common +2/+2
Summon: Draw a card.
1   Indomitable Ordinator Creature (Dark Elf) 5 5 5 3  Epic Guard
Exalt 1:
Your opponent can't target Indomitable Ordinator with actions.
1   Stronghold Eradicator Creature (Dwemer) 5 6 6 3  Epic Summon: Give all enemy creatures in this lane Guard.
1   Heirloom Greatsword Item 6 3  Epic +5/+0
Last Gasp: Returns to your hand.
1   Master of Arms Creature (Redguard) 6 4 4 3  Epic Summon: Master of Arms equips the two highest cost items from your discard pile.
1   Tel Vos Magister Creature (Dark Elf) 6 5 4 3  Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
1   Spirit Knife Action 7 1  Common Deal 7 damage to a creature. Draw a card.
1    Worm King's Agent Creature (Breton) 7 4 4 3  Epic Summon: Deal 2 damage to an enemy creature.
Slay: Summon a 2/2 Worm Thrall with Guard.


Prev: Fortress Catacombs or Fortress Ramparts Up: Isle of Madness Next: Necrom Graveyard
 
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