Conjurer | |||
---|---|---|---|
Race | Varies | Gender | Varies |
Health | 29,870 | ||
Reaction | Neutral | Class | Spirit Master |
Conjurers are spirit masters that can be found randomly out in the wilderness, usually with a Cryomancer, Hedge Wizard, Illusionist, Pyromancer, Sorcerer, or Wild Witch, engaging in a duel.
Should you get involved and attack one of them, they will both turn hostile and attack you. Once their duel is complete, the victor will leave through a portal, and you will earn experience from spectating them.
Skills and AbilitiesEdit
- Ice Arrow
- A basic ranged attack that does minor frost damage.
- Summon Burdening Eye
- The enemy summons a Burdening Eye that moves toward the player.
- Stare
- If the Burdening Eye touches the player, it explodes, temporarily rooting the player in place and doing moderate magical damage.
- Spell Absorption
- The enemy channels a shield on an ally that greatly reduces magical damage taken. This spell can be interrupted to knock the enemy off balance.
LocationsEdit
Conjurers can appear in several locations, some of these are:
- Shadowfen, north of Reticulated Spine Dolmen
- North of Willowgrove
DialogueEdit
Overheard dialogue between a Conjurer and their opponents:
- Conjurer: "You call this a duel? Stop holding back!"
Argonian:
- Conjurer: "Hail Sithis!"
- Conjurer: "I'll bind your soul!"