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Group Dungeon | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Dungeon | Yes | |||
# of Zones | (?) | |||
Quest Chain | ||||
Frostbreak Ridge, Wrothgar | ||||
Location | ||||
North of Siege Road Wayshrine | ||||
Instanced Dungeon | ||||
Min Level | 45 | |||
Group Size | 4 | |||
Bosses | 3 | |||
Mini-Bosses | (?) | |||
Veteran Speed Run Target | 25 mins | |||
Loading Screen | ||||
Filled with powerful weapons and objects of fame, the Bedlam Veil is the trophy house of Fa-Nuit-Hen. Very few visiting warriors are given access to the veil, though the ones that do describe it as a triumph of martial curation.
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Bedlam Veil is a demiplane and group dungeon accessed from a portal in Wrothgar.
It is part of the realm of Maelstrom and is where Fa-Nuit-Hen keeps their trophies. A cult known as the Blind Path have invaded and are searching for something. The entrance is located northeast of Siege Road Wayshrine, along the walls of Old Orsinium.
It is included in the Scions of Ithelia DLC alongside Oathsworn Pit.
Related QuestsEdit
- Bedlam Veil: Stop the Blind Path from invading Fa-Nuit-Hen's realm. / You stopped the Blind Path's invasion of the Bedlam Veil.
- The Forgotten Vault: Defend the Maelstrom's Bedlam Veil from an invading army.
- Pledge: Bedlam Veil: Explore Bedlam Veil and return Undaunted.
CharactersEdit
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EnemiesEdit
Normal EnemiesEdit
- Blind Cult Frost Archer
- Blind Path Champion
- Blind Path Geomancer
- Blind Path Glazier
- Blind Path Hydrophage
- Daedroth
- Dread Scorpion
- Feral Argonian
- Glass Fragment
- Glass Remnant
- Maxus Militant
- Mirrorplasm
- Ogre
- Scamp
- Spider Daedra
- Troll Breaker
- Venomous Hoarvor
- Void Lurcher
Elite EnemiesEdit
Champion EnemiesEdit
Boss EnemiesEdit
BossesEdit
- Shattered Champion
- Darkshard, a mind terror serving the Blind
- The Blind
Hard ModeEdit
Boss MechanicsEdit
LayoutEdit
Foundation CoreEdit
Shroom Beetles scuttle around the realm.
Upper Foundation CoreEdit
This is where you'll start your delve. You can accept the quest from Fa-Nuit-Hen here.
Lower Foundation CoreEdit
Tutor Riparius's List is leaning against a tree. The portal to the Northern Foundation Core lies at the south end of the courtyard: alternatively, you can jump down the western cliff.
Northern Foundation CoreEdit
The first pull occurs here, consisting of a Blind Path Hollow Sentinel, two Blind Cult Frost Archers, and two Blind Path Champions. The portal to the next area opens once the enemies are dead.
Western Foundation CoreEdit
This pull consists of two Blind Path Glaziers, three Glass Shards, and Blind Path Champion.[verification needed]
Southern Foundation CoreEdit
Eastern SkyvaultEdit
Northern SkyvaultEdit
Hall of BaronsEdit
Skein spiders, Frogs and daedrats wander the grounds here. Two dread scorpions, a flesh atronach, and two Blind Path Geomancers make up the first pull. The first and pull feature an obelisk of light: they work exactly the same way they do in Round 6 of Maelstrom Arena. detail that here
Heading north from the first room will lead you to a serene overlook where Fa looks over the vast expanse of Maelstrom while floating. A Challenger's Thoughts can be found propped against a tree near the edge of the cliff.
Heading through the south door and staying straight on that path will lead you to another outdoor overlook where you can talk to Fa and their tutor. As well, you'll find In Memoriam of the Gentle Warrior lying on the ground near Riparius. Heading east at the fork instead will bring you to the next add pull, consisting of a daedroth, two Blind Path Champions, and two scamps. Heading south from here will bring you to another dead end where you'll find In Memoriam of the Scorching Storm.
The northern path leads you to the next pull in an icy room: an ogre, ogre elder, and two troll breakers will contend with you here. A chub loon waddles across the slushy floor. Standing in the frigid waters will damage you. Heading through the east corridor will bring you to a dead end where you can read In Memoriam of the Salt Spray.
The northern corridor will bring you to another fork: the western path brings you to Fa-Nuit-Hen's favorite dead end, where you'll find In Memoriam of the Ashy Wind. The eastern path heralds progression: three feral Argonians and a wamasu block the way forward. This room is similar to Round 7 of Maelstrom Arena: poisonous plants will sprout from the ground. Occasionally, they'll pop with a Poisonous AoE. If you're afflicted by their volatile poison, you need to enter the glowing pool of water to cleanse yourself. Allowing the feral Argonians to stand in the water while it's glowing will grant them invulnerability: keep the enemies out of the water.
A heavy sack can spawn in the northwest corner of this room. Frogs hop through the grass in this verdant chamber. The eastern hallway will bring you out into the Skyvault Foyer.
Skyvault FoyerEdit
An Argonian Behemoth, the Champion of Atrocity, and Maxus the Many hang from the ceiling at the far end of this room. The decor combines elements of the Spiral Shadows and the Vault of Umbrage.
Dungeon BuffsEdit
Three group wide buffs can be obtained in Bedlam Veil by finding and solving the three puzzles in the Skyvault. The buffs are as follows:
BooksEdit
- A Challenger's Thoughts by Nunullion Aran, Arena Challenger — Challenger's thoughts on Bedlam Veil
- Fa-Nuit-Hen's Notes by Fa-Nuit-Hen — Fa-Nuit-Hen's messages to themselves
- Fa-Nuit-Hen's Note by Fa-Nuit-Hen — Fa-Nuit-Hen's first message to themselves
- Fa-Nuit-Hen's Second Note by Fa-Nuit-Hen — Fa-Nuit-Hen's second message to themselves
- Fa-Nuit-Hen's Third Note by Fa-Nuit-Hen — Fa-Nuit-Hen's last message to themselves
- In Memoriam of the Ashy Wind by Fa-Nuit-Hen — Fa-Nuit-Hen's epitaph for the Baron Who Moves Like a Smoking Plume
- In Memoriam of the Carver of Shadows by Fa-Nuit-Hen — Fa-Nuit-Hen's epitaph for the Baron Who Moves Like a Wary Moth
- In Memoriam of the Gentle Warrior by Fa-Nuit-Hen — Fa-Nuit-Hen's epitaph for the Baron Who Moves like Wind in the Reeds
- In Memoriam of the Salt Spray by Fa-Nuit-Hen — Fa-Nuit-Hen's epitaph for the Baron Who Moves Like Sunlight on Waves
- In Memoriam of the Scorching Storm by Fa-Nuit-Hen — Fa-Nuit-Hen's epitaph for the Baron Who Moves Like Heat Lightning
- Initiate's Last Sight by Initiate Dalan Emax — An account of a follower of the Blind Path
- Tutor Riparius's List by Tutor Riparius — A list of Tutor Riparius's tasks
SetsEdit
Set Name | Bonuses | Armor Weight |
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Blind Path Induction |
2 items: Adds 25-1096 Maximum Magicka |
Light Armor |
Tarnished Nightmare |
2 items: Adds 15-657 Critical Chance |
Medium Armor |
Reflected Fury |
2 items: Adds 28-1206 Maximum Health |
Heavy Armor |
The Blind |
1 item: Adds 15-657 Critical Chance |
Monster Helm Sets |
AchievementsEdit
There are 24 achievements associated with this Dungeon:
Achievement | Points | Description | Reward | |
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| Blind Path Cultist Style Master | 50 | Learn every chapter in the Blind Path Cultist style book, found by defeating the final boss in Bedlam Veil. | |
Needed for Bedlam Veil Challenger | ||||
Bedlam Veil Challenger | 50 | Complete the listed achievements for Veteran Bedlam Veil. | ||
Bedlam Veil Conqueror | 10 | Defeat Shattered Champion, Darkshard, and The Blind in Veteran Bedlam Veil. | Memento: Echonir Examination Bust: The Blind (page) |
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Lithe and Clever | 50 | Defeat the Blind after placing the Challenge Banner in Veteran Bedlam Veil. | Title: the Self-governing | |
Following a Path | 50 | Defeat all encounters in addition to the Shattered Champion, Darkshard, and the Blind within 25 minutes of entering Veteran Bedlam Veil. Your timer starts upon engaging the first enemies. | ||
Demiprince's Delight | 50 | Defeat all encounters in addition to the Shattered Champion, Darkshard, and the Blind in Veteran Bedlam Veil without suffering a group member death. | ||
Needed for Bedlam Veil Champion | ||||
Bedlam Veil Champion | 50 | Complete the listed achievements in Bedlam Veil. | Title: the Intervener | |
Blind Path Slayer | 10 | Defeat 150 Blind Path Cultists in Veteran Bedlam Veil. | ||
Hollow Sentinel Slayer | 10 | Defeat 60 Hollow Sentinels in Veteran Bedlam Veil. | ||
Arachnophilia | 10 | Uncover a Humming Artifact 15 times while fighting the Darkshard in Veteran Bedlam Veil. | ||
Shattered Attackers | 10 | Kill 10 Glass Remnants after the Siege phase has ended during the Blind Encounter in Veteran Bedlam Veil. | ||
Trinket Treasurer | 10 | Use the Ocular Disperser 5 times in Veteran Bedlam Veil. | ||
Well Aimed | 10 | Use Catatonic Disruptor to knock the Blind out of the air 3 times as a team in Veteran Bedlam Veil. | ||
Normal | ||||
Scions of Ithelia Scout | 10 | Complete both Oathsworn Pit and Bedlam Veil. | ||
Retribution Takes Time | 50 | Complete optional content in Oathsworn Pit and Bedlam Veil. | Dye: Artifact-Hunter Amber | |
Bedlam Veil Vanquisher | 10 | Defeat the Shattered Champion, Darkshard and the Blind in Bedlam Veil. | Trophy: The Blind (page) | |
Maelstrom's Lockpick | 10 | Find and solve all the puzzles in Bedlam Veil. | Mirror Barrier, Shattered (page) 15,000 | |
Fighting the Locks | 10 | Solve all 3 puzzles within 30 seconds of each other as a team in Bedlam Veil. | ||
Veiled Historian | 10 | Find and read all the plaques dedicated to the Barons Who Move Like This in the Hall of Barons in Bedlam Veil. | ||
Obscured and Erased | 10 | Use Zephyrus Obscuris to clear 5 Area of Effect attacks from one section of the battlefield as a team. | ||
Veteran | ||||
Champion Fracturer | 50 | Defeat the Shattered Champion after placing the Challenge Banner in Veteran Bedlam Veil. | ||
Light Bringer | 50 | Defeat the Darkshard after placing the Challenge Banner in Veteran Bedlam Veil. | ||
Unshakeable Fervor | 50 | Defeat all encounters in addition to the Shattered Champion, Darkshard, and the Blind after placing the Challenge Banner in Veteran Bedlam Veil within 25 minutes without suffering a group member death. | Title: Temporal Tempest | |
Martial Gift | 50 | Defeat the Blind after placing the Challenge Banner without completing any optional content and having the aid of the buffs in Veteran Bedlam Veil. |
NotesEdit
- This dungeon incorporates elements from Skein Grotto, the cut tenth arena of Maelstrom Arena.